importexport/FBXExtension/IOPlugin/MyOwnWriter.cxx

importexport/FBXExtension/IOPlugin/MyOwnWriter.cxx
/***************************************************************************************
Autodesk(R) Open Reality(R) Samples
(C) 2009 Autodesk, Inc. and/or its licensors
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***************************************************************************************/
#if (_MSC_VER)
#ifndef _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES
#define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
#endif
#ifndef _CRT_NONSTDC_NO_WARNINGS
#define _CRT_NONSTDC_NO_WARNINGS 1
#endif
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS 1
#endif
#ifndef _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE 1
#endif
#endif
#include "MyOwnWriter.h"
MyOwnWriter::MyOwnWriter(FbxManager &pFbxManager, int pID):
FbxWriter(pFbxManager, pID, mStatus),
mFilePointer(NULL),
mManager(&pFbxManager)
{
}
MyOwnWriter::~MyOwnWriter()
{
FileClose();
}
bool MyOwnWriter::FileCreate(char* pFileName)
{
if(mFilePointer != NULL)
{
FileClose();
}
//
// Create a file stream with pFileName
//
mFilePointer = fopen(pFileName,"w");
if(mFilePointer == NULL)
{
return false;
}
return true;
}
bool MyOwnWriter::FileClose()
{
//
// Close the file stream
//
if(mFilePointer != NULL)
{
fclose(mFilePointer);
return true;
}
return false;
}
bool MyOwnWriter::IsFileOpen()
{
//
// Check whether the file stream is open.
//
if(mFilePointer != NULL)
return true;
return false;
}
void MyOwnWriter::GetWriteOptions()
{
//
// Setup the file write options
//
}
bool MyOwnWriter::Write(FbxDocument* pDocument)
{
//
// Write file with stream options
//
if (!pDocument)
{
GetStatus().SetCode(FbxStatus::eInvalidFile);
return false;
}
FbxScene* lScene = FbxCast<FbxScene>(pDocument);
bool lIsAScene = (lScene != NULL);
bool lResult = false;
if(lIsAScene)
{
PreprocessScene(*lScene);
printf("I'm in my own writer\n");
FbxNode* lRootNode = lScene->GetRootNode();
PrintHierarchy(lRootNode);
PostprocessScene(*lScene);
lResult = true;
}
return lResult;
}
void MyOwnWriter::PrintHierarchy(FbxNode* pStartNode)
{
//
// Write out Node Hierarchy recursively
//
FbxNode* lChildNode;
char const* lParentName = pStartNode->GetName();
for(int i = 0; i<pStartNode->GetChildCount(); i++)
{
lChildNode = pStartNode->GetChild(i);
char const* lChildName = lChildNode->GetName();
fprintf(mFilePointer,"%s%s%s%s%s%s%s","\"",lChildName,"\"",", parent is ","\"",lParentName,"\"\n");
}
int lNodeChildCount = pStartNode->GetChildCount ();
while (lNodeChildCount > 0)
{
lNodeChildCount--;
lChildNode = pStartNode->GetChild (lNodeChildCount);
PrintHierarchy(lChildNode);
}
}
bool MyOwnWriter::PreprocessScene(FbxScene& /*pScene*/)
{
//
// Pre-process the scene before write it out
//
printf("I'm in pre-process\n");
return true;
}
bool MyOwnWriter::PostprocessScene(FbxScene& /*pScene*/)
{
//
// Post-process the scene after write it out
//
printf("I'm in post process\n");
return true;
}