#include <hikcreature.h>
Defines an HIKCreatureEffectorSetState.
Represents a set of IK goal points at a given moment in time. It contains:
The size of a HIKCreatureState depends on how many Chains and Segment the creature uses.
You can move HIKCreatureEffectorSetState objects freely between memory locations, or send them to another processing unit through DMA.
Definition at line 77 of file hikcreature.h.