FBRenderer Class Reference
#include <mobu-python-api.h>
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Raises an exception
This class cannot be instantiated from Python
ArrangeAllInSchematic |
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ArrangeAllInSchematic( (FBRenderer)arg1, (FBArrangeMode)arg2) -> None
ArrangeObjectsInSchematicFromModel |
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ArrangeObjectsInSchematicFromModel( (FBRenderer)arg1, (FBModel)arg2) -> bool
ArrangeSelectedObjectsInSchematic |
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ArrangeSelectedObjectsInSchematic( (FBRenderer)arg1) -> None
FrameCurrentCameraWithModels |
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FrameCurrentCameraWithModels( (FBRenderer)arg1, (object)arg2) -> bool
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GetCameraInPane( (FBRenderer)arg1, (int)arg2) -> object
GetDisplayableGeometry |
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GetDisplayableGeometry( (FBRenderer)arg1, (object)arg2) -> object
GetDisplayableGeometryInCameraFrustum |
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GetDisplayableGeometryInCameraFrustum( (FBRenderer)arg1, (FBModelList)arg2, (FBCamera)arg3) -> None
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GetDisplayableLight( (FBRenderer)arg1, (object)arg2) -> object
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GetLastPickInfoList( (FBRenderer)arg1, (FBPickInfosList)arg2) -> int
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GetPaneCount( (FBRenderer)arg1) -> int
GetSchematicNodesBoundingBox |
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GetSchematicNodesBoundingBox( (FBRenderer)arg1, (object)arg2) -> tuple
GetSchematicNodesBoundingBoxFromModel |
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GetSchematicNodesBoundingBoxFromModel( (FBRenderer)arg1, (FBModel)arg2, (object)arg3) -> tuple
GetSchematicViewPaneIndex |
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GetSchematicViewPaneIndex( (FBRenderer)arg1) -> int
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GetSelectedPaneIndex( (FBRenderer)arg1) -> int
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GetViewingOptions( (FBRenderer)arg1) -> FBViewingOptions
IsCameraSwitcherInPane |
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IsCameraSwitcherInPane( (FBRenderer)arg1, (int)arg2) -> bool
IsModelInsideCameraFrustum |
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IsModelInsideCameraFrustum( (FBRenderer)arg1, (FBModel)arg2, (FBCamera)arg3) -> bool
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KeyboardInput( (FBRenderer)arg1, (FBDeviceKeyboardKey)arg2, (object)arg3 [, (object)arg4]) -> None
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MouseInput( (FBRenderer)arg1, (object)arg2, (object)arg3, (FBInputType)arg4, (object)arg5, (FBInputModifier)arg6 [, (object)arg7 [, (object)arg8]]) -> bool
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MouseInputNormalized( (FBRenderer)arg1, (float)arg2, (float)arg3, (FBInputType)arg4, (object)arg5, (FBInputModifier)arg6 [, (object)arg7 [, (object)arg8 [, (object)arg9]]]) -> bool
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OGLModelDisplay( (FBRenderer)arg1, (FBRenderOptions)arg2, (FBModel)arg3) -> None
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OGLSetupSceneLights( (FBRenderer)arg1, (FBRenderOptions)arg2) -> None
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Pick( (FBRenderer)arg1, (object)arg2, (object)arg3, (FBPickInfosList)arg4) -> bool
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PickNormalized( (FBRenderer)arg1, (float)arg2, (float)arg3, (FBPickInfosList)arg4 [, (object)arg5]) -> bool
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PreRender( (FBRenderer)arg1 [, (object)arg2]) -> bool
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RectPick( (FBRenderer)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5, (FBPickInfosList)arg6) -> bool
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RectPickNormalized( (FBRenderer)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (FBPickInfosList)arg6 [, (object)arg7]) -> bool
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Render( (FBRenderer)arg1 [, (object)arg2]) -> bool
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RenderBegin( (FBRenderer)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5) -> bool
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RenderEnd( (FBRenderer)arg1) -> bool
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SetCameraInPane( (FBRenderer)arg1, (FBCamera)arg2, (int)arg3) -> None
SetCameraSwitcherInPane |
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SetCameraSwitcherInPane( (FBRenderer)arg1, (int)arg2, (object)arg3) -> None
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SetPaneCount( (FBRenderer)arg1, (int)arg2) -> None
SetSchematicViewInPane |
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SetSchematicViewInPane( (FBRenderer)arg1, (int)arg2, (object)arg3) -> None
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SetSelectedPaneIndex( (FBRenderer)arg1, (int)arg2) -> bool
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SetViewingOptions( (FBRenderer)arg1, (FBViewingOptions)arg2) -> bool
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SetViewport( (FBRenderer)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5) -> None
object AdvancedLightingMode |
object AdvancedMaterialMode |
object CurrentPaneCallbackIndex |
object CurrentPaneCallbackPrefIndex |
object DisplayableGeometryCount |
object DisplayableLightCount |
object DisplaySetUpdateId |
object HideManipulatorsOnManip |
object IDBufferPickingAlpha |
object RegisteredCallbackCount |
object SelectionForceSnapPointsDisplay |
object SelectionOverrideColor |
object SelectionOverrideTransparency |