FBCharacterPose Class Reference
#include <mobu-python-api.h>
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__init__( (object)arg1, (str)arg2) -> None
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ApplyPoseCandidate( (FBCharacterPose)arg1) -> None
ClearCharacterExtensionsPose |
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ClearCharacterExtensionsPose( (FBCharacterPose)arg1) -> None
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ClearCharacterPose( (FBCharacterPose)arg1) -> None
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ClearPose( (FBCharacterPose)arg1) -> None
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CopyFrom( (FBCharacterPose)arg1, (FBCharacterPose)arg2) -> None
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CopyPose( (FBCharacterPose)arg1, (FBCharacter)arg2) -> None
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CopyPoseCharacter( (FBCharacterPose)arg1, (FBCharacter)arg2) -> None
CopyPoseCharacterExtension |
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CopyPoseCharacterExtension( (FBCharacterPose)arg1, (FBCharacterExtension)arg2) -> None
CopyPoseCharacterExtensions |
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CopyPoseCharacterExtensions( (FBCharacterPose)arg1, (FBCharacter)arg2) -> None
CopyPoseCharacterExtensionsFrom |
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CopyPoseCharacterExtensionsFrom( (FBCharacterPose)arg1, (FBCharacterPose)arg2) -> None
CopyPoseCharacterFrom |
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CopyPoseCharacterFrom( (FBCharacterPose)arg1, (FBCharacterPose)arg2) -> None
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CopyPoseDataFrom( (FBCharacterPose)arg1, (FBCharacterPose)arg2) -> None
GetCharacterExtensionNameFromPose |
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GetCharacterExtensionNameFromPose( (FBCharacterPose)arg1, (FBObjectPose)arg2) -> str
GetCharacterExtensionPose |
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GetCharacterExtensionPose( (FBCharacterPose)arg1, (str)arg2) -> object
GetCharacterExtensionPoseAt |
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GetCharacterExtensionPoseAt( (FBCharacterPose)arg1, (object)arg2) -> object
GetCharacterExtensionPoseCount |
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GetCharacterExtensionPoseCount( (FBCharacterPose)arg1) -> int
GetExtraBoneParentRotationOffset |
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GetExtraBoneParentRotationOffset( (FBCharacterPose)arg1, (FBVector3d)arg2, (object)arg3) -> None
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GetExtraBones( (FBCharacterPose)arg1) -> list
GetExtraBoneTransform |
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GetExtraBoneTransform( (FBCharacterPose)arg1, (FBVector3d)arg2, (FBVector3d)arg3, (FBVector3d)arg4, (object)arg5) -> None
GetExtraBoneTransformOffset |
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GetExtraBoneTransformOffset( (FBCharacterPose)arg1, (FBVector3d)arg2, (FBVector3d)arg3, (FBVector3d)arg4, (object)arg5) -> None
GetMirrorPlaneEquation |
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GetMirrorPlaneEquation( (FBCharacterPose)arg1, (FBVector4d)arg2, (FBCharacter)arg3, (FBCharacterPoseOptions)arg4) -> None
GetOrCreateCharacterExtensionPose |
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GetOrCreateCharacterExtensionPose( (FBCharacterPose)arg1, (str)arg2) -> object
IsCharacterExtensionPoseStored |
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IsCharacterExtensionPoseStored( (FBCharacterPose)arg1, (str)arg2) -> bool
IsCharacterPoseStored |
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IsCharacterPoseStored( (FBCharacterPose)arg1) -> bool
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PastePose( (FBCharacterPose)arg1, (FBCharacter)arg2, (FBCharacterPoseOptions)arg3) -> None
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PastePoseCharacter( (FBCharacterPose)arg1, (FBCharacter)arg2, (FBCharacterPoseOptions)arg3) -> None
PastePoseCharacterExtension |
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PastePoseCharacterExtension( (FBCharacterPose)arg1, (FBCharacterExtension)arg2, (FBCharacterPoseOptions)arg3) -> None
PastePoseCharacterExtensions |
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PastePoseCharacterExtensions( (FBCharacterPose)arg1, (FBCharacter)arg2, (FBCharacterPoseOptions)arg3) -> None
RemoveCharacterExtensionPose |
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RemoveCharacterExtensionPose( (FBCharacterPose)arg1, (str)arg2) -> None
RemoveCharacterExtensionPoseAt |
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RemoveCharacterExtensionPoseAt( (FBCharacterPose)arg1, (object)arg2) -> None