Contents
Autodesk Maya FBX plug-in Help
Copyright
Maya FBX plug-in What’s New
What’s new in this version
FBX Help Documentation Changes
Improved import/export performance
In-between blend shapes support
Dual quaternion skinning support
MotionBuilder Stereo camera support
Vector Displacement Maps support
Visibility Inheritance behavior enhancements
MotionBuilder joint and marker support
Lines/Splines support
Enhanced HumanIK support
New Triangulate export option
New HumanIK export options
3ds Max auto-key type support
Mudbox layered texture blend mode support
Importer File/System FPS statistics
Material custom attribute support
Substance materials export support
Nested layered texture support
Improved COLLADA (.dae) support
Conversion support
File textures, procedural, and map channels
Camera support
Light support
Custom properties
Level of Detail group nodes
Joint Orients
Installing the Maya FBX Plug-in
Windows installation
Macintosh installation
Linux installation
Downloading the Maya FBX plug-in
Checking your version number
Removing the plug-in
FBX Plug-in UI
Switching the FBX UI
Creating a custom preset
Storing presets
Edit mode options
Web updates
Help
About
Export/Import or Close
Downloading the Maya FBX plug-in
Removing the plug-in
Checking your version number
Export
Exporting from Maya to an FBX file
File Type Specific options
Presets
Autodesk Media & Entertainment preset
Autodesk MotionBuilder preset
Include
Geometry
Smoothing Groups
Split per-vertex Normals
Tangents and Binormals
Smooth Mesh
Selection Sets
Convert to Null Objects
Convert NURBS surface to
Preserve Instances
Referenced containers content
Triangulate
Animation
Extra options
Use scene name
Remove single key
Quaternion interpolation mode
Bake animation
Deformed Models
Curve filters
Constant Key Reducer
Geometry cache file(s)
Constraints
Character definitions
Cameras
Lights
Embed media
Connections
Input Connections
Display Layers
Advanced options
Units
Automatic option
Scale Factor
Scene units converted to
Axis conversion
UI
Show/Hide Warning Manager
Generate log data
FBX file format
Type
FBX version
Information
Collada
Import
Importing FBX files into Maya
File type specific options
Presets
Include
File Content
Statistics
Geometry
Unlock Normals
Combine per-vertex Normals
Animation
Extra options
Animation Take
Fill timeline
Bake animation layers
Optical markers
Quaternion interpolation mode
Protect driven keys
Deforming elements to joints
Update pivots from Nulls
Geometry cache file(s)
Deformed Models
Constraints
Character definitions as
Cameras
Lights
Advanced options
Units
Automatic
Scale Factor
File Units converted to
UI
Show/Hide Warning Manager
Generate log data
Performance
Axis conversion
Information
Web Updates
Help on FBX
Maya FBX Plug-ins Workflows
IFFFS
Renaming strategy
One-click workflows
Maya MEL Scripting
Hiding the UI
Scripting commands
FBXClose
FBXExport
FBXExportAnimationOnly
FBXExportApplyConstantKeyReducer
FBXExportAxisConversionMethod
FBXExportBakeComplexAnimation
FBXExportBakeComplexEnd
FBXExportBakeComplexStart
FBXExportBakeComplexStep
FBXExportBakeResampleAnimation
FBXExportCacheFile
FBXExportCameras
FBXExportCharacter
FBXExportColladaFrameRate
FBXExportColladaSingleMatrix
FBXExportColladaTriangulate
FBXExportConstraints
FBXExportConvertUnitString
FBXExportDxfTriangulate
FBXExportDxfDeformation
FBXExportEmbeddedTextures
FBXExportFileVersion
FBXExportGenerateLog
FBXExportHardEdges
FBXExportInAscii
FBXExportInputConnections
FBXExportInstances
FBXExportLights
FBXExportQuaternion
FBXExportQuickSelectSetAsCache
FBXExportReferencedContainersContent
FBXExportScaleFactor
FBXExportShapes
FBXExportSmoothingGroups
FBXExportSmoothMesh
FBXExportSkins
FBXExportUpAxis
FBXExportUseSceneName
FBXExportTangents
FBXExportTriangulate
FBXImport
FBXImportAxisConversionEnable
FBXImportCacheFile
FBXImportCameras
FBXImportCharacterType
FBXImportConstraints
FBXImportConvertDeformingNullsToJoint
FBXImportConvertUnitString
FBXImportDxfWeldVertice
FBXImportDxfReferenceNode
FBXImportDxfObjectDerivation
FBXImportFillTimeline
FBXImportGenerateLog
FBXImportHardEdges
FBXImportLights
FBXImportMergeBackNullPivots
FBXImportMergeAnimationLayers
FBXImportMode
FBXImportProtectDrivenKeys
FBXImportQuaternion
FBXImportResamplingRateSource
FBXImportScaleFactorEnable
FBXImportScaleFactor
FBXImportSetMayaFrameRate
FBXImportSetLockedAttribute
FBXImportShapes
FBXImportSkins
FBXImportUnlockNormals
FBXImportUpAxis
FBXGetTakeComment
FBXGetTakeCount
FBXGetTakeIndex
FBXGetTakeLocalTimeSpan
FBXGetTakeName
FBXGetTakeReferenceTimeSpan
FBXLoadExportPresetFile
FBXLoadImportPresetFile
FBXLoadMBExportPresetFile
FBXLoadMBImportPresetFile
FBXPopSettings
FBXPushSettings
FBXRead
FBXResetImport
FBXResetExport
FBXResamplingRate
Troubleshooting and Limitations
Troubleshooting
Where did the FBX UI go?
Where are my textures?
Where are my MotionBuilder layers?
Why are my cameras inconsistent?
Why are my normals locked on import?
Why does the plug-in not match the help documentation?
The plug-in does not run
Why do my MotionBuilder edges look different?
Why are my sets empty?
Why does My Mudbox model render incorrectly?
Limitations
Preset Bake Animation settings
Non-orthogonal matrices
Cannot cancel file overwrite
Cluster import
Scale compensation
Selection sets
Instanced geometry
Maya FBX plug-in glossary