FBCluster Class Reference
#include <mobu-python-api.h>
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__init__( (object)arg1, (FBModel)arg2) -> None
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ClusterBegin( (FBCluster)arg1 [, (object)arg2]) -> int
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ClusterEnd( (FBCluster)arg1) -> int
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LinkClearUnused( (FBCluster)arg1 [, (object)arg2]) -> None
LinkGetAssociateModel |
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LinkGetAssociateModel( (FBCluster)arg1, (object)arg2) -> object
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LinkGetCount( (FBCluster)arg1) -> int
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LinkGetModel( (FBCluster)arg1, (object)arg2) -> object
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LinkGetName( (FBCluster)arg1, (object)arg2) -> str
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LinkGetVertexIndex( (FBCluster)arg1, (object)arg2) -> int
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LinkRemove( (FBCluster)arg1, (object)arg2) -> None
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LinkSetCurrentVertex( (FBCluster)arg1, (object)arg2, (object)arg3) -> None
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LinkSetModel( (FBCluster)arg1, (FBModel)arg2) -> None
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LinkSetName( (FBCluster)arg1, (str)arg2, (object)arg3) -> None
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VertexAdd( (FBCluster)arg1, (object)arg2, (object)arg3) -> None
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VertexClear( (FBCluster)arg1) -> None
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VertexGetCount( (FBCluster)arg1) -> int
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VertexGetNumber( (FBCluster)arg1, (object)arg2) -> int
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VertexGetTransform( (FBCluster)arg1, (FBVector3d)arg2, (FBVector3d)arg3, (FBVector3d)arg4) -> None
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VertexGetWeight( (FBCluster)arg1, (object)arg2) -> float
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VertexRemove( (FBCluster)arg1, (object)arg2) -> None
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VertexSetTransform( (FBCluster)arg1, (FBVector3d)arg2, (FBVector3d)arg3, (FBVector3d)arg4) -> None
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VertexSetWeight( (FBCluster)arg1, (object)arg2, (object)arg3) -> None