footPrintManip.py

#-
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import maya.OpenMaya as OpenMaya
import maya.OpenMayaMPx as OpenMayaMPx
import maya.OpenMayaRender as OpenMayaRender
import maya.OpenMayaUI as OpenMayaUI

import math
import sys

kPluginLocatorTypeName = "spFootPrintLocator"
kPluginLocatorManipTypeName = "spFootPrintLocatorManip"

footPrintLocatorId = OpenMaya.MTypeId(0x8700C)
footPrintLocatorManipId = OpenMaya.MTypeId(0x8700D)

glRenderer = OpenMayaRender.MHardwareRenderer.theRenderer()
glFT = glRenderer.glFunctionTable()

sole = ( [ 0.00, 0.0, -0.70 ],
[  0.04, 0.0, -0.69 ],
[  0.09, 0.0, -0.65 ],
[  0.13, 0.0, -0.61 ],
[  0.16, 0.0, -0.54 ],
[  0.17, 0.0, -0.46 ],
[  0.17, 0.0, -0.35 ],
[  0.16, 0.0, -0.25 ],
[  0.15, 0.0, -0.14 ],
[  0.13, 0.0,  0.00 ],
[  0.00, 0.0,  0.00 ],
[ -0.13, 0.0,  0.00 ],
[ -0.15, 0.0, -0.14 ],
[ -0.16, 0.0, -0.25 ],
[ -0.17, 0.0, -0.35 ],
[ -0.17, 0.0, -0.46 ],
[ -0.16, 0.0, -0.54 ],
[ -0.13, 0.0, -0.61 ],
[ -0.09, 0.0, -0.65 ],
[ -0.04, 0.0, -0.69 ],
[ -0.00, 0.0, -0.70 ] )
 
heel = ( [  0.00, 0.0, 0.06 ],
[  0.13, 0.0,  0.06 ],
[  0.14, 0.0,  0.15 ],
[  0.14, 0.0,  0.21 ],
[  0.13, 0.0,  0.25 ],
[  0.11, 0.0,  0.28 ],
[  0.09, 0.0,  0.29 ],
[  0.04, 0.0,  0.30 ],
[  0.00, 0.0,  0.30 ],
[ -0.04, 0.0,  0.30 ],
[ -0.09, 0.0,  0.29 ],
[ -0.11, 0.0,  0.28 ],
[ -0.13, 0.0,  0.25 ],
[ -0.14, 0.0,  0.21 ],
[ -0.14, 0.0,  0.15 ],
[ -0.13, 0.0,  0.06 ],
[ -0.00, 0.0,  0.06 ] )


class footPrintLocatorManip(OpenMayaMPx.MPxManipContainer):
        def __init__(self):
                OpenMayaMPx.MPxManipContainer.__init__(self)
                self.fDistanceManip = OpenMaya.MDagPath()
                self.fNodePath = OpenMaya.MDagPath()

        def createChildren(self):
                try:
                        startPoint = OpenMaya.MPoint(0.0, 0.0, 0.0)
                        direction = OpenMaya.MVector(0.0, 1.0, 0.0)
                        
                        self.fDistanceManip = self.addDistanceManip("distanceManip", "distance")

                        distanceManipFn = OpenMayaUI.MFnDistanceManip(self.fDistanceManip)
                        distanceManipFn.setStartPoint(startPoint)
                        distanceManipFn.setDirection(direction)
                except:
                        sys.stderr.write("ERROR: footPrintLocatorManip.createChildren\n")
                        raise

        def plugToManipConversion( manipIndex ):
                try:
                        numData = OpenMaya.MFnNumericData()
                        numDataObj = numData.create(OpenMaya.MFnNumericData.k3Double)
                        
                        vec = self.nodeTranslation()
                        numData.setData3Double(vec.x, vec.y, vec.z)
                        
                        returnData = OpenMaya.MManipData(numDataObj)
                except:
                        sys.stderr.write("ERROR: footPrintLocatorManip.plugToManipConversion\n")
                        raise
                return returnData

        def connectToDependNode(self, node):
                try:
                        dagNodeFn = OpenMaya.MFnDagNode(node)
                        dagNodeFn.getPath(self.fNodePath)
                        
                        distanceManipFn = OpenMayaUI.MFnDistanceManip(self.fDistanceManip)
                        nodeFn = OpenMaya.MFnDependencyNode(node)
                        
                        sizePlug = nodeFn.findPlug('size')
                        distanceManipFn.connectToDistancePlug(sizePlug)

                        self.finishAddingManips()
                        OpenMayaMPx.MPxManipContainer.connectToDependNode(self, node)
                except:
                        sys.stderr.write("ERROR: footPrintLocatorManip.connectToDependNode\n")
                        raise

        def draw(self, view, path, style, status):
                OpenMayaMPx.MPxManipContainer.draw(self, view, path, style, status)
                
                view.beginGL()

                textPosVector = self.nodeTranslation()
                textPosPoint = OpenMaya.MPoint(textPosVector.x, textPosVector.y, textPosVector.z)
                
                view.drawText('Stretch Me!', textPosPoint, OpenMayaUI.M3dView.kLeft)            
                view.endGL()

        def startPointCallback(self, index):
                numData = OpenMaya.MFnNumericData()
                numDataObj = numData.create(OpenMaya.MFnNumericData.k3Double)
                
                vec = self.nodeTranslation()
                numData.setData3Double(vec.x, vec.y, vec.z)
                
                return OpenMayaUI.MManipData(numDataObj)

        def nodeTranslation(self):
                dagFn = OpenMaya.MFnDagNode(self.fNodePath)
                path = OpenMaya.MDagPath()
                
                dagFn.getPath(path)
                
                # pop from the shape to the transform
                path.pop()
                
                transformFn = OpenMaya.MFnTransform(path)
                return transformFn.translation(OpenMaya.MSpace.kWorld)


class footPrintLocator(OpenMayaMPx.MPxLocatorNode):
        size = OpenMaya.MObject()
        
        def __init__(self):
                OpenMayaMPx.MPxLocatorNode.__init__(self)
                
        def compute(self, plug, dataBlock):
                return OpenMaya.kUnknownParameter

        def draw(self, view, path, style, status):
                thisNode = self.thisMObject()

                plug = OpenMaya.MPlug(thisNode, self.size)
                
                sizeVal = plug.asMDistance()
                
                multiplier = sizeVal.asCentimeters()

                view.beginGL()

                if style == OpenMayaUI.M3dView.kFlatShaded or style == OpenMayaUI.M3dView.kGouraudShaded:
                        glFT.glPushAttrib(OpenMayaRender.MGL_CURRENT_BIT)
                        
                        if status == OpenMayaUI.M3dView.kActive:
                                view.setDrawColor( 13, OpenMayaUI.M3dView.kActiveColors )
                        else:
                                view.setDrawColor( 13, OpenMayaUI.M3dView.kDormantColors )

                        last = len(sole) - 1
                        glFT.glBegin( OpenMayaRender.MGL_TRIANGLE_FAN )
                        for i in range(last):
                                glFT.glVertex3f(sole[i][0]*multiplier, sole[i][1]*multiplier, sole[i][2]*multiplier)
                        glFT.glEnd()

                        last = len(heel) - 1
                        glFT.glBegin( OpenMayaRender.MGL_TRIANGLE_FAN )
                        for i in range(last):
                                glFT.glVertex3f(heel[i][0]*multiplier, heel[i][1]*multiplier, heel[i][2]*multiplier)
                        glFT.glEnd()

                        glFT.glPopAttrib()

                glFT.glBegin(OpenMayaRender.MGL_LINES)
                
                last = len(sole) - 1
                for i in range(last):
                        glFT.glVertex3f( sole[i][0]*multiplier, sole[i][1]*multiplier, sole[i][2]*multiplier )
                        glFT.glVertex3f( sole[i+1][0]*multiplier, sole[i+1][1]*multiplier, sole[i+1][2]*multiplier )
                        
                last = len(heel) - 1
                for i in range(last):
                        glFT.glVertex3f( heel[i][0]*multiplier, heel[i][1]*multiplier, heel[i][2]*multiplier )
                        glFT.glVertex3f( heel[i+1][0]*multiplier, heel[i+1][1]*multiplier, heel[i+1][2]*multiplier )
                
                glFT.glEnd()

                view.endGL()

        def isBounded(self):
                return True

        def boundingBox(self):
                thisNode = self.thisMObject()
                plug = OpenMaya.MPlug(thisNode, self.size)
                
                sizeVal = plug.asMDistance()
                
                multiplier = sizeVal.asCentimeters()
                
                corner1 = OpenMaya.MPoint(-0.17, 0.0, -0.7)
                corner2 = OpenMaya.MPoint(0.17, 0.0, 0.3)
                
                corner1 = corner1 * multiplier
                corner2 = corner2 * multiplier
                
                bbox = OpenMaya.MBoundingBox( corner1, corner2 )
                return bbox


def locatorCreator():
        return OpenMayaMPx.asMPxPtr( footPrintLocator() )

def locatorInitializer():
        unitFn = OpenMaya.MFnUnitAttribute()
        footPrintLocator.size = unitFn.create("size", "in", OpenMaya.MFnUnitAttribute.kDistance)
        unitFn.setDefault(10.0)
        unitFn.setStorable(True)
        unitFn.setWritable(True)
        
        footPrintLocator.addAttribute( footPrintLocator.size )
        OpenMayaMPx.MPxManipContainer.addToManipConnectTable(footPrintLocatorId)

def locatorManipCreator():
        return OpenMayaMPx.asMPxPtr( footPrintLocatorManip() )

def locatorManipInitializer():
        OpenMayaMPx.MPxManipContainer.initialize()


# initialize the script plug-in
def initializePlugin(mobject):
        mplugin = OpenMayaMPx.MFnPlugin(mobject)

        try:
                mplugin.registerNode( kPluginLocatorTypeName, footPrintLocatorId, locatorCreator, locatorInitializer, OpenMayaMPx.MPxNode.kLocatorNode )
        except:
                sys.stderr.write( "Failed to register node: %s" % kPluginLocatorTypeName )
                raise

        try:
                mplugin.registerNode( kPluginLocatorManipTypeName, footPrintLocatorManipId, locatorManipCreator, locatorManipInitializer, OpenMayaMPx.MPxNode.kManipContainer )
        except:
                sys.stderr.write( "Failed to register node: %s" % kPluginLocatorManipTypeName )
                raise


# uninitialize the script plug-in
def uninitializePlugin(mobject):
        mplugin = OpenMayaMPx.MFnPlugin(mobject)
        try:
                mplugin.deregisterNode( footPrintLocatorId )
        except:
                sys.stderr.write( "Failed to deregister node: %s" % kPluginLocatorTypeName )
                raise
        
        try:
                mplugin.deregisterNode( footPrintLocatorManipId )
        except:
                sys.stderr.write( "Failed to deregister node: %s" % kPluginLocatorManipTypeName )
                raise

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