What’s New in nCloth
 
 
 

nCloth force fields

nCloth now includes Force Field Generation attributes. Force fields generated by nCloth can repel and attract nParticle objects and other nCloth objects. Force Fields are defined by the magnitude of the force field, as well as by the distance from the field generating object that the field is active. Passive collision objects can also generate force fields.

 

Stickiness

nCloth now includes a Stickiness attribute. Using Stickiness, you can adjust the tendency of your nCloth object to stick to other Nucleus objects (nCloth, nParticles, and passive objects) when they collide. Passive collision and nParticle objects also have Stickiness.

 

Convert nCloth output space

You can now convert the space of your nCloth output mesh to either world space or local space, depending on whether your nCloth was created for Local Space Output or World Space Output.