kFBDeformerPointCache Pre-recorded point cache deformer.
kFBGeometryMapping_BY_POLYGON_VERTEX There will be one mapping coordinate for each vertex, for each polygon/strip it is part of. This means that a vertex will have as many mapping coordinates as polygons it is part of.
kFBGeometryMapping_BY_POLYGON There can be only one mapping coordinate for the whole polygon/strip.
kFBGeometryMapping_BY_EDGE There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements.
kFBGeometryMapping_ALL_SAME There can be only one mapping coordinate for the whole surface.