OpenGLViewportRenderer.h

#ifndef OpenGLViewportRenderer_h_
#define OpenGLViewportRenderer_h_

#include <maya/MViewportRenderer.h>

class MDagPath;
class MBoundingBox;

//
// Sample plugin viewport renderer using the OpenGL API.
//
class OpenGLViewportRenderer : public MViewportRenderer
{
public:
        OpenGLViewportRenderer();
        virtual ~OpenGLViewportRenderer();

        // Required virtual overrides from MViewportRenderer
        //
        virtual MStatus initialize();
        virtual MStatus uninitialize();
        virtual MStatus render( const MRenderingInfo &renderInfo );
        virtual bool    nativelySupports( MViewportRenderer::RenderingAPI api, 
                                                                                  float version );
        virtual bool    override( MViewportRenderer::RenderingOverride override );

protected:
        bool                    drawSurface( const MDagPath &dagPath, bool active, bool templated );
        bool                    drawBounds( const MDagPath &dagPath,
                                                                const MBoundingBox &box);
        bool                    setupLighting();
        bool                    renderToTarget( const MRenderingInfo &renderInfo );

        RenderingAPI    m_API;          // Rendering API
        float                   m_Version;      // OpenGL version number as float.
};

#endif /* OpenGLViewportRenderer_h_ */

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+


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