apiMeshGeom.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#ifndef _apiMeshGeom
#define _apiMeshGeom

//
// This class holds the underlying geometry for the shape or data.
// This is where geometry specific data and methods should go.
//

#include <maya/MPointArray.h>
#include <maya/MIntArray.h>
#include <maya/MFloatArray.h> 
#include <maya/MVectorArray.h>

class apiMeshGeomUV; 

class apiMeshGeomUV { 
  public: 
        apiMeshGeomUV() { reset(); } 
        ~apiMeshGeomUV() {} 

        int                                     uvId( int faceVertexIndex ) const;
        void                            getUV( int uvId, float &u, float &v ) const; 
        float                           u( int uvId ) const; 
        float                           v( int uvId ) const; 
        int                                     uvcount() const; 
        void                            append_uv( float u, float v ); 
        void                            reset(); 
        
        MIntArray                       faceVertexIndex; 
        MFloatArray                     ucoord; 
        MFloatArray                     vcoord; 
};

inline void apiMeshGeomUV::reset()
{
        ucoord.clear(); vcoord.clear(); faceVertexIndex.clear(); 
}

inline void apiMeshGeomUV::append_uv( float u, float v )
{
        ucoord.append( u ); 
        vcoord.append( v ); 
}

inline int apiMeshGeomUV::uvId( int fvi ) const
{
        return faceVertexIndex[fvi]; 
}

inline void apiMeshGeomUV::getUV( int uvId, float &u, float &v ) const
{
        u = ucoord[uvId]; 
        v = vcoord[uvId]; 
}

inline float apiMeshGeomUV::u( int uvId ) const
{
        return ucoord[uvId]; 
}

inline float apiMeshGeomUV::v( int uvId ) const
{
        return vcoord[uvId]; 
}

inline int apiMeshGeomUV::uvcount( ) const 
{
        return ucoord.length(); 
}


class apiMeshGeom
{
public:
        apiMeshGeom();
        ~apiMeshGeom();
        apiMeshGeom& operator=( const apiMeshGeom& );

public:
    MPointArray   vertices;
    MIntArray     face_counts;
    MIntArray     face_connects;
    MVectorArray  normals;
        apiMeshGeomUV uvcoords; 
    int                   faceCount;
};

#endif /* _apiMeshGeom */

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