Member List

  • Main Page
  • Topics
  • Modules
  • Namespaces
  • Classes
  • Files
  • Examples
  • Class List
  • Class Hierarchy
  • Class Members
FBModelPath3D Member List

This is the complete list of members for FBModelPath3D, including all inherited members.

AddWrapper(FBScriptWrapper *)FBWrapperHolder
AnimatableFBBox
AnimationNodeFBModel
AnimationNodeDestroy(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false)FBBoxvirtual
AnimationNodeInGet()FBBoxvirtual
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false)FBBoxvirtual
AnimationNodeOutGet()FBBoxvirtual
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
AutoControlNodeFBModelPath3D
BeginChange()FBPlugprotected
BlendShapeDeformableFBModel
CastsShadowsFBModel
ChildrenFBModel
ClassGroupNameFBPlugprotectedstatic
ClassName() overrideFBComponentvirtual
Clone()FBModelvirtual
ClosestRayIntersection(const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal)FBModelvirtual
ClusterFBModel
CollapseInSchematic()FBModel
ColorFBModelPath3D
ComponentsFBComponent
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConstrainDeformableFBModel
ConvertSegmentPercentToTotalPercent(double pPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
ConvertToSegmentPercentFactor()FBModelPath3D
ConvertTotalPercentToSegmentPercent(double pPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
ConvertToTotalPercentFactor()FBModelPath3D
CustomModelDisplay(FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight)FBModelinlinevirtual
CustomModelPicking(int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint)FBModelinlinevirtual
DeformersFBModel
Destroy(int IsLocal=0)FBBoxvirtual
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlugprotected
DisconnectAllSrc()FBPlugprotected
DisconnectDst(FBPlug *pDst)FBPlugprotected
DisconnectDstAt(int pIndex)FBPlugprotected
DisconnectSrc(FBPlug *pSrc)FBPlugprotected
DisconnectSrcAt(int pIndex)FBPlugprotected
DofToLRM(FBMatrix &pLM, const FBRVector &pDof)FBModel
eArchitectural enum valueFBModelPath3D
eArrow enum valueFBModelPath3D
eCandidateAccept enum valueFBBox
ECandidateAction enum nameFBBox
eCandidateIntercept enum valueFBBox
eCandidateInterceptAfterEvaluation enum valueFBBox
eCM enum valueFBModelPath3D
EKeyPropertyBehavior enum nameFBModelPath3D
eKM enum valueFBModelPath3D
eLegacyVector4 enum valueFBModelPath3D
ELengthUnitType enum nameFBModelPath3D
eM enum valueFBModelPath3D
eMI enum valueFBModelPath3D
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlugprotected
eNone enum valueFBModelPath3D
EPathEndCapStyle enum nameFBModelPath3D
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
eVector enum valueFBModelPath3D
ExpandInSchematic()FBModel
FBBox(const char *pName, HIObject pObject=((void *) 0))FBBox
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject)FBComponentstatic
FBComponentGetName(FBComponent *pObject)FBComponentstatic
FBComponentSetLongName(FBComponent *pObject, const char *pName)FBComponentstatic
FBComponentSetName(FBComponent *pObject, const char *pName)FBComponentstatic
FBCreate()FBComponentvirtual
FBDelete()FBModelvirtual
FBDestroy()FBComponentvirtual
FBModel(const char *pName, HIObject pObject=((void *) 0))FBModel
FBModelPath3D(const char *pName, HIObject pObject=((void *) 0))FBModelPath3D
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType() overrideFBModelvirtual
FbxGetObjectType() overrideFBModelvirtual
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBModelvirtual
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBModelvirtual
FolderFBComponent
ForceAlwaysEvaluate()FBModel
GeometricRotationFBModel
GeometricScalingFBModel
GeometricTranslationFBModel
GeometryFBModel
GeometryUpdateIdFBModel
GetAdditionalUniqueColorID(unsigned int pIndex) const FBModel
GetAdditionalUniqueColorIDCount() const FBModel
GetBoundingBox(FBVector3d &pMin, FBVector3d &pMax)FBModel
GetContentModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetCullingMode() const FBModel
GetDst(int pIndex)FBPlugprotected
GetDstCount()FBPlugprotected
GetDstType(int pIndex)FBPlugprotected
GetFullName(void)FBComponent
GetHierarchyWorldMatrices(FBMatrix *pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModel
GetInConnector(int pIndex) const FBBoxvirtual
GetInConnectorCount() const FBBoxvirtual
GetInternalClassId()FBComponentstatic
GetMatrix(FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModel
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOutConnector(int pIndex) const FBBoxvirtual
GetOutConnectorCount() const FBBoxvirtual
GetOwned(int pIndex)FBPlugprotected
GetOwnedCount()FBPlugprotected
GetOwner()FBPlugprotected
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlugprotected
GetSchematicPosition()FBModel
GetSelectedPathKeyCount()FBModelPath3D
GetSelectedPoints()FBModel
GetSelectedPointsCount()FBModel
GetSelfModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetSrc(int pIndex)FBPlugprotected
GetSrcCount()FBPlugprotected
GetSrcType(int pIndex)FBPlugprotected
GetStatusFlag(FBPlugStatusFlag pStatus) const FBPlugprotected
GetTypeId()FBComponentvirtual
GetVector(FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModel
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasCustomDisplay()FBModelinlinevirtual
HasObjectFlags(FBObjectFlag pFlags)FBComponent
Icon3DFBModel
InsertNewEndKey()FBModelPath3D
InsertNewStartKey()FBModelPath3D
IQuery(kInterfaceID pInterfaceID, int IsLocal=0)FBModelvirtual
Is(int pTypeId)FBComponentvirtual
IsCollapsedInSchematic() const FBModel
IsConstrainedFBModel
IsDeformableFBModel
IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=((void *) 0)) const FBModel
IsForceAlwaysEvaluate()FBModel
IsSDKComponent()FBPlugprotected
IsVisible(FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModel
KeyPropertyBehaviorFBModelPath3D
LiveFBBox
LongNameFBComponent
LookAtFBModel
LRMToDof(FBRVector &pDof, const FBMatrix &pLM)FBModel
mAllocatedFBPlugprotected
ManipulatorNotify(FBSelectionAction pAction)FBModelinlinevirtual
MaterialsFBModel
MatrixToRotation(FBRVector &pRotation, const FBMatrix &pMatrix)FBModel
mGlobalTypeInfoFBPlugprotectedstatic
mObjectFBPlugprotected
ModelVertexDataFBModel
MoveSrcAt(int pIndex, int pAtIndex)FBPlugprotected
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlugprotected
mSDKComponentFBPlugprotected
NameFBComponent
NoFrustumCullingRelease()FBModel
NoFrustumCullingRequire()FBModel
ParentFBModel
ParentsFBComponent
PathEndCapScaleFBModelPath3D
PathEndCapStyleFBModelPath3D
PathKeyClear()FBModelPath3D
PathKeyEndAdd(FBVector4d pTLocal)FBModelPath3D
PathKeyGet(int pKeyIndex)FBModelPath3D
PathKeyGetControlNode(int pKeyIndex)FBModelPath3D
PathKeyGetCount()FBModelPath3D
PathKeyGetLeftTangent(int pKeyIndex)FBModelPath3D
PathKeyGetLeftTangentLength(int pKeyIndex)FBModelPath3D
PathKeyGetProperty(int pKeyIndex)FBModelPath3D
PathKeyGetRightTangent(int pKeyIndex)FBModelPath3D
PathKeyGetRightTangentLength(int pKeyIndex)FBModelPath3D
PathKeyGetXYZDerivative(int pKeyIndex)FBModelPath3D
PathKeyInsertAfter(int pKeyIndex, FBVector4d pTLocal)FBModelPath3D
PathKeyRemove(int pKeyIndex)FBModelPath3D
PathKeyRemoveSelected()FBModelPath3D
PathKeySet(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true)FBModelPath3D
PathKeySetControlNode(int pKeyIndex, FBModel *pControlNode)FBModelPath3D
PathKeySetLeftRightTangent(int pKeyIndex, FBVector4d pKeyTLocal, FBVector4d pLeftTangentTLocal, FBVector4d pRightTangentTLocal, bool pUpdate=true)FBModelPath3D
PathKeySetLeftTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true)FBModelPath3D
PathKeySetRightTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true)FBModelPath3D
PathKeySetXDerivative(int pKeyIndex, double pDerivative, bool pUpdate)FBModelPath3D
PathKeySetXYZDerivative(int pKeyIndex, FBVector4d pDerivative, bool pUpdate)FBModelPath3D
PathKeySetYDerivative(int pKeyIndex, double pDerivative, bool pUpdate)FBModelPath3D
PathKeySetZDerivative(int pKeyIndex, double pDerivative, bool pUpdate)FBModelPath3D
PathKeyStartAdd(FBVector4d pTLocal)FBModelPath3D
PathLengthFBModelPath3D
PathLengthInStringFBModelPath3D
PathLengthShowFBModelPath3D
PathLengthUnitFBModelPath3D
PickableFBModel
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0)FBPlugprotectedvirtual
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=((void *) 0), FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=((void *) 0))FBPlugprotectedvirtual
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0)FBPlugprotectedvirtual
PointCacheDeformableFBModel
PointCacheRecordFBModel
PostRotationFBModel
PreRotationFBModel
PrimaryVisibilityFBModel
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponentvirtual
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=((void *) 0))FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyKeyPropertyBehavior typedefFBModelPath3D
PropertyListFBComponent
PropertyPathEndCapStyle typedefFBModelPath3D
PropertyRemove(FBProperty *pProperty)FBComponent
PropertyUnitType typedefFBModelPath3D
QuaternionInterpolateFBModel
RayCast(FBCamera *pCamera, int pMouseX, int pMouseY, FBVector3d &pHitPosition, FBVector3d &pHitNormal)FBModel
ReceiveShadowsFBModel
RecordModeFBBox
RemoveWrapper(FBScriptWrapper *)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlugprotected
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlugprotected
ResolveCandidate(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlugprotected
RotationFBModel
RotationActiveFBModel
RotationMaxFBModel
RotationMaxXFBModel
RotationMaxYFBModel
RotationMaxZFBModel
RotationMinFBModel
RotationMinXFBModel
RotationMinYFBModel
RotationMinZFBModel
RotationOrderFBModel
RotationSpaceForLimitOnlyFBModel
RotationToMatrix(FBMatrix &pMatrix, const FBRVector &pRotation)FBModel
ScalingFBModel
SceneFBModel
Segment_GlobalPathEvaluate(double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Segment_GlobalPathEvaluateDerivative(double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Segment_IsPathKey(double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Segment_LocalPathEvaluate(double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Segment_LocalPathEvaluateDerivative(double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Segment_PathKeyAdd(double pSegmentPercent, FBVector4d pTLocal, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
SelectedFBComponent
SetAdditionalUniqueColorIDCount(unsigned int pCount)FBModel
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetCullingMode(FBModelCullingMode pCullingMode)FBModel
SetGlobalCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetHIObject(HIObject pObject, bool pSDKComponent) overrideFBComponentvirtual
SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModel
SetMatrixWithPrecision(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=((void *) 0), double pPrecision=FBMat2EulerDegenerateForPrecision10)FBModel
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetSchematicPosition(int pX, int pY)FBModel
SetSchematicPosition(FBVector2d pVector2d)FBModel
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlugprotected
SetStdCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetupPropertiesForShapes()FBModel
SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModel
ShadersFBModel
ShadingModeFBModel
ShowFBModel
ShowCurveControls(bool pShow)FBModelPath3D
ShowCurvePoints(bool pShow)FBModelPath3D
SkeletonDeformableFBModel
SoftSelectedFBModel
SwapSrc(int pIndexA, int pIndexB)FBPlugprotected
TessellatedMeshFBModel
TextBackgroundFBModelPath3D
TextScaleFBModelPath3D
TexturesFBModel
Total_GlobalPathEvaluate(double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Total_GlobalPathEvaluateDerivative(double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Total_IsPathKey(double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Total_LocalPathEvaluate(double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Total_LocalPathEvaluateDerivative(double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
Total_PathKeyAdd(double pTotalPercent, FBVector4d pTLocal, FBEvaluateInfo *pEvaluateInfo=((void *) 0))FBModelPath3D
TransformableFBModel
TranslationFBModel
TranslationActiveFBModel
TranslationMaxFBModel
TranslationMaxXFBModel
TranslationMaxYFBModel
TranslationMaxZFBModel
TranslationMinFBModel
TranslationMinXFBModel
TranslationMinYFBModel
TranslationMinZFBModel
TypeInfoFBComponentstatic
UniqueColorIdFBModel
UniqueNameFBBox
UpdateGeometry()FBModelPath3D
UpVectorFBModel
UseCustomPropertyViewSet() const FBComponentinlinevirtual
UseFrustumCulling()FBModel
VisibilityFBModel
VisibilityInheritanceFBModel
~FBComponent()FBComponentvirtual
~FBWrapperHolder()FBWrapperHoldervirtual
Please send us your comment about this page