#include <mobu-python-api.h>
Public Attributes | |
object | kFBShadowTypeShadowTranslucentPlanar |
Use this shadow type to create darkened shadow areas only on planar surfaces. More... | |
object | kFBShadowTypeShadowProjectiveTexture |
Uses a texture projection to create a shadow. More... | |
object | kFBShadowTypeLightMapProjectiveTexture |
Uses a texture projection as a shadow. More... | |
object | kFBShadowTypeZShadowProjectiveTexture |
Similar to the Projective Shadow, except that it uses a boolean algorithm to create a self-shadow. More... | |
object | kFBShadowTypeZLightMapProjectiveTexture |
Similar to the Projective Light Map except that it uses a boolean algorithm to create a self-shadow. More... | |
object | kFBShadowTypeShadowOpaquePlanar |
Similar to the Planar Shadow, except that it treats all objects as opaque. More... | |
object kFBShadowTypeLightMapProjectiveTexture |
Uses a texture projection as a shadow.
object kFBShadowTypeShadowOpaquePlanar |
Similar to the Planar Shadow, except that it treats all objects as opaque.
object kFBShadowTypeShadowProjectiveTexture |
Uses a texture projection to create a shadow.
object kFBShadowTypeShadowTranslucentPlanar |
Use this shadow type to create darkened shadow areas only on planar surfaces.
object kFBShadowTypeZLightMapProjectiveTexture |
Similar to the Projective Light Map except that it uses a boolean algorithm to create a self-shadow.
object kFBShadowTypeZShadowProjectiveTexture |
Similar to the Projective Shadow, except that it uses a boolean algorithm to create a self-shadow.