lineManipContainer.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// This example is based on the lineManip.cpp example but
// incorporates a manip container so that two lines can
// be created as children.  The left line will change
// translateX of the selected nodes.  The right line
// will change scaleX of the selected node.  
 
/*
        // To show this example using MEL, run the following:

        loadPlugin lineManipContainer;
        lineManipContainerContext lineManipContainerContext1;
        setParent Shelf1;
        toolButton -cl toolCluster
                                -i1 "moveManip.xpm"
                                -t lineManipContainerContext1
                                lineManipContainer1;

        If the preceding commands were used to create the manipulator context, 
        the following commands can destroy it:

                deleteUI lineManipContainerContext1;
                deleteUI lineManipContainer1;

*/

#include "lineManipContainer.h"

#include <maya/MHardwareRenderer.h>
#include <maya/MIOStream.h>
#include <maya/MMatrix.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MFnTransform.h>
#include <maya/MGlobal.h>
#include <maya/MFnCamera.h>
#include <maya/MTemplateManipulator.h>

// Statics
MTypeId lineManip::id( 0x81049 );
MTypeId lineManipContainer::id( 0x8104A );

// Utility class for returning line points
class lineGeometry
{
public:
        static MPoint topPoint( bool rightLine = true ) {
                if ( rightLine )
                        return MPoint( 1.0f, 1.0f, 0.0f );
                return MPoint( -1.0f, 1.0f, 0.0f );
        }
        static MPoint bottomPoint( bool rightLine = true ) {
                if ( rightLine )
                        return MPoint( 1.0f, -1.0f, 0.0f );
                return MPoint( -1.0f, -1.0f, 0.0f );
        }
        static MPoint otherPoint() {
                return MPoint( 2.0f, -1.0f, 0.0f );
        }
};

//
// class implementation
//
lineManip::lineManip()
{
        // Setup the plane with a point on the
        // plane along with a normal
        MPoint pointOnPlane(lineGeometry::topPoint());
        // Normal = cross product of two vectors on the plane
        MVector normalToPlane = (MVector(lineGeometry::topPoint()) - MVector(lineGeometry::otherPoint())) ^ 
                                        (MVector(lineGeometry::otherPoint()) - MVector(lineGeometry::bottomPoint()));
        // Necessary to normalize
        normalToPlane.normalize();
        plane.setPlane( pointOnPlane, normalToPlane );

        // default case
        affectScale = affectTranslate = false;
}

lineManip::~lineManip()
{
        // No-op
}

// virtual 
void lineManip::draw(M3dView &view, const MDagPath &path,
                                M3dView::DisplayStyle style, M3dView::DisplayStatus status)
{
        static MGLFunctionTable *gGLFT = 0;
        if ( 0 == gGLFT )
                gGLFT = MHardwareRenderer::theRenderer()->glFunctionTable();

        // Are we in the right view
        MDagPath dpath;
        view.getCamera(dpath);
        MFnCamera viewCamera(dpath);
        const char *nameBuffer = viewCamera.name().asChar();
        if ( 0 == nameBuffer )
                return;
        if ( ( 0 == strstr(nameBuffer,"persp") ) && ( 0 == strstr(nameBuffer,"front") ) )
                return;

        //
        bool rightLine = true;
        if ( affectTranslate )
                        rightLine = false;

        // Populate the point arrays which are in local space
        // Return values change with setting of rightLine
        // boolean
        float top[4],bottom[4];
        lineGeometry::topPoint(rightLine).get(top);
        lineGeometry::bottomPoint(rightLine).get(bottom);

        // Depending on what's active, we modify the
        // end points with mouse deltas in local
        // space
        MGLuint active = 0;
        if ( glActiveName( active ) )
        {
                float *a = 0,*b = 0;
                if ( active == lineName )
                {
                        a = &top[0]; b = &bottom[0];
                }

                if ( active != 0 )
                {
                        a[0] += (float) mousePointGlName.x; a[1] += (float) mousePointGlName.y; a[2] += (float) mousePointGlName.z;
                        b[0] += (float) mousePointGlName.x; b[1] += (float) mousePointGlName.y; b[2] += (float) mousePointGlName.z;
                }
        }

        // Begin the drawing
        view.beginGL();

        // Get the starting value of the pickable items
        MGLuint glPickableItem;
        glFirstHandle( glPickableItem );

        // Top
        lineName = glPickableItem;
        // Place before you draw the manipulator component that can
        // be pickable.
        colorAndName( view, glPickableItem, true, mainColor() );
        gGLFT->glBegin( MGL_LINES );
                gGLFT->glVertex3fv( top );
                gGLFT->glVertex3fv( bottom );
        gGLFT->glEnd();

        // End the drawing
        view.endGL();
}

// virtual 
MStatus lineManip::doPress( M3dView& view )
{
        // Reset the mousePoint information on
        // a new press
        mousePointGlName = MPoint::origin;
        updateDragInformation();
        return MS::kSuccess;
}

// virtual
MStatus lineManip::doDrag( M3dView& view )
{
        updateDragInformation();
        return MS::kSuccess;
}

// virtual
 MStatus lineManip::doRelease( M3dView& view )
{
        // Scale nodes on the selection list
        // No undo supported
        MSelectionList list;
        MGlobal::getActiveSelectionList( list );
        for ( MItSelectionList iter( list ); !iter.isDone(); iter.next() ) 
        {
                MObject node;
                MStatus status;
                iter.getDependNode( node );
                MFnTransform xform( node, &status );
                if ( MS::kSuccess == status )
                {
                        if ( affectScale )
                        {
                                double newScale[3];
                                newScale[0] = mousePointGlName.x + 1;
                                newScale[1] = mousePointGlName.y + 1;
                                newScale[2] = mousePointGlName.z + 1;
                                xform.setScale( newScale );
                        }
                        if ( affectTranslate )
                        {
                                double newTranslate[3];
                                newTranslate[0] = mousePointGlName.x;
                                newTranslate[1] = mousePointGlName.y;
                                newTranslate[2] = mousePointGlName.z;
                                xform.setTranslation( newTranslate, MSpace::kObject );
                        }
                }
        }
        return MS::kSuccess;
}

 // Utility method for finding the mouse delta
MStatus lineManip::updateDragInformation()
{
        // Find the mouse point in local space
        MPoint localMousePoint;
        MVector localMouseDirection;
        if ( MS::kFailure == mouseRay( localMousePoint, localMouseDirection) )
                return MS::kFailure;

        // Find the intersection of the mouse point with the
        // manip plane
        MPoint mouseIntersectionWithManipPlane;
        if ( ! plane.intersect( localMousePoint, localMouseDirection,   mouseIntersectionWithManipPlane ) )
                return MS::kFailure;

        mousePointGlName = mouseIntersectionWithManipPlane;

        MGLuint active = 0;
        if ( glActiveName( active ) )
        {
                float start[4] = {0,0,0,0},end[4] = {0,0,0,0};
                if ( active == lineName )
                {
                        //
                        bool rightLine = true;
                        if ( affectTranslate )
                                        rightLine = false;

                        lineGeometry::topPoint(rightLine).get(start);
                        lineGeometry::bottomPoint(rightLine).get(end);
                }

                if ( active != 0 )
                {
                        lineMath line;
                        // Find a vector on the plane
                        MPoint a( start[0], start[1], start[2] );
                        MPoint b( end[0], end[1], end[2] );
                        MPoint vab = a - b;
                        // Define line with a point and a vector on the plane
                        line.setLine( start, vab );
                        MPoint cpt;
                        // Find the closest point so that we can get the
                        // delta change of the mouse in local space
                        if ( line.closestPoint( mousePointGlName, cpt ) )
                        {
                                mousePointGlName.x -= cpt.x;
                                mousePointGlName.y -= cpt.y;
                                mousePointGlName.z -= cpt.z;
                        }
                }
        }
        return MS::kFailure;
}

//
// Manip container
//

lineManipContainer::lineManipContainer() 
{ 
    // No-op
}


lineManipContainer::~lineManipContainer() 
{
    // No-op
}

// Make the children manipulators: left and
// right lines
MStatus lineManipContainer::createChildren()
{
    MStatus status;

        MPxManipulatorNode *proxyManip = 0;

        MString manipTypeName("singleLineManip");
        MString manipName("rightLineManip");
        status = addMPxManipulatorNode( manipTypeName, manipName, proxyManip );
        if ( !status )
        {
                return MS::kFailure;
        }

        lineManip *rightManipPtr = (lineManip *) proxyManip;
        if ( rightManipPtr )
        {
                rightManipPtr->affectScale = true;
        }

        proxyManip = 0;
        manipTypeName = "singleLineManip";
        manipName = "leftLineManip";
        status = addMPxManipulatorNode( manipTypeName, manipName, proxyManip );
        if ( !status )
        {
                return MS::kFailure;
        }

        lineManip *leftManipPtr = (lineManip *) proxyManip;
        if ( leftManipPtr )
        {
                leftManipPtr->affectTranslate = true;
        }

    return status;
}


MStatus lineManipContainer::connectToDependNode(const MObject &node)
{
        // No-op
        return MS::kSuccess;
}

// Drw the children and then draw our text info
void lineManipContainer::draw(M3dView & view, 
                                                                 const MDagPath &path, 
                                                                 M3dView::DisplayStyle style,
                                                                 M3dView::DisplayStatus status)
{ 
    MPxManipContainer::draw(view, path, style, status);

        //
    view.beginGL(); 

    MPoint textPos = nodeTranslation();
    MString str( "Two custom line manipulators"); 
    MString distanceText(str.asChar());
    view.drawText(distanceText, textPos, M3dView::kLeft);

        // 
    view.endGL();
}
// Return the node translation
MVector lineManipContainer::nodeTranslation() const
{
        MFnDagNode dagFn(fNodePath);
        MDagPath path;
        dagFn.getPath(path);
        path.pop();  // pop from the shape to the transform
        MFnTransform transformFn(path);
        return transformFn.translation(MSpace::kWorld);
}

//
// lineManipContainerContext: implemented as a template
//

class lineManipContainerContext;
char contextName[] = "lineManipContainerContext";
char manipulatorContainerNodeName[] = "lineManipContainer";

class lineManipContainerContext : 
        public MTemplateSelectionContext<contextName, lineManipContainerContext, 
                MFn::kTransform, lineManipContainer, manipulatorContainerNodeName >
{
public:
        lineManipContainerContext() {}
        virtual ~lineManipContainerContext() {}

        virtual void namesOfAttributes(MStringArray& namesOfAttributes)
        {
                namesOfAttributes.append("scaleX");
                namesOfAttributes.append("translateX");
        }
};

//
//      lineManipContainerContextCommand: implemented as a template
//

class lineManipContainerContextCommand;
char contextCommandName[] = "lineManipContainerContext";

class lineManipContainerContextCommand : 
        public MTemplateContextCommand<contextCommandName, lineManipContainerContextCommand, lineManipContainerContext >
{
public:
        lineManipContainerContextCommand() {}
        virtual ~lineManipContainerContextCommand() {}
};

static lineManipContainerContextCommand _lineManipContainerContextCommand;

//
// Static methods
//

void* lineManip::creator()
{
        return new lineManip();
}

MStatus lineManip::initialize()
{
        return MS::kSuccess;
}

void* lineManipContainer::creator()
{
     return new lineManipContainer();
}


MStatus lineManipContainer::initialize()
{ 
    MStatus status;
    status = MPxManipContainer::initialize();
    return status;
}


//
//      Entry points
//

MStatus initializePlugin( MObject obj )
{ 
        MStatus   status;
        MFnPlugin plugin( obj, PLUGIN_COMPANY, "2009", "Any");

        status = plugin.registerNode( "singleLineManip", lineManip::id, lineManip::creator,
                lineManip::initialize, MPxNode::kManipulatorNode );
        if (!status) 
        {
                status.perror("registerNode");
                return status;
        }

        status = plugin.registerNode( manipulatorContainerNodeName, lineManipContainer::id, lineManipContainer::creator,
                         &lineManipContainer::initialize, MPxNode::kManipContainer);
        if (!status) 
        {
                status.perror("registerNode");
                return status;
        }

        status = _lineManipContainerContextCommand.registerContextCommand( obj );
        if (!status) 
        {
                status.perror("registerContextCommand");
                return status;
        }

        return status;
}

MStatus uninitializePlugin( MObject obj )
{
        MStatus   status;
        MFnPlugin plugin( obj );

        status = plugin.deregisterNode( lineManip::id );
        if (!status) 
        {
                status.perror("deregisterNode");
                return status;
        }
        status = plugin.deregisterNode(lineManipContainer::id);;
        if (!status) 
        {
                status.perror("deregisterNode");
                return status;
        }
        status = _lineManipContainerContextCommand.deregisterContextCommand( obj );
        if (!status) 
        {
                status.perror("deregisterContextCommand");
                return status;
        }

        return status;
}

Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6