MRenderUtil Member List

This is the complete list of members for MRenderUtil, including all inherited members.

convertPsdFile(const MObject &fileNode, MString &texturePath, const bool &state=false, MStatus *ReturnStatus=NULL)MRenderUtil [static]
convertPsdFile(const MObject &fileNode, const bool &state=false, MStatus *ReturnStatus=NULL)MRenderUtil [static]
diffuseReflectance(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &normal, bool lightBackFace, MStatus *ReturnStatus=NULL)MRenderUtil [static]
exactFileTextureName(const MObject &fileNode, MString &texturePath, MStatus *ReturnStatus=NULL)MRenderUtil [static]
exactFileTextureName(const MString &baseName, bool useFrameExt, const MString &currentFrameExt, MString &exactName, MStatus *ReturnStatus=NULL)MRenderUtil [static]
exactFileTextureName(const MObject &fileNode, MStatus *ReturnStatus=NULL)MRenderUtil [static]
exactFileTextureName(const MString &baseName, bool useFrameExt, const MString &currentFrameExt, MStatus *ReturnStatus=NULL)MRenderUtil [static]
exactImagePlaneFileName(const MObject &imagePlaneNode, MString &texturePath, MStatus *ReturnStatus=NULL)MRenderUtil [static]
exactImagePlaneFileName(const MObject &imagePlaneNode, MStatus *ReturnStatus=NULL)MRenderUtil [static]
generatingIprFile()MRenderUtil [static]
getCommonRenderSettings(MCommonRenderSettingsData &rgData)MRenderUtil [static]
hemisphereCoverage(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &rayDirection, bool lightBackFace, MStatus *ReturnStatus=NULL)MRenderUtil [static]
inCurrentRenderLayer(const MDagPath &objectPath, MStatus *ReturnStatus=NULL)MRenderUtil [static]
kAll enum valueMRenderUtil
kAmbientOnly enum valueMRenderUtil
kBatchRender enum valueMRenderUtil
kColorOnly enum valueMRenderUtil
kDiffuseOnly enum valueMRenderUtil
kHardwareRender enum valueMRenderUtil
kInteractiveRender enum valueMRenderUtil
kIprRender enum valueMRenderUtil
kNotRendering enum valueMRenderUtil
kShadowOnly enum valueMRenderUtil
kSpecularOnly enum valueMRenderUtil
lightAttenuation(const void *lightBlindData, const MFloatVector &pointCamera, const MFloatVector &normal, bool lightBackFace, MStatus *ReturnStatus=NULL)MRenderUtil [static]
mainBeautyPassCustomTokenString()MRenderUtil [static]
mainBeautyPassName()MRenderUtil [static]
maximumSpecularReflection(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &normal, const MFloatVector &rayDirection, MStatus *ReturnStatus=NULL)MRenderUtil [static]
mayaRenderState()MRenderUtil [static]
MRenderPass enum nameMRenderUtil
MRenderState enum nameMRenderUtil
raytrace(const MFloatVector &rayOrigin, const MFloatVector &rayDirection, const void *objectId, const void *raySampler, const short rayDepth, MFloatVector &resultColor, MFloatVector &resultTransparency, const bool isReflectedRays=true)MRenderUtil [static]
raytrace(const MFloatVectorArray &rayOrigins, const MFloatVectorArray &rayDirections, const void *objectId, const void *raySampler, const short rayDepth, MFloatVectorArray &resultColors, MFloatVectorArray &resultTransparencies, const bool isReflectedRays=true)MRenderUtil [static]
raytraceFirstGeometryIntersections(const MFloatVectorArray &rayOrigins, const MFloatVectorArray &rayDirections, const void *objectId, const void *raySampler, MFloatVectorArray &resultIntersections, MIntArray &resultIntersected)MRenderUtil [static]
relativeFileName(const MString &absFileName, MStatus *ReturnStatus=NULL)MRenderUtil [static]
renderObjectItem(const void *objectId, MSelectionList &item)MRenderUtil [static]
renderPass(void)MRenderUtil [static]
sampleShadingNetwork(MString shadingNodeName, int numSamples, bool useShadowMaps, bool reuseMaps, MFloatMatrix &cameraMatrix, MFloatPointArray *points, MFloatArray *uCoords, MFloatArray *vCoords, MFloatVectorArray *normals, MFloatPointArray *refPoints, MFloatVectorArray *tangentUs, MFloatVectorArray *tangentVs, MFloatArray *filterSizes, MFloatVectorArray &resultColors, MFloatVectorArray &resultTransparencies)MRenderUtil [static]
sendRenderProgressInfo(const MString &pixFile, int percentageDone)MRenderUtil [static]


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