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HWVector Member List

This is the complete list of members for HWVector, including all inherited members.

DistanceFromLine(const HWVector &vStart, const HWVector &vEnd) const __attribute__((always_inline))HWVectorinline
Fill(const mudbox::Vector &vVector)HWVector
Floor(void) __attribute__((always_inline))HWVectorinline
HWVector(void) __attribute__((always_inline))HWVectorinline
HWVector(float f) __attribute__((always_inline))HWVectorinline
HWVector(const mudbox::Vector &h) __attribute__((always_inline))HWVectorinline
HWVector(float x, float y, float z, float w=0) __attribute__((always_inline))HWVectorinline
HWVector(const float a[4]) __attribute__((always_inline))HWVectorinline
Length(void) const __attribute__((always_inline))HWVectorinline
LengthSquared(void) const __attribute__((always_inline))HWVectorinline
Load(float f) __attribute__((always_inline))HWVectorinline
Maximum(const HWVector &o) const __attribute__((always_inline))HWVectorinline
MB_SSE_ALIGN16_VAR(__m128 v)HWVector
Minimum(const HWVector &o) const __attribute__((always_inline))HWVectorinline
Normalize(void) __attribute__((always_inline))HWVectorinline
operator float(void) const __attribute__((always_inline))HWVectorinline
operator mudbox::Vector(void) const __attribute__((always_inline))HWVectorinline
operator mudbox::Vector4(void) const __attribute__((always_inline))HWVectorinline
operator&(HWVector &o) __attribute__((always_inline))HWVectorinline
operator*(const HWVector &o) const __attribute__((always_inline))HWVectorinline
operator*(float f) const __attribute__((always_inline))HWVectorinline
operator*=(const HWVector &o) __attribute__((always_inline))HWVectorinline
operator*=(float f) __attribute__((always_inline))HWVectorinline
operator+(const HWVector &o) const __attribute__((always_inline))HWVectorinline
operator+=(const HWVector &o) __attribute__((always_inline))HWVectorinline
operator-(const HWVector &o) const __attribute__((always_inline))HWVectorinline
operator-=(const HWVector &o) __attribute__((always_inline))HWVectorinline
operator/(const HWVector &o) const __attribute__((always_inline))HWVectorinline
operator/=(const HWVector &o) __attribute__((always_inline))HWVectorinline
operator|(const HWVector &o) const __attribute__((always_inline))HWVectorinline
setZero(void) __attribute__((always_inline))HWVectorinline
ShiftLeft(void) const __attribute__((always_inline))HWVectorinline
ShiftLeft(HWVector &result) __attribute__((always_inline))HWVectorinline
ShiftLeftInPlace() __attribute__((always_inline))HWVectorinline
ShiftRight(void) const __attribute__((always_inline))HWVectorinline
ShiftRight(HWVector &result) __attribute__((always_inline))HWVectorinline
Store(float *p) __attribute__((always_inline))HWVectorinline
StoreAsInt(int *pBuffer) const __attribute__((always_inline))HWVectorinline
StoreAsIntTruncate(int *pBuffer) const __attribute__((always_inline))HWVectorinline
StoreNormalAsInt(int *pBuffer) const __attribute__((always_inline))HWVectorinline
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