Deprecated List

Deprecated List
Member FBCamera::BackGroundMedia
Read Write Property: BackGround Image
Member FBCamera::ForeGroundMedia
Read Write Property: ForeGround Image
Member FBHUDElement::Visibility
Read Write Property: Specifies if the HUD element will be displayed or not.
Member FBModelPath3D::Segment_PathKeyAdd (double pSegmentPercent, FBVector4d pTLocal, FBEvaluateInfo *pEvaluateInfo=((void *) 0))
use PathKeyStartAdd(), PathKeyEndAdd(), PathKeyInsertAfter(), or PathKeySet() instead.
Member FBModelPath3D::Total_PathKeyAdd (double pTotalPercent, FBVector4d pTLocal, FBEvaluateInfo *pEvaluateInfo=((void *) 0))
use PathKeyStartAdd(), PathKeyEndAdd(), PathKeyInsertAfter(), or PathKeySet() instead.