FBRenderer Class Reference

#include <mobu-python-api.h>

+ Inheritance diagram for FBRenderer:

Public Member Functions

__reduce__ ()
 
Render ()
 
RenderEnd ()
 
OGLSetupSceneLights ()
 
OGLModelDisplay ()
 
RectPickNormalized ()
 
SetViewingOptions ()
 
SetViewport ()
 
RectPick ()
 
RenderBegin ()
 
GetDisplayableGeometry ()
 
ArrangeObjectsInSchematicFromModel ()
 
ArrangeSelectedObjectsInSchematic ()
 
GetSchematicNodesBoundingBoxFromModel ()
 
GetViewingOptions ()
 
MouseInput ()
 
MouseInputNormalized ()
 
PickNormalized ()
 
PreRender ()
 
KeyboardInput ()
 
FrameCurrentCameraWithModels ()
 
ArrangeAllInSchematic ()
 
GetSchematicNodesBoundingBox ()
 
Pick ()
 
GetLastPickInfoList ()
 
GetPaneCount ()
 
GetDisplayableGeometryInCameraFrustum ()
 
IsModelInsideCameraFrustum ()
 
SetCameraSwitcherInPane ()
 
GetCameraInPane ()
 
SetPaneCount ()
 
SetSchematicViewInPane ()
 
SetSelectedPaneIndex ()
 
GetSchematicViewPaneIndex ()
 
GetSelectedPaneIndex ()
 
SetCameraInPane ()
 
GetDisplayableLight ()
 
IsCameraSwitcherInPane ()
 
__init__ ()
 
- Public Member Functions inherited from FBComponent
HardSelect ()
 
GetObjectStatus ()
 
SetObjectStatus ()
 
DisableObjectFlags ()
 
GetOwnerFileReference ()
 
SetObjectFlags ()
 
GetObjectFlags ()
 
EnableObjectFlags ()
 
FBDelete ()
 
PropertyRemove ()
 
ProcessNamespaceHierarchy ()
 
PropertyCreate ()
 
HasObjectFlags ()
 
Is ()
 
ProcessObjectNamespace ()
 
PropertyAddReferenceProperty ()
 
ClassName ()
 
FBDestroy ()
 
FBCreate ()
 
PropertyAdd ()
 
PropertyGetModifiedList ()
 
__reduce__ ()
 
__init__ ()
 
- Public Member Functions inherited from FBPlug
ClassName ()
 
ConnectDstAt ()
 
ConnectSrc ()
 
ConnectSrcAt ()
 
DisconnectAllDst ()
 
DisconnectAllSrc ()
 
BeginChange ()
 
DisconnectDst ()
 
ConnectDst ()
 
GetSrcCount ()
 
SetContentModified ()
 
DisconnectDstAt ()
 
DisconnectSrcAt ()
 
GetDst ()
 
GetPlugConnectionModifiedList ()
 
GetDstType ()
 
GetSrcType ()
 
RevertModification ()
 
GetSrc ()
 
GetDstCount ()
 
IsSDKComponent ()
 
ReplaceSrcAt ()
 
MoveSrcAt ()
 
GetContentModified ()
 
SwapSrc ()
 
GetSelfModified ()
 
EndChange ()
 
GetOwner ()
 
ReplaceDstAt ()
 
GetOwnedCount ()
 
SetSelfModified ()
 
DisconnectSrc ()
 
Is ()
 
GetOwned ()
 
__reduce__ ()
 
__init__ ()
 
PrintClassDefinitions ()
 
- Public Member Functions inherited from FBPythonWrapper
__reduce__ ()
 
__init__ ()
 

Public Attributes

object CurrentCamera
 
object Scene
 
object UseCameraSwitcher
 
object AutoEvaluate
 
object Background
 
object ShowStats
 
object FrustumCulling
 
object DisplayNormals
 
object PickingEnabled
 
object IDBufferPicking
 
object IDBufferPickingAlpha
 
object IDBufferDisplay
 
object SelectionOverride
 
object SelectionOverrideTransparency
 
object SelectionOverrideColor
 
object SelectionForceSnapPointsDisplay
 
object DisplaySetUpdateId
 
object RendererUpdateId
 
object DisplayableGeometryCount
 
object DisplayableLightCount
 
object RendererCallbacks
 
object RegisteredCallbackCount
 
object CurrentPaneCallbackIndex
 
object CurrentPaneCallbackPrefIndex
 
object AdvancedMaterialMode
 
object AdvancedLightingMode
 
object HideManipulatorsOnManip
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
object Components
 
object Name
 
object LongName
 
object FullName
 
object Parents
 
object PropertyList
 
object Selected
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( )

Python Docstring:

Raises an exception
This class cannot be instantiated from Python 
__reduce__ ( )
ArrangeAllInSchematic ( )

Python Docstring:

ArrangeAllInSchematic( (FBRenderer)arg1, (FBArrangeMode)arg2) -> None 
ArrangeObjectsInSchematicFromModel ( )

Python Docstring:

ArrangeObjectsInSchematicFromModel( (FBRenderer)arg1, (FBModel)arg2) -> bool 
ArrangeSelectedObjectsInSchematic ( )

Python Docstring:

ArrangeSelectedObjectsInSchematic( (FBRenderer)arg1) -> None 
FrameCurrentCameraWithModels ( )

Python Docstring:

FrameCurrentCameraWithModels( (FBRenderer)arg1, (object)arg2) -> bool 
GetCameraInPane ( )

Python Docstring:

GetCameraInPane( (FBRenderer)arg1, (int)arg2) -> object 
GetDisplayableGeometry ( )

Python Docstring:

GetDisplayableGeometry( (FBRenderer)arg1, (object)arg2) -> object 
GetDisplayableGeometryInCameraFrustum ( )

Python Docstring:

GetDisplayableGeometryInCameraFrustum( (FBRenderer)arg1, (FBModelList)arg2, (FBCamera)arg3) -> None 
GetDisplayableLight ( )

Python Docstring:

GetDisplayableLight( (FBRenderer)arg1, (object)arg2) -> object 
GetLastPickInfoList ( )

Python Docstring:

GetLastPickInfoList( (FBRenderer)arg1, (FBPickInfosList)arg2) -> int 
GetPaneCount ( )

Python Docstring:

GetPaneCount( (FBRenderer)arg1) -> int 
GetSchematicNodesBoundingBox ( )

Python Docstring:

GetSchematicNodesBoundingBox( (FBRenderer)arg1, (object)arg2) -> tuple 
GetSchematicNodesBoundingBoxFromModel ( )

Python Docstring:

GetSchematicNodesBoundingBoxFromModel( (FBRenderer)arg1, (FBModel)arg2, (object)arg3) -> tuple 
GetSchematicViewPaneIndex ( )

Python Docstring:

GetSchematicViewPaneIndex( (FBRenderer)arg1) -> int 
GetSelectedPaneIndex ( )

Python Docstring:

GetSelectedPaneIndex( (FBRenderer)arg1) -> int 
GetViewingOptions ( )

Python Docstring:

GetViewingOptions( (FBRenderer)arg1) -> FBViewingOptions 
IsCameraSwitcherInPane ( )

Python Docstring:

IsCameraSwitcherInPane( (FBRenderer)arg1, (int)arg2) -> bool 
IsModelInsideCameraFrustum ( )

Python Docstring:

IsModelInsideCameraFrustum( (FBRenderer)arg1, (FBModel)arg2, (FBCamera)arg3) -> bool 
KeyboardInput ( )

Python Docstring:

KeyboardInput( (FBRenderer)arg1, (FBDeviceKeyboardKey)arg2, (object)arg3 [, (object)arg4]) -> None 
MouseInput ( )

Python Docstring:

MouseInput( (FBRenderer)arg1, (object)arg2, (object)arg3, (FBInputType)arg4, (object)arg5, (FBInputModifier)arg6 [, (object)arg7 [, (object)arg8]]) -> bool 
MouseInputNormalized ( )

Python Docstring:

MouseInputNormalized( (FBRenderer)arg1, (float)arg2, (float)arg3, (FBInputType)arg4, (object)arg5, (FBInputModifier)arg6 [, (object)arg7 [, (object)arg8 [, (object)arg9]]]) -> bool 
OGLModelDisplay ( )

Python Docstring:

OGLModelDisplay( (FBRenderer)arg1, (FBRenderOptions)arg2, (FBModel)arg3) -> None 
OGLSetupSceneLights ( )

Python Docstring:

OGLSetupSceneLights( (FBRenderer)arg1, (FBRenderOptions)arg2) -> None 
Pick ( )

Python Docstring:

Pick( (FBRenderer)arg1, (object)arg2, (object)arg3, (FBPickInfosList)arg4) -> bool 
PickNormalized ( )

Python Docstring:

PickNormalized( (FBRenderer)arg1, (float)arg2, (float)arg3, (FBPickInfosList)arg4 [, (object)arg5]) -> bool 
PreRender ( )

Python Docstring:

PreRender( (FBRenderer)arg1 [, (object)arg2]) -> bool 
RectPick ( )

Python Docstring:

RectPick( (FBRenderer)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5, (FBPickInfosList)arg6) -> bool 
RectPickNormalized ( )

Python Docstring:

RectPickNormalized( (FBRenderer)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (FBPickInfosList)arg6 [, (object)arg7]) -> bool 
Render ( )

Python Docstring:

Render( (FBRenderer)arg1 [, (object)arg2]) -> bool 
RenderBegin ( )

Python Docstring:

RenderBegin( (FBRenderer)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5) -> bool 
RenderEnd ( )

Python Docstring:

RenderEnd( (FBRenderer)arg1) -> bool 
SetCameraInPane ( )

Python Docstring:

SetCameraInPane( (FBRenderer)arg1, (FBCamera)arg2, (int)arg3) -> None 
SetCameraSwitcherInPane ( )

Python Docstring:

SetCameraSwitcherInPane( (FBRenderer)arg1, (int)arg2, (object)arg3) -> None 
SetPaneCount ( )

Python Docstring:

SetPaneCount( (FBRenderer)arg1, (int)arg2) -> None 
SetSchematicViewInPane ( )

Python Docstring:

SetSchematicViewInPane( (FBRenderer)arg1, (int)arg2, (object)arg3) -> None 
SetSelectedPaneIndex ( )

Python Docstring:

SetSelectedPaneIndex( (FBRenderer)arg1, (int)arg2) -> bool 
SetViewingOptions ( )

Python Docstring:

SetViewingOptions( (FBRenderer)arg1, (FBViewingOptions)arg2) -> bool 
SetViewport ( )

Python Docstring:

SetViewport( (FBRenderer)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5) -> None 

Member Data Documentation

object AdvancedLightingMode
object AdvancedMaterialMode
object AutoEvaluate
object Background
object CurrentCamera
object CurrentPaneCallbackIndex
object CurrentPaneCallbackPrefIndex
object DisplayableGeometryCount
object DisplayableLightCount
object DisplayNormals
object DisplaySetUpdateId
object FrustumCulling
object HideManipulatorsOnManip
object IDBufferDisplay
object IDBufferPicking
object IDBufferPickingAlpha
object PickingEnabled
object RegisteredCallbackCount
object RendererCallbacks
object RendererUpdateId
object Scene
object SelectionForceSnapPointsDisplay
object SelectionOverride
object SelectionOverrideColor
object SelectionOverrideTransparency
object ShowStats
object UseCameraSwitcher