manipulators/manip_association/ormanip_association_manip.h
#ifndef __ORMANIP_ASSOCIATION_MANIP_H__
#define __ORMANIP_ASSOCIATION_MANIP_H__
#define ORMANIPASSOCIATION__CLASSNAME ORManip_Association
#define ORMANIPASSOCIATION__CLASSSTR "ORManip_Association"
#define ORMANIPASSOCIATION__LABEL "OR - Manip Association"
class ORManip_Association : public FBManipulator
{
public:
virtual bool FBCreate();
virtual void FBDestroy();
virtual bool ViewInput(
int pMouseX,
int pMouseY,
FBInputType pAction,
int pButtonKey,
int pModifier);
virtual void ViewExpose();
void SetModel(FBComponent* pFBModel);
private:
public:
FBModel* mModel;
bool mRenderInModelSpace;
bool mActivated;
private:
};
#endif