Upgrading from mental ray 3.3 to 3.4
What's new in Version 3.4
Scene Description Language
Shader Writing and Integration

What's new in Version 3.4

Here is a summary of some of the new features and feature improvements in version 3.4 of mental ray:

Rendering Algorithms

Scene Description Language

Shader Writing and Integration

Since the miOptions data structure, and the methods for accessing frame buffers have changed, all shaders that use the geometry shader interface must at least be recompiled. All output shaders need to be modified and recompiled.

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