MPxTransformationMatrix Member List

This is the complete list of members for MPxTransformationMatrix, including all inherited members.

asInterpolationMatrix(const MTransformationMatrix &toM, double percent, bool rot, int direction=0) const MPxTransformationMatrix [virtual]
asMatrix() const MPxTransformationMatrix [virtual]
asMatrix(double percent) const MPxTransformationMatrix [virtual]
asMatrixInverse() const MPxTransformationMatrix [virtual]
asRotateMatrix() const MPxTransformationMatrix [virtual]
asRotateMatrixInverse() const MPxTransformationMatrix [virtual]
asScaleMatrix() const MPxTransformationMatrix [virtual]
asScaleMatrixInverse() const MPxTransformationMatrix [virtual]
asTransformationMatrix() const MPxTransformationMatrix [virtual]
convertEulerRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL)MPxTransformationMatrix [static]
convertRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL)MPxTransformationMatrix [static]
convertRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL)MPxTransformationMatrix [static]
convertTransformationRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL)MPxTransformationMatrix [static]
copyValues(MPxTransformationMatrix *)MPxTransformationMatrix [virtual]
creator()MPxTransformationMatrix [static]
decomposeMatrix(const MMatrix &)MPxTransformationMatrix [protected, virtual]
eulerRotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
eulerRotation(MSpace::Space space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
isEquivalent(const MPxTransformationMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrix [virtual]
isEquivalent(const MTransformationMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrix [virtual]
isEquivalent(const MMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrix [virtual]
MPxTransformationMatrix()MPxTransformationMatrix
MPxTransformationMatrix(const MTransformationMatrix &)MPxTransformationMatrix
MPxTransformationMatrix(const MPxTransformationMatrix &)MPxTransformationMatrix
MPxTransformationMatrix(const MMatrix &)MPxTransformationMatrix
operator!=(const MPxTransformationMatrix &)MPxTransformationMatrix
operator!=(const MTransformationMatrix &)MPxTransformationMatrix
operator!=(const MMatrix &)MPxTransformationMatrix
operator<<(std::ostream &os, const MPxTransformationMatrix &m)MPxTransformationMatrix [friend]
operator=(const MPxTransformationMatrix &src)MPxTransformationMatrix
operator=(const MMatrix &src)MPxTransformationMatrix
operator=(const MTransformationMatrix &src)MPxTransformationMatrix
operator==(const MPxTransformationMatrix &)MPxTransformationMatrix
operator==(const MTransformationMatrix &)MPxTransformationMatrix
operator==(const MMatrix &)MPxTransformationMatrix
reverse() const MPxTransformationMatrix [virtual]
rotateBy(const MQuaternion &q, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
rotateBy(const MEulerRotation &e, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
rotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotatePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotatePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotateTo(const MQuaternion &q, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
rotateTo(const MEulerRotation &e, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
rotation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotationOrder(MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
scale(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
scaleBy(const MVector &, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
scalePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
scalePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
scaleTo(const MVector &, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
setRotateOrientation(const MQuaternion &q, MSpace::Space=MSpace::kTransform, bool balance=true)MPxTransformationMatrix [virtual]
setRotateOrientation(const MEulerRotation &euler, MSpace::Space=MSpace::kTransform, bool balance=true)MPxTransformationMatrix [virtual]
setRotatePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true)MPxTransformationMatrix [virtual]
setRotatePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
setRotationOrder(MTransformationMatrix::RotationOrder, bool preserve=true)MPxTransformationMatrix [virtual]
setScalePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true)MPxTransformationMatrix [virtual]
setScalePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
shear(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
shearBy(const MVector &shear, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
shearTo(const MVector &shear, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
transformBy(const MTransformationMatrix &)MPxTransformationMatrix [virtual]
translateBy(const MVector &vector, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
translateTo(const MVector &vector, MSpace::Space=MSpace::kTransform)MPxTransformationMatrix [virtual]
translation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
typeId() const MPxTransformationMatrix [virtual]
unSquishIt()MPxTransformationMatrix [virtual]
unSquishMatrix() const MPxTransformationMatrix [virtual]
~MPxTransformationMatrix()MPxTransformationMatrix [virtual]


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