Limitations
|
Affected Hardware
|
Known Limitations
|
ID
|
All
|
Limitation
|
Crash or hang with hardware
shade
|
357302
|
Solution
|
Do not install 10.6.3 or 10.6.4
updates. We expect this issue to be addressed in a future update from
Apple.
|
All
|
Limitation
|
Slow response times when
interacting with manipulators, marking menus and general UI interaction
|
|
Solution
|
Disable ViewCube
and even more optimizations can be achieved by running in fullscreen mode.
|
All
|
Limitation
|
Application
hang with use of Marking Menus or
crash on startup if required system fonts are not available.
|
350787
|
Solution
|
If you are using font manager
software be sure to enable Tahoma,
Tahoma Bold, Lucida Grande and any other system font.
|
All
|
Limitation
|
Shading maps with file textures
may look incorrect in Hardware Shade
|
297444
|
Solution
|
Use procedural textures or do
not use pure white values in the file texture
|
All
|
Limitation
|
Intermittent incorrect tablet input
causing inconsistent stroke behavior. This occurs if there are many queued
mouse events needing to be processed.
|
319445
|
Solution
|
Undo stroke
|
All
|
Limitation
|
Hardware Shade with Spotlights
results in extremely slow performance.
|
316369
|
Solution
|
This is a bug in Apple's OpenGL
driver. Apple has been notified of this problem.
|
All
|
Limitation
|
Slower selection performance
with Anti-Aliased surface display. This is more noticeable with large
datasets
|
|
Solution
|
Disable driver controlled
Anti-Aliasing in driver control panel or Application control Anti-Aliasing
through Preferences->General Preferences->Draw
|
GeForce 7300 and Quadro FX 4500
|
Limitation
|
Display artifacting
and inconsistent shading results with Nvidia GeForce 7300 and Nvidia Quadro FX 4500
|
311419, 311658
|
All
|
Limitation
|
Hardware Anti-Aliasing has
little effect on some hardware and can cause some mild UI artifacting.
|
320384
|
Geforce GT120
|
Limitation
|
Base shader
color does not appear in hardware shade with Linear Reflections enabled in
Environment
|
|
|