FBScene Class Reference

#include <mobu-python-api.h>

+ Inheritance diagram for FBScene:

Public Member Functions

__reduce__ ()
 
NamespaceCleanup ()
 
NamespaceImportToMultiple ()
 
NamespaceRename ()
 
NamespaceExist ()
 
NamespaceExport ()
 
CleanEmptyGroups ()
 
NamespaceDeleteContent ()
 
NamespaceImport ()
 
CleanEmptySets ()
 
CleanUnusedTextures ()
 
CandidateEvaluationAndResolve ()
 
NamespaceGetOwnerFileReference ()
 
GetScriptsPaths ()
 
NamespaceEmpty ()
 
NamespaceGetChildrenList ()
 
NamespaceGet ()
 
NamespaceGetContentList ()
 
Clear ()
 
NamespaceSelectContent ()
 
FBDelete ()
 
NamespaceDelete ()
 
EvaluateDeformations ()
 
Evaluate ()
 
CleanUnusedAudioClips ()
 
CleanInactiveConstraints ()
 
CleanUnusedMaterials ()
 
CleanEmptyRelationConstraints ()
 
CleanUnusedShaders ()
 
CleanRelationConstraintsUnusedBoxes ()
 
CleanUnusedVideoClips ()
 
__init__ ()
 
- Public Member Functions inherited from FBComponent
HardSelect ()
 
GetObjectStatus ()
 
SetObjectStatus ()
 
DisableObjectFlags ()
 
GetOwnerFileReference ()
 
SetObjectFlags ()
 
GetObjectFlags ()
 
EnableObjectFlags ()
 
FBDelete ()
 
PropertyRemove ()
 
ProcessNamespaceHierarchy ()
 
PropertyCreate ()
 
HasObjectFlags ()
 
Is ()
 
ProcessObjectNamespace ()
 
PropertyAddReferenceProperty ()
 
ClassName ()
 
FBDestroy ()
 
FBCreate ()
 
PropertyAdd ()
 
PropertyGetModifiedList ()
 
__reduce__ ()
 
__init__ ()
 
- Public Member Functions inherited from FBPlug
ClassName ()
 
ConnectDstAt ()
 
ConnectSrc ()
 
ConnectSrcAt ()
 
DisconnectAllDst ()
 
DisconnectAllSrc ()
 
BeginChange ()
 
DisconnectDst ()
 
ConnectDst ()
 
GetSrcCount ()
 
SetContentModified ()
 
DisconnectDstAt ()
 
DisconnectSrcAt ()
 
GetDst ()
 
GetPlugConnectionModifiedList ()
 
GetDstType ()
 
GetSrcType ()
 
RevertModification ()
 
GetSrc ()
 
GetDstCount ()
 
IsSDKComponent ()
 
ReplaceSrcAt ()
 
MoveSrcAt ()
 
GetContentModified ()
 
SwapSrc ()
 
GetSelfModified ()
 
EndChange ()
 
GetOwner ()
 
ReplaceDstAt ()
 
GetOwnedCount ()
 
SetSelfModified ()
 
DisconnectSrc ()
 
Is ()
 
GetOwned ()
 
__reduce__ ()
 
__init__ ()
 
PrintClassDefinitions ()
 
- Public Member Functions inherited from FBPythonWrapper
__reduce__ ()
 
__init__ ()
 

Public Attributes

object ActorFaces
 
object Actors
 
object AudioClips
 
object Cameras
 
object CharacterExtensions
 
object CharacterFaces
 
object CharacterPoses
 
object Characters
 
object Components
 
object Constraints
 
object ControlSets
 
object Devices
 
object Folders
 
object Groups
 
object Handles
 
object HUDs
 
object Lights
 
object MarkerSets
 
object CharacterMarkerSets
 
object Materials
 
object MotionClips
 
object Notes
 
object ObjectPoses
 
object Poses
 
object PhysicalProperties
 
object Renderer
 
object RootModel
 
object Sets
 
object Namespaces
 
object FileReferences
 
object Shaders
 
object Deformers
 
object ConstraintSolvers
 
object Takes
 
object Textures
 
object UserObjects
 
object VideoClips
 
object KeyingGroups
 
object ModelSkeletons
 
object ModelOpticals
 
object OnChange
 
object OnTakeChange
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
object Components
 
object Name
 
object LongName
 
object FullName
 
object Parents
 
object PropertyList
 
object Selected
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( )

Python Docstring:

Raises an exception
This class cannot be instantiated from Python 
__reduce__ ( )
CandidateEvaluationAndResolve ( )

Python Docstring:

CandidateEvaluationAndResolve( (FBScene)arg1) -> bool 
CleanEmptyGroups ( )

Python Docstring:

CleanEmptyGroups( (FBScene)arg1) -> int 
CleanEmptyRelationConstraints ( )

Python Docstring:

CleanEmptyRelationConstraints( (FBScene)arg1) -> int 
CleanEmptySets ( )

Python Docstring:

CleanEmptySets( (FBScene)arg1) -> int 
CleanInactiveConstraints ( )

Python Docstring:

CleanInactiveConstraints( (FBScene)arg1) -> int 
CleanRelationConstraintsUnusedBoxes ( )

Python Docstring:

CleanRelationConstraintsUnusedBoxes( (FBScene)arg1) -> int 
CleanUnusedAudioClips ( )

Python Docstring:

CleanUnusedAudioClips( (FBScene)arg1) -> int 
CleanUnusedMaterials ( )

Python Docstring:

CleanUnusedMaterials( (FBScene)arg1) -> int 
CleanUnusedShaders ( )

Python Docstring:

CleanUnusedShaders( (FBScene)arg1) -> int 
CleanUnusedTextures ( )

Python Docstring:

CleanUnusedTextures( (FBScene)arg1) -> int 
CleanUnusedVideoClips ( )

Python Docstring:

CleanUnusedVideoClips( (FBScene)arg1) -> int 
Clear ( )

Python Docstring:

Clear( (FBScene)arg1) -> None 
Evaluate ( )

Python Docstring:

Evaluate( (FBScene)arg1) -> bool 
EvaluateDeformations ( )

Python Docstring:

EvaluateDeformations( (FBScene)arg1) -> bool 
FBDelete ( )

Python Docstring:

FBDelete( (FBScene)arg1) -> None 
GetScriptsPaths ( )

Python Docstring:

GetScriptsPaths( (FBScene)arg1) -> FBStringList 
NamespaceCleanup ( )

Python Docstring:

NamespaceCleanup( (FBScene)arg1) -> bool 
NamespaceDelete ( )

Python Docstring:

NamespaceDelete( (FBScene)arg1, (str)arg2) -> bool 
NamespaceDeleteContent ( )

Python Docstring:

NamespaceDeleteContent( (FBScene)arg1, (str)arg2 [, (FBPlugModificationFlag)arg3 [, (object)arg4 [, (object)arg5 [, (object)arg6]]]]) -> bool 
NamespaceEmpty ( )

Python Docstring:

NamespaceEmpty( (FBScene)arg1, (str)arg2) -> bool 
NamespaceExist ( )

Python Docstring:

NamespaceExist( (FBScene)arg1, (str)arg2) -> bool 
NamespaceExport ( )

Python Docstring:

NamespaceExport( (FBScene)arg1, (str)arg2, (str)arg3 [, (object)arg4]) -> bool 
NamespaceGet ( )

Python Docstring:

NamespaceGet( (FBScene)arg1, (str)arg2) -> object 
NamespaceGetChildrenList ( )

Python Docstring:

NamespaceGetChildrenList( (FBScene)arg1, (FBStringList)arg2 [, (str)arg3 [, (object)arg4]]) -> int 
NamespaceGetContentList ( )

Python Docstring:

NamespaceGetContentList( (FBScene)arg1, (FBComponentList)arg2, (str)arg3 [, (FBPlugModificationFlag)arg4 [, (object)arg5 [, (object)arg6 [, (object)arg7]]]]) -> None 
NamespaceGetOwnerFileReference ( )

Python Docstring:

NamespaceGetOwnerFileReference( (FBScene)arg1, (str)arg2) -> object 
NamespaceImport ( )

Python Docstring:

NamespaceImport( (FBScene)arg1, (str)arg2, (str)arg3 [, (object)arg4]) -> bool 
NamespaceImportToMultiple ( )

Python Docstring:

NamespaceImportToMultiple( (FBScene)arg1, (FBStringList)arg2, (str)arg3 [, (object)arg4]) -> bool 
NamespaceRename ( )

Python Docstring:

NamespaceRename( (FBScene)arg1, (str)arg2, (str)arg3 [, (object)arg4 [, (object)arg5 [, (object)arg6]]]) -> bool 
NamespaceSelectContent ( )

Python Docstring:

NamespaceSelectContent( (FBScene)arg1, (str)arg2, (object)arg3 [, (FBPlugModificationFlag)arg4 [, (object)arg5 [, (object)arg6 [, (object)arg7]]]]) -> None 

Member Data Documentation

object ActorFaces
object Actors
object AudioClips
object Cameras
object CharacterExtensions
object CharacterFaces
object CharacterMarkerSets
object CharacterPoses
object Characters
object Components
object Constraints
object ConstraintSolvers
object ControlSets
object Deformers
object Devices
object FileReferences
object Folders
object Groups
object Handles
object HUDs
object KeyingGroups
object Lights
object MarkerSets
object Materials
object ModelOpticals
object ModelSkeletons
object MotionClips
object Namespaces
object Notes
object ObjectPoses
object OnChange
object OnTakeChange
object PhysicalProperties
object Poses
object Renderer
object RootModel
object Sets
object Shaders
object Takes
object Textures
object UserObjects
object VideoClips