FBMarkerSet Class Reference
#include <mobu-python-api.h>
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__init__( (object)arg1, (str)arg2) -> None
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AddMarker( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2 [, (FBModel)arg3 [, (object)arg4]]) -> int
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BeginTransaction( (FBMarkerSet)arg1) -> None
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EndTransaction( (FBMarkerSet)arg1) -> None
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GetLinkToModelOk( (FBMarkerSet)arg1) -> bool
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GetMarkerCount( (FBMarkerSet)arg1 [, (FBSkeletonNodeId)arg2]) -> int
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GetMarkerModel( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> object
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GetMarkerName( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> str
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GetMarkerOriented( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> bool
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GetMarkerROffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
GetMarkerSetVisibility |
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GetMarkerSetVisibility( (FBMarkerSet)arg1) -> int
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GetMarkerTOffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
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GetMarkerUsed( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> bool
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GetReferenceModel( (FBMarkerSet)arg1) -> object
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GetUsedMarkerCount( (FBMarkerSet)arg1 [, (FBSkeletonNodeId)arg2]) -> int
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SetMarkerModel( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBModel)arg4) -> None
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SetMarkerName( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (str)arg4) -> None
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SetMarkerOriented( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (object)arg4) -> None
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SetMarkerROffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
SetMarkerSetVisibility |
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SetMarkerSetVisibility( (FBMarkerSet)arg1, (object)arg2) -> None
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SetMarkerTOffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
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SetMarkerUsed( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (object)arg4) -> None
SetMultipleMarkerModels |
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SetMultipleMarkerModels( (FBMarkerSet)arg1, (FBModelList)arg2) -> bool
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SetReferenceModel( (FBMarkerSet)arg1, (FBModel)arg2) -> None