#include <fbcomponent.h>
Library class for DLL registration.
Manages the DLL control via a global FBLibrary object. For each DLL to be created, an implementation of the FBLibrary functions will be necessary, see the sample code to see an example implementation.
Definition at line 1141 of file fbcomponent.h.
Public Member Functions | |
virtual bool | LibInit () |
Initialize library. More... | |
virtual bool | LibOpen () |
Open library. More... | |
virtual bool | LibReady () |
Is library ready? Ready the library to begin accessing the functions. More... | |
virtual bool | LibClose () |
Close library. More... | |
virtual bool | LibRelease () |
Release library. More... | |
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FBLibraryBase () | |
virtual | ~FBLibraryBase () |
virtual HIObject | IQuery (kInterfaceID pInterfaceID, int IsLocal=0) |
virtual void | Destroy (int IsLocal=0) |
void | Library_OpenHandler (HIRegister pCaller, HKEventBase pEvent) |
void | Library_ReadyHandler (HIRegister pCaller, HKEventBase pEvent) |
void | Library_CloseHandler (HIRegister pCaller, HKEventBase pEvent) |
void | Library_ReleaseHandler (HIRegister pCaller, HKEventBase pEvent) |
Additional Inherited Members | |
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KGlobalNamedEvent * | mLibrary_Open |
Library Open. More... | |
KGlobalNamedEvent * | mLibrary_Ready |
Library Ready. More... | |
KGlobalNamedEvent * | mLibrary_Close |
Library Close. More... | |
KGlobalNamedEvent * | mLibrary_Release |
Library Release. More... | |
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Initialize library.
Initial load of DLL into memory.
Reimplemented from FBLibraryBase.
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Open library.
Library is opened to peruse the exported symbols.
Reimplemented from FBLibraryBase.
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Is library ready? Ready the library to begin accessing the functions.
Any on library activation code should be placed in this function.
Reimplemented from FBLibraryBase.
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