HIKCreatureEffectorSetState Struct Reference

HIKCreatureEffectorSetState Struct Reference

#include <hikcreature.h>

Class Description

Defines an HIKCreatureEffectorSetState.

Represents a set of IK goal points at a given moment in time. It contains:

  • The global space transformation matrix for each Effector. See HIKCreatureSetEffectorStatefv() and HIKCreatureGetEffectorStatefv().
  • The Reach Translation value for each Effector. See HIKCreatureSetTranslationActive() and HIKCreatureGetTranslationActive().

The size of a HIKCreatureState depends on how many Chains and Segment the creature uses.

You can move HIKCreatureEffectorSetState objects freely between memory locations, or send them to another processing unit through DMA.

Remarks
HIKCreatureEffectorSetState objects should be used as pointers only. To create and destroy an HIKCreatureEffectorSetState, see HIKCreatureEffectorSetStateCreate() and HIKCreatureEffectorSetStateDestroy().

Definition at line 77 of file hikcreature.h.


The documentation for this struct was generated from the following file: