Modules

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Modules
Here is a list of all modules:
[detail level 123]
 The Trace utility functionsBy passing the argument "-console" when launching MotionBuilder, it is possible to print formatted messages, as a printf would
 ▼creation / deletion log utility functions.This set of utility functions are useful for tracing the object creation / deletion
 Merge Transaction Optimization.File Reference and scene assembly workflow load many small files which contain individual entities (model, material, texture, character, props and etc.,)
 Streaming Objects To and From MemoryThis section describes the functions provided for reading HumanIK objects from memory streams, and writing HumanIK objects to memory buffers
 ConstructorsThis section describes the functions used to create HIK objects
 DestructorsThis section describes the functions used to destroy HIK objects
 Determining Object Size in MemoryThis page describes the functions provided for determining the size in memory of the different HumanIK objects
 LoggingThis section describes the functions and enumerations provided for logging messages from HumanIK
 Character ValidationContains functions that validate character definitions and character geometry
 ▼Character SetupThis section describes the functions used to set up an HIKCharacter
 ▼Character PropertiesThis section describes the functions provided for setting and retrieving the modes and values of character properties within
 Property DescriptionsThis section offers brief descriptions of all character properties contained in each HIKPropertySetState
 Retrieving Property InformationThis section describes functions for retrieving information about character properties, such as their minimum and maximum values, mode types, current mode, name, etc
 Limits (Degrees of Freedom)This section describes the functions used to set up limits (Degrees of Freedom) for a character
 QuadrupedsThis section describes utility functions for use with quadruped characters
 Floor ContactThis section describes the functions used to set up floor contact for your characters
 ▼RetargetingThis section describes the functions used to retarget animations
 Low-LoD RetargetingThis page details the functions used to perform a retargeting for a character with a low level of detail
 ▼Full-body IKThis section describes the functions used to perform a full-body IK solving
 Low-LoD Full-Body IKThis page details the functions used to perform full-body IK solving for a character with a low level of detail
 Full-Body IK solverThis page details the functions used to perform full-body IK solving for Creatures
 ▼Read/Write HIKEffectorSetState DataThis section describes the functions used to read and write data in
 Read HIKEffectorSetState DataThis section describes the functions used to read data from an HIKEffectorSetState
 Write HIKEffectorSetState DataThis section describes the functions used to write data to an HIKEffectorSetState
 ▼Read/Write HIKCharacterState DataThis section describes the functions used to read and write data in
 Read HIKCharacterState DataThis section describes the functions used to read data from an HIKCharacterState
 Write HIKCharacterState DataThis section describes the functions used to write data to an HIKCharacterState
 UtilitiesUtility functions for use with HumanIK
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