HIKCreature Struct Reference

HIKCreature Struct Reference

#include <hikcreature.h>

Class Description

Defines a Creature to be used with HumanIK.

An HIKCreature contains all the information required by HumanIK to define a Creature:

  • the Nodes used in the Creature's skeletal hierarchy.
  • the default characterization pose that defines the Creature's geometry.
  • degrees of freedom assigned to each Node, if any.
  • a parent offset assigned to each Node, if any.

The exact byte size of an HIKCreature object depends on which joints the Creature uses, and whether it has allocated memory for parent offsets and DoF are allocated. See ~{ HumanIK Objects and Memory Management }~.

You can move HIKCreature objects freely between memory locations, or send them to another processing unit through DMA.

Remarks
HIKCreature objects should be used as pointers only. To create and destroy an HIKCreature, see HIKCreatureCreate() and HIKCreatureDestroy().

The documentation for this struct was generated from the following file: