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FBCharacterSolver Member List

This is the complete list of members for FBCharacterSolver, including all inherited members.

ActiveFBConstraint
ActiveChanged()FBConstraintvirtual
AddWrapper(FBScriptWrapper *)FBWrapperHolder
AnimatableFBBox
AnimationNodeDestroy(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeInCreate(kReference pUserId, FBModel *pModel, const char *pAttribute)FBConstraint
AnimationNodeInCreate(kReference pUserId, FBProperty *pProperty)FBConstraint
ORSDK2019::FBBox::AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false)FBBoxvirtual
AnimationNodeInGet()FBBoxvirtual
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo)FBConstraintvirtual
ORSDK2019::FBBox::AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
AnimationNodeOutCreate(kReference pUserId, FBModel *pModel, const char *pAttribute)FBConstraint
ORSDK2019::FBBox::AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false)FBBoxvirtual
AnimationNodeOutGet()FBBoxvirtual
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
BackgroundEvaluateInfoBegin(FBEvaluateInfo *pSourceEvaluateInfo, bool pEvaluateCandidates=false)FBCharacterSolver
BackgroundEvaluateInfoEnd(FBEvaluateInfo *pBackgroundEvaluateInfo)FBCharacterSolver
BackgroundEvaluateInfoNotify(FBEvaluateInfo *pBackgroundEvaluateInfo, kBackgroundEvaluationCallback pFunction, void *pCustomData=((void *) 0))FBCharacterSolver
BackgroundEvaluateInfoRecursiveBegin(FBEvaluateInfo *pSourceEvaluateInfo, bool pForceUpdateLocals=false)FBCharacterSolver
BeginChange()FBPlugprotected
CharacterPasteState(FBCharacter *pFromCharacter, FBCharacterPose *pPose, FBCharacterPoseOptions &pCharacterPoseOptions)FBCharacterSolverinlinevirtual
ClassGroupNameFBPlugprotectedstatic
ClassName() overrideFBComponentvirtual
Clone()FBConstraintvirtual
ComponentsFBComponent
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
CreateCharacterManipulatorCtrlSet(const char *pName)FBCharacterSolvervirtual
DeformerFBConstraint
DeformerBind(FBModel *pModel)FBConstraintvirtual
DeformerNotify(FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal)FBConstraintvirtual
DeformerPreNotify(FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax)FBConstraintvirtual
DeformerUnBind(FBModel *pModel)FBConstraintvirtual
DescriptionFBConstraint
Destroy(int IsLocal=0)FBConstraintvirtual
Disable(FBModel *pModel)FBConstraintvirtual
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlugprotected
DisconnectAllSrc()FBPlugprotected
DisconnectDst(FBPlug *pDst)FBPlugprotected
DisconnectDstAt(int pIndex)FBPlugprotected
DisconnectSrc(FBPlug *pSrc)FBPlugprotected
DisconnectSrcAt(int pIndex)FBPlugprotected
eCandidateAccept enum valueFBBox
ECandidateAction enum nameFBBox
eCandidateIntercept enum valueFBBox
eCandidateInterceptAfterEvaluation enum valueFBBox
Enable(FBModel *pModel)FBConstraintvirtual
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlugprotected
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
ExtractOffsets()FBCharacterSolver
FBBox(const char *pName, HIObject pObject=((void *) 0))FBBox
FBCharacterSolver(const char *pName, HIObject pObject=((void *) 0))FBCharacterSolver
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject)FBComponentstatic
FBComponentGetName(FBComponent *pObject)FBComponentstatic
FBComponentSetLongName(FBComponent *pObject, const char *pName)FBComponentstatic
FBComponentSetName(FBComponent *pObject, const char *pName)FBComponentstatic
FBConstraint(const char *pName, HIObject pObject=((void *) 0))FBConstraint
FBCreate()FBComponentvirtual
FBDelete() overrideFBComponentvirtual
FBDestroy()FBComponentvirtual
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType()FBBoxvirtual
FbxGetObjectType()FBBoxvirtual
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBConstraintvirtual
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBConstraintvirtual
FolderFBComponent
FreezeSRT(FBModel *pModel, bool pS, bool pR, bool pT)FBConstraintvirtual
FreezeSuggested()FBConstraintvirtual
GetBlendAuxiliaryWithEffector()FBCharacterSolver
GetCharacterSolverVersion()FBCharacterSolverinlinevirtual
GetContentModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetDoubleSolve()FBCharacterSolver
GetDst(int pIndex)FBPlugprotected
GetDstCount()FBPlugprotected
GetDstType(int pIndex)FBPlugprotected
GetExtraBoneBodyPartAt(int pIndex)FBCharacterSolverinlinevirtual
GetExtraBoneCount()FBCharacterSolverinlinevirtual
GetExtraBoneModelAt(int pIndex)FBCharacterSolver
GetExtraBoneNameAt(int pIndex)FBCharacterSolverinlinevirtual
GetExtraFKBodyPartAt(int pIndex)FBCharacterSolverinlinevirtual
GetExtraFKCount()FBCharacterSolverinlinevirtual
GetExtraFKModelAt(int pIndex)FBCharacterSolver
GetExtraFKNameAt(int pIndex)FBCharacterSolverinlinevirtual
GetFullName(void)FBComponent
GetInConnector(int pIndex) const FBBoxvirtual
GetInConnectorCount() const FBBoxvirtual
GetInternalClassId()FBComponentstatic
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOutConnector(int pIndex) const FBBoxvirtual
GetOutConnectorCount() const FBBoxvirtual
GetOwned(int pIndex)FBPlugprotected
GetOwnedCount()FBPlugprotected
GetOwner()FBPlugprotected
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetParentRotationOffset(FBRVector &pR, int pIndex)FBCharacterSolver
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlugprotected
GetRigAlign()FBCharacterSolver
GetSelfModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetSrc(int pIndex)FBPlugprotected
GetSrcCount()FBPlugprotected
GetSrcType(int pIndex)FBPlugprotected
GetStatusFlag(FBPlugStatusFlag pStatus) const FBPlugprotected
GetTransformOffset(FBVector3d &pT, FBRVector &pR, FBSVector &pS, int pIndex)FBCharacterSolver
GetTypeId()FBComponentvirtual
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasLayoutFBConstraint
HasObjectFlags(FBObjectFlag pFlags)FBComponent
IQuery(kInterfaceID pInterfaceID, int IsLocal=0)FBConstraintvirtual
Is(int pTypeId)FBComponentvirtual
IsSDKComponent()FBPlugprotected
LiveFBBox
LockFBConstraint
LongNameFBComponent
mAllocatedFBPlugprotected
mEvaluationIdFBCharacterSolver
mGlobalTypeInfoFBPlugprotectedstatic
mObjectFBPlugprotected
MoveSrcAt(int pIndex, int pAtIndex)FBPlugprotected
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlugprotected
mSDKComponentFBPlugprotected
NameFBComponent
ParentsFBComponent
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0)FBPlugprotectedvirtual
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=((void *) 0), FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=((void *) 0))FBPlugprotectedvirtual
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0)FBPlugprotectedvirtual
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponentvirtual
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=((void *) 0))FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *pProperty)FBComponent
RecordModeFBBox
ReferenceAdd(int pGroupIndex, FBModel *pModel)FBConstraint
ReferenceAddNotify(int pGroupIndex, FBModel *pModel)FBConstraintvirtual
ReferenceGet(int pGroupIndex, int pItemIndex=0)FBConstraint
ReferenceGetCount(int pGroupIndex)FBConstraint
ReferenceGroupAdd(const char *pGroupName, int pMaxItemCount)FBConstraint
ReferenceGroupGetCount()FBConstraint
ReferenceGroupGetMaxCount(int pGroupIndex)FBConstraint
ReferenceGroupGetName(int pGroupIndex)FBConstraint
ReferenceRemove(int pGroupIndex, FBModel *pModel)FBConstraint
ReferenceRemoveAll()FBConstraint
ReferenceRemoveNotify(int pGroupIndex, FBModel *pModel)FBConstraintvirtual
RemoveAllAnimationNodes()FBConstraintvirtual
RemoveWrapper(FBScriptWrapper *)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlugprotected
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlugprotected
ResetConnectorSetup()FBCharacterSolver
ResetExtraProperties()FBCharacterSolverinlinevirtual
ResolveCandidate(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
RestoreModelState(FBModel *pModel)FBConstraintvirtual
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlugprotected
SaveModelState(FBModel *pModel, bool pS, bool pR, bool pT)FBConstraintvirtual
SelectedFBComponent
SetBlendAuxiliaryWithEffector(bool pBlendAux)FBCharacterSolver
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetExtraBoneModelAt(FBModel *pModel, int pIndex)FBCharacterSolver
SetExtraFKModelAt(FBModelMarker *pModel, int pIndex)FBCharacterSolver
SetGlobalCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetHIObject(HIObject pObject, bool pSDKComponent) overrideFBComponentvirtual
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetParentRotationOffset(FBRVector &pR, int pIndex)FBCharacterSolver
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlugprotected
SetStdCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetTransformOffset(FBVector3d &pT, FBRVector &pR, FBSVector &pS, int pIndex)FBCharacterSolver
SetupAllAnimationNodes()FBConstraintvirtual
SnapFBConstraint
SnapSuggested()FBConstraintvirtual
SourceFBCharacterSolver
SwapSrc(int pIndexA, int pIndexB)FBPlugprotected
TargetCharacterFBCharacterSolver
TypeInfoFBComponentstatic
UniqueNameFBBox
UseCustomPropertyViewSet() const FBComponentinlinevirtual
WeightFBConstraint
~FBComponent()FBComponentvirtual
~FBWrapperHolder()FBWrapperHoldervirtual
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