MPx3dModelView Member List

This is the complete list of members for MPx3dModelView, including all inherited members.

backgroundColor(MStatus *ReturnStatus=NULL)MPx3dModelView
beginGL()MPx3dModelView
beginOverlayDrawing()MPx3dModelView
clearOverlayPlane()MPx3dModelView
colorAtIndex(unsigned int index, M3dView::ColorTable table=M3dView::kActiveColors, MStatus *ReturnStatus=NULL)MPx3dModelView
destroyOnPanelDestruction() const MPx3dModelView
displayAxisAtOriginOn(MStatus *ReturnStatus=NULL) const MPx3dModelView
displayAxisOn(MStatus *ReturnStatus=NULL) const MPx3dModelView
displayCameraAnnotationOn(MStatus *ReturnStatus=NULL) const MPx3dModelView
displayHUD(MStatus *ReturnStatus=NULL) const MPx3dModelView
displayStyle(MStatus *ReturnStatus=NULL) const MPx3dModelView
doUpdateOnMove(MStatus *ReturnStatus=NULL) const MPx3dModelView
drawAdornments(MStatus *ReturnStatus=NULL)MPx3dModelView
drawAdornmentsNow()MPx3dModelView
drawHUDNow()MPx3dModelView
drawText(const MString &text, const MPoint position, M3dView::TextPosition textPosition=M3dView::kLeft)MPx3dModelView
endGL()MPx3dModelView
endOverlayDrawing()MPx3dModelView
fogColor(MStatus *ReturnStatus=NULL) const MPx3dModelView
fogDensity(MStatus *ReturnStatus=NULL) const MPx3dModelView
fogEnd(MStatus *ReturnStatus=NULL) const MPx3dModelView
FogMode enum nameMPx3dModelView
fogMode(MStatus *ReturnStatus=NULL) const MPx3dModelView
FogSource enum nameMPx3dModelView
fogSource(MStatus *ReturnStatus=NULL) const MPx3dModelView
fogStart(MStatus *ReturnStatus=NULL) const MPx3dModelView
getAsM3dView(M3dView &view)MPx3dModelView
getCamera(MDagPath &camera)MPx3dModelView
getCameraHUDName()MPx3dModelView [virtual]
getColorIndexAndTable(unsigned int glindex, unsigned int &index, M3dView::ColorTable &table) const MPx3dModelView
getModelView(const MString &name, MStatus *ReturnStatus=NULL)MPx3dModelView [static]
getObjectsToView(MSelectionList &list) const MPx3dModelView
hasStereoBufferSupport() const MPx3dModelView
isBackfaceCulling(MStatus *ReturnStatus=NULL) const MPx3dModelView
isBackgroundFogEnabled(MStatus *ReturnStatus=NULL) const MPx3dModelView
isColorIndexMode(MStatus *ReturnStatus=NULL)MPx3dModelView
isFogEnabled(MStatus *ReturnStatus=NULL) const MPx3dModelView
isShadeActiveOnly(MStatus *ReturnStatus=NULL) const MPx3dModelView
isTextureDisplayEnabled(MStatus *ReturnStatus=NULL) const MPx3dModelView
isTwoSidedLighting(MStatus *ReturnStatus=NULL) const MPx3dModelView
isVisible(MStatus *ReturnStatus=NULL) const MPx3dModelView
isWireframeOnShaded(MStatus *ReturnStatus=NULL) const MPx3dModelView
isXrayEnabled(MStatus *ReturnStatus=NULL) const MPx3dModelView
kFogCoordinate enum valueMPx3dModelView
kFogExponential enum valueMPx3dModelView
kFogExponentialSquared enum valueMPx3dModelView
kFogFragment enum valueMPx3dModelView
kFogLinear enum valueMPx3dModelView
kLightActive enum valueMPx3dModelView
kLightAll enum valueMPx3dModelView
kLightDefault enum valueMPx3dModelView
kLightNone enum valueMPx3dModelView
kLightQuality enum valueMPx3dModelView
kLightSelected enum valueMPx3dModelView
LightingMode enum nameMPx3dModelView
lightingMode(MStatus *ReturnStatus=NULL) const MPx3dModelView
MPx3dModelView()MPx3dModelView
multipleDrawEnabled() const MPx3dModelView
multipleDrawPassCount()MPx3dModelView [virtual]
name(MStatus *ReturnStatus=NULL) const MPx3dModelView
numActiveColors(MStatus *ReturnStatus=NULL)MPx3dModelView
numDormantColors(MStatus *ReturnStatus=NULL)MPx3dModelView
numUserDefinedColors(MStatus *ReturnStatus=NULL)MPx3dModelView
objectDisplay(M3dView::DisplayObjects, MStatus *ReturnStatus=NULL)MPx3dModelView
okForMultipleDraw(const MDagPath &)MPx3dModelView [virtual]
portHeight(MStatus *ReturnStatus=NULL)MPx3dModelView
portWidth(MStatus *ReturnStatus=NULL)MPx3dModelView
postMultipleDraw()MPx3dModelView [virtual]
postMultipleDrawPass(unsigned int index)MPx3dModelView [virtual]
preMultipleDraw()MPx3dModelView [virtual]
preMultipleDrawPass(unsigned int index)MPx3dModelView [virtual]
refresh(bool all=false, bool force=false)MPx3dModelView
removingCamera(MDagPath &cameraPath)MPx3dModelView [virtual]
setBackfaceCulling(bool cull)MPx3dModelView
setBackgroundFogEnabled(bool enable)MPx3dModelView
setCamera(MDagPath &camera)MPx3dModelView
setCameraInDraw(MDagPath &camera)MPx3dModelView
setColorIndexMode(bool state)MPx3dModelView
setDestroyOnPanelDestruction(bool how)MPx3dModelView
setDisplayAxis(bool display)MPx3dModelView
setDisplayAxisAtOrigin(bool display)MPx3dModelView
setDisplayCameraAnnotation(bool display)MPx3dModelView
setDisplayHUD(bool display)MPx3dModelView
setDisplayStyle(M3dView::DisplayStyle style, bool activeOnly=false)MPx3dModelView
setDoUpdateOnMove(bool value)MPx3dModelView
setDrawAdornments(bool display)MPx3dModelView
setDrawColor(unsigned int index, M3dView::ColorTable table=M3dView::kActiveColors)MPx3dModelView
setDrawColor(const MColor &color)MPx3dModelView
setFogColor(const MColor &)MPx3dModelView
setFogDensity(double)MPx3dModelView
setFogEnabled(bool state)MPx3dModelView
setFogEnd(double)MPx3dModelView
setFogMode(MPx3dModelView::FogMode)MPx3dModelView
setFogSource(MPx3dModelView::FogSource)MPx3dModelView
setFogStart(double)MPx3dModelView
setInStereoDrawMode(bool flag)MPx3dModelView
setLightingMode(MPx3dModelView::LightingMode)MPx3dModelView
setMultipleDrawEnable(bool enable)MPx3dModelView
setObjectDisplay(M3dView::DisplayObjects, bool)MPx3dModelView
setObjectsToView(const MSelectionList &list)MPx3dModelView
setTextureDisplayEnabled(bool texture)MPx3dModelView
setTwoSidedLighting(bool twoSided)MPx3dModelView
setUserDefinedColor(unsigned int index, const MColor &color)MPx3dModelView
setViewSelected(bool viewSelected)MPx3dModelView
setViewSelectedPrefix(const MString &prefix)MPx3dModelView
setViewSelectedSet(MObject &set)MPx3dModelView
setWireframeOnShaded(bool on)MPx3dModelView
setXrayEnabled(bool xray)MPx3dModelView
templateColor(MStatus *ReturnStatus=NULL)MPx3dModelView
updateViewingParameters()MPx3dModelView
userDefinedColorIndex(unsigned int index, MStatus *ReturnStatus=NULL)MPx3dModelView
viewSelected(MStatus *ReturnStatus=NULL) const MPx3dModelView
viewSelectedPrefix(MStatus *ReturnStatus) const MPx3dModelView
viewSelectedSet(MStatus *ReturnStatus=NULL) const MPx3dModelView
viewToObjectSpace(short x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint &oPt, MVector &oVector) const MPx3dModelView
viewToWorld(short x_pos, short y_pos, MPoint &worldPt, MVector &worldVector) const MPx3dModelView
viewToWorld(short x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt) const MPx3dModelView
viewType() const MPx3dModelView [virtual]
wantStereoGLBuffer() const MPx3dModelView [virtual]
worldToView(const MPoint &worldPt, short &x_pos, short &y_pos, MStatus *ReturnStatus=NULL) const MPx3dModelView
~MPx3dModelView()MPx3dModelView [virtual]


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