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Synopsis

listerEditor [-addObject string] [-ascendingSort boolean] [-clearHighlight] [-column boolean] [-compress string] [-compressAll] [-control] [-copyFrom string] [-defineTemplate string] [-displayList] [-docTag string] [-exists] [-expand string] [-expandAll] [-filter string] [-filterConstant boolean] [-findFirst string] [-findNext string] [-forceMainConnection string] [-highlight string] [-highlightConnection string] [-inSelectMode boolean] [-lockMainConnection] [-mainListConnection string] [-newCellPlacement string] [-panel string] [-parent string] [-placeText string] [-primitive string string] [-reFilter] [-reSort] [-recallCompressed boolean] [-recallHidden boolean] [-releaseCommand string] [-reload] [-remove string] [-replaceHighlight string] [-selectionConnection string] [-showSetMembers boolean] [-showShaderChildren boolean] [-sortType string] [-stateString] [-thumbnailSize string] [-thumbnailType string string] [-toggleHighlight string] [-unHighlight string] [-unParent] [-unlockMainConnection] [-updateMainConnection] [-useTemplate string] string

listerEditor is undoable, queryable, and editable.

This command creates a lister Editor, placeable in any layout. It's solely a UI command, intended to be used to create, edit and query listers. All configuration of an individual lister is done through this command, as well as all actions (filtering, content, highlighting, expand/compress, un/displaying, etc)

For an example, launch the multiLister through the Render Menu in Maya

Return value

stringThe name of the editor

In query mode, return type is based on queried flag.

Flags

addObject, ascendingSort, clearHighlight, column, compress, compressAll, control, copyFrom, defineTemplate, displayList, docTag, exists, expand, expandAll, filter, filterConstant, findFirst, findNext, forceMainConnection, highlight, highlightConnection, inSelectMode, lockMainConnection, mainListConnection, newCellPlacement, panel, parent, placeText, primitive, reFilter, reSort, recallCompressed, recallHidden, releaseCommand, reload, remove, replaceHighlight, selectionConnection, showSetMembers, showShaderChildren, sortType, stateString, thumbnailSize, thumbnailType, toggleHighlight, unHighlight, unParent, unlockMainConnection, updateMainConnection, useTemplate
Long name (short name) Argument types Properties
-exists(-ex) create
Returns true|false depending upon whether the specified object exists. Other flags are ignored.
-defineTemplate(-dt) string create
Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.
-useTemplate(-ut) string create
Force the command to use a command template other than the current one.
-panel(-pnl) string createquery
Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn't belong to a panel it will be deleted when the window that it is in is deleted.
-parent(-p) string createqueryedit
Specifies the parent layout for this editor. This flag will only have an effect if the editor is currently un-parented.
-unParent(-up) createedit
Specifies that the editor should be removed from its layout. This cannot be used with query.
-control(-ctl) query
Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns "NONE" if no control is present.
-mainListConnection(-mlc) string createqueryedit
Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.
-forceMainConnection(-fmc) string createqueryedit
Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.
-selectionConnection(-slc) string createqueryedit
Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change.
-highlightConnection(-hlc) string createqueryedit
Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.
-filter(-f) string createqueryedit
Specifies the name of an itemFilter object to be placed on this editor. This filters the information coming onto the main list of the editor.
-lockMainConnection(-lck) createedit
Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored.
-stateString(-sts) query
Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name.
-unlockMainConnection(-ulk) createedit
Unlocks the mainConnection, effectively restoring the original mainConnection (if it is still available), and dynamic updates.
-updateMainConnection(-upd) createedit
Causes a locked mainConnection to be updated from the orginal mainConnection, but preserves the lock state.
-docTag(-dtg) string createqueryedit
Attaches a tag to the Maya editor.
-addObject(-a) string createqueryeditmultiuse
Add the named object to the lister as a root cell
-displayList(-dl) query
List by name all root cells in the multilister
-primitive(-pri) string string createqueryeditmultiuse
Change the primitive on the specified lister items to one of the following: 'sphere', 'cone', 'cube', 'cylinder'. The first argument if the objcet name, the secong one is the new primitive type.
-findFirst(-ff) string createqueryedit
Set the top row of the lister to the first occurrance of the given object
-findNext(-fn) string createqueryedit
Set the top row of the lister to the next occurrance of the given object - if the object doesn't occur before the end of the table, start from the top
-copyFrom(-cf) string createqueryedit
Copy the state and contents of a named lister into the current object
-column(-c) boolean createqueryedit
set the lister to be columnar; cells will be organized in columns instead of rows.
-filterConstant(-fc) boolean createqueryedit
Set whether or not the lister checks every new object created against the filter.
-reFilter(-rf) createqueryedit
if the filter isn't constantly applied, refilter the lister
-newCellPlacement(-ncp) string createqueryedit
Dictate where newly displayed cells are found: either the "head" or "tail" of the list, or automatically sorted ("autosort") or "replace" what is currently shown with what is given in each new action.
-ascendingSort(-as) boolean createqueryedit
set the direction of the sort; true is smallest to largest, false is largest to smallest.
-sortType(-st) string createqueryedit
input the type of sort: "alphabetical", "nodeType" or any custom sorting MEL function. The format for the MEL function:
proc int funcName ($objName1 $objName2)

where $objName is any Maya object. The func must returns true if $obj1 goes before the second or false if the second is equal to or comes before the first.
-recallCompressed(-rc) boolean createqueryedit
compressed cells remember which of their descendants are expanded
-recallHidden(-rh) boolean createqueryedit
hidden cells remember which of their descendants are expanded
-remove(-rm) string createqueryeditmultiuse
Remove the named object from the lister if it is present as a root cell (flag can be used multiple times with the same command)
-reload(-rl) createqueryedit
Flush the currently held contents of the lister and reload from the model using the current configuration (filter, sorting, etc.)
-reSort(-rs) createqueryedit
if the lister is not auto sorting, reorder the root cells.
-placeText(-pt) string createqueryedit
determines placement of text in all cells. Choices: "below", "right", and "none"
-thumbnailSize(-ts) string createqueryedit
specify the size of the thumbnail. Valid values are "small" "medium" and "large".
-thumbnailType(-tt) string string createqueryeditmultiuse
specify the object name first, and then the thumbnail rendering type. Valid rendering type are "surface", "displacement", "image", "volume", "light"
-inSelectMode(-ism) boolean createqueryedit
set the lister to select (true) or highlight (false)
-clearHighlight(-chl) createqueryedit
Unhighlight everything; empty the highlight list.
-highlight(-hl) string createqueryeditmultiuse
Highlight all occurrances of the given cell. The instance that is the root of a network showing in the lister will highlight differently than instances which are part of a network.
-unHighlight(-uhl) string createqueryeditmultiuse
Unhighlight all occurrances of the given cell
-replaceHighlight(-rhl) string createqueryeditmultiuse
Replace the multiLister highlight list with the given items
-toggleHighlight(-thl) string createqueryeditmultiuse
Toggle the multilister highlight with the given items
-expand(-exp) string createqueryeditmultiuse
expand the given node name
-expandAll(-ea) createqueryedit
expand all showing nodes (if possible)
-compress(-cm) string createqueryeditmultiuse
Compress the given node name
-compressAll(-ca) createqueryedit
Compress all visiblie nodes (if possible)
-releaseCommand(-rcd) string createqueryedit
Attach a command to happen after each mouse release in a lister
-showShaderChildren(-ssc) boolean createqueryedit
Configure the lister to either show (1) or hide (0) shader shader children of shader groups. This will only have an effect if the shaders group has exactly one shader connected to one of its shading ports : surface, volume, image, displacement. If there are multiple shaders, they will all be shown regardless of this flag.
-showSetMembers(-ssm) boolean createqueryedit
Configure the lister to either show (1) or hide (0) shader group's geometry when expanded.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.