Contents
Autodesk 3ds Max FBX plug-in Help
Copyright
3ds Max FBX plug-in What’s New
What’s new in this version
FBX Help Documentation changes
Improved import/export performance
Morpher targets
Vector Displacement Maps support
Visibility inheritance behavior enhancements
Lines/Splines support
New Triangulate export option
Auto-key type support
Mudbox layered texture blend mode support
Importer File/System FPS statistics
Global Ambient light setting
Materials custom attributes support
Substance materials export support
Nested layered textures support
COLLADA (.dae) support improvements
Conversion support
Camera support
Light support
Custom properties/attributes
Installing the 3ds Max FBX plug-in
Windows installation
Downloading the 3ds Max FBX plug-in
Checking your FBX version number
Removing the plug-in
FBX Plug-in UI
Basic UI options
Storing presets
Creating a custom preset
Editing a preset
Edit mode options
Downloading the 3ds Max FBX plug-in
Removing the plug-in
Checking your FBX version number
Export
Exporting from 3ds Max to an FBX file
Export presets
Autodesk Media & Entertainment preset
Autodesk Mudbox preset
Edit/Save preset
Include
Geometry
Smoothing Groups
Split per-vertex Normals
Tangents and Binormals
TurboSmooth
Preserve Instances
Selection sets
Convert deforming dummies to Bones
Triangulate
Preserve edge orientation
Animation
Extra options
Use scene name
Remove single key
Bake animation
Resample all
Deformations
Curve filters
Constant Key Reducer
Unroll rotations
Key Reducer
Point Cache file(s)
Cameras
Lights
Embed media
Advanced options
Units
Automatic
Scale Factor
Scene units converted to:
Axis conversion
UI
Show/hide Warning manager
Generate log data
FBX file format
Type
Version
Collada
Information
Import
Importing FBX files into 3ds Max
Import presets
Autodesk Media & Entertainment preset
Autodesk Architectural (Revit) preset
Edit/Save preset
Statistics
Include
File content
Geometry
Smoothing Groups
Display Layers
Animation
Extra options
Animation Take
Fill timeline
Bake animation layers
Optical markers
Point Cache file(s)
Deformations
Curve filters
Constant Key Reducer
Key Reducer
Bone creation
Cameras
Lights
Advanced options
Units
Scale Factor
File units converted to:
UI
Show/Hide Warning Manager
Generate log data
Information
Axis conversion
3ds Max FBX plug-in Workflows
Revit Architecture to 3ds Max workflow
Exporting from Revit Architecture to 3ds Max Design
IFFFS
One-click workflows
Scripting for the 3ds Max FBX plug-in
Loading the FBX plug-ins
Loading the 3ds Max FBX plug-in manually
Loading the 3ds Max FBX plug-in using MAXScript
Scripting commands
FBXExporterGetParam [arg]
FBXExporterSetParam [arg] [value]
FBXImporterGetParam [arg]
FBXImporterSetParam [arg] [value]
Troubleshooting and Limitations
Troubleshooting
What happened to my textures?
Why does My Mudbox model render incorrectly?
Why is my file so much larger?
Why is the geometry offset?
Why are my objects offset?
Why are edges visible on my models?
Why are my Revit lights reoriented on import?
Why does it take so long for my Revit file to import or export?
Where are my Revit cameras?
Why are my Revit cameras different after import and export?
Where are my Revit Massing objects?
Why are Revit objects hidden or missing?
Where are my Revit groups?
What is Revit's internal unit system?
Where are my Revit Daylight Portals?
Why is my scene scaled differently in 3ds Max?
MotionBuilder and Maya scaling
Revit scaling
What happened to my 3ds Max Turned Edges?
Why does my geometry have facets?
Why do my MotionBuilder edges look different?
Where are my display layer properties?
Where are my animation layers?
Where are my LOD attributes?
Where are my normals?
Where did my constant keys go?
Why does the plug-in not match the help documentation?
How can I revert to using the plug-in that shipped with the software?
Can I turn off Display Layer export/import
Limitations
Animation controllers
Preset Bake Animation settings
Non-orthogonal matrices
Maya LOD attributes
Importing Explicit Normals and Smoothing Groups
Environmental texture maps
Standard material map channel values
Morph information
Locked Ambient and Diffuse channels
Photometric lights
Export issue
Biped layers
TCB interpolation controllers
Scale compensation
Bitmaps, procedural, and map channels
Selection sets
Missing texture maps in DAE files
3ds Max FBX plug-in glossary