#include <humanik.h>
A description of a data set that contains separate translation, quaternion rotation, and scaling values for multiple Effectors in an HIKEffectorSetState.
A data set is a memory buffer containing many data blocks, where each block contains the animation data for one of your character's Effectors. This structure contains metadata about the data set, its stride (the total size of each data block), a set of HumanIK Effector IDs that indicates how your data blocks map onto HumanIK Effectors, the offsets of the translation, rotation and scaling data within each data block, and the offset of the IK constraint data within each data block.