FBGeometry Class Reference
#include <mobu-python-api.h>
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Raises an exception
This class cannot be instantiated from Python
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GeometryBegin( (FBGeometry)arg1) -> bool
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GeometryEnd( (FBGeometry)arg1) -> bool
GetBinormalsDirectArray |
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GetBinormalsDirectArray( (FBGeometry)arg1) -> list
GetBinormalsIndexArray |
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GetBinormalsIndexArray( (FBGeometry)arg1) -> list
GetMaterialIndexArray |
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GetMaterialIndexArray( (FBGeometry)arg1) -> list
GetNormalsDirectArray |
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GetNormalsDirectArray( (FBGeometry)arg1) -> list
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GetNormalsIndexArray( (FBGeometry)arg1) -> list
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GetPositionsArray( (FBGeometry)arg1) -> list
GetTangentsDirectArray |
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GetTangentsDirectArray( (FBGeometry)arg1) -> list
GetTangentsIndexArray |
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GetTangentsIndexArray( (FBGeometry)arg1) -> list
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GetUVSetDirectArray( (FBGeometry)arg1 [, (str)arg2]) -> list
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GetUVSetIndexArray( (FBGeometry)arg1 [, (str)arg2]) -> list
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GetUVSetMappingMode( (FBGeometry)arg1 [, (str)arg2]) -> FBGeometryMappingMode
GetUVSetReferenceMode |
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GetUVSetReferenceMode( (FBGeometry)arg1 [, (str)arg2]) -> FBGeometryReferenceMode
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GetUVSets( (FBGeometry)arg1) -> FBStringList
GetVertexColorsDirectArray |
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GetVertexColorsDirectArray( (FBGeometry)arg1) -> list
GetVertexColorsIndexArray |
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GetVertexColorsIndexArray( (FBGeometry)arg1) -> list
SetBinormalsDirectArray |
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SetBinormalsDirectArray( (FBGeometry)arg1, (list)arg2) -> bool
SetBinormalsIndexArray |
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SetBinormalsIndexArray( (FBGeometry)arg1, (list)arg2) -> bool
SetMaterialIndexArray |
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SetMaterialIndexArray( (FBGeometry)arg1, (list)arg2) -> bool
SetNormalsDirectArray |
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SetNormalsDirectArray( (FBGeometry)arg1, (list)arg2) -> bool
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SetNormalsIndexArray( (FBGeometry)arg1, (list)arg2) -> bool
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SetPositionsArray( (FBGeometry)arg1, (list)arg2) -> bool
SetTangentsDirectArray |
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SetTangentsDirectArray( (FBGeometry)arg1, (list)arg2) -> bool
SetTangentsIndexArray |
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SetTangentsIndexArray( (FBGeometry)arg1, (list)arg2) -> bool
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SetUVSetDirectArray( (FBGeometry)arg1, (list)arg2 [, (str)arg3]) -> bool
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SetUVSetIndexArray( (FBGeometry)arg1, (list)arg2 [, (str)arg3]) -> bool
SetVertexColorsDirectArray |
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SetVertexColorsDirectArray( (FBGeometry)arg1, (list)arg2) -> bool
SetVertexColorsIndexArray |
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SetVertexColorsIndexArray( (FBGeometry)arg1, (list)arg2) -> bool
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ShapeAdd( (FBGeometry)arg1, (str)arg2) -> int
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ShapeClearAll( (FBGeometry)arg1) -> None
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ShapeGetCount( (FBGeometry)arg1) -> int
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ShapeGetDiffPoint( (FBGeometry)arg1, (object)arg2, (object)arg3, (object)arg4, (FBVertex)arg5, (FBNormal)arg6) -> bool
ShapeGetDiffPointAsList |
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ShapeGetDiffPointAsList( (FBGeometry)arg1, (object)arg2, (object)arg3, (list)arg4, (FBVertex)arg5, (FBNormal)arg6) -> bool
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ShapeGetName( (FBGeometry)arg1, (object)arg2) -> str
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ShapeInit( (FBGeometry)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
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ShapeSetDiffPoint( (FBGeometry)arg1, (object)arg2, (object)arg3, (object)arg4, (FBVertex)arg5 [, (FBNormal)arg6]) -> bool
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VertexAdd( (FBGeometry)arg1, (FBVertex)arg2) -> int
VertexAdd( (FBGeometry)arg1, (object)arg2, (object)arg3, (object)arg4) -> int
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VertexArrayClear( (FBGeometry)arg1) -> bool
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VertexArrayInit( (FBGeometry)arg1, (object)arg2, (object)arg3 [, (int)arg4]) -> bool
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VertexClear( (FBGeometry)arg1) -> bool
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VertexColorGet( (FBGeometry)arg1, (object)arg2) -> FBColorAndAlpha
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VertexColorSet( (FBGeometry)arg1, (FBColorAndAlpha)arg2 [, (object)arg3]) -> bool
VertexColorSet( (FBGeometry)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5 [, (object)arg6]) -> bool
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VertexCount( (FBGeometry)arg1) -> int
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VertexGet( (FBGeometry)arg1, (object)arg2) -> FBVertex
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VertexGetSelected( (FBGeometry)arg1, (object)arg2) -> bool
VertexGetTransformable |
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VertexGetTransformable( (FBGeometry)arg1, (object)arg2) -> bool
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VertexGetVisible( (FBGeometry)arg1, (object)arg2) -> bool
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VertexInit( (FBGeometry)arg1, (object)arg2, (object)arg3 [, (object)arg4 [, (object)arg5]]) -> None
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VertexNormalGet( (FBGeometry)arg1, (object)arg2) -> FBNormal
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VertexNormalSet( (FBGeometry)arg1, (FBNormal)arg2 [, (object)arg3]) -> bool
VertexNormalSet( (FBGeometry)arg1, (object)arg2, (object)arg3, (object)arg4 [, (object)arg5]) -> bool
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VertexSet( (FBGeometry)arg1, (FBVertex)arg2 [, (object)arg3]) -> bool
VertexSet( (FBGeometry)arg1, (object)arg2, (object)arg3, (object)arg4 [, (object)arg5]) -> bool
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VertexSetSelected( (FBGeometry)arg1, (object)arg2, (object)arg3) -> bool
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VertexSetVisible( (FBGeometry)arg1, (object)arg2, (object)arg3) -> bool
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VertexUVGet( (FBGeometry)arg1, (object)arg2) -> FBUV
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VertexUVSet( (FBGeometry)arg1, (FBUV)arg2 [, (object)arg3]) -> bool
VertexUVSet( (FBGeometry)arg1, (float)arg2, (float)arg3 [, (object)arg4]) -> bool
object BinormalMappingMode |
object BinormalReferenceMode |
object MaterialMappingMode |
object NormalReferenceMode |
object TangentMappingMode |
object TangentReferenceMode |
object VertexColorMappingMode |
object VertexColorReferenceMode |