#include <humanik.h>
Defines a character's properties.
This structure contains the modes and values of all of a character's properties at a given moment in time. These properties set detailed information about the character, and control the way the IK and retargeting solvers handle the character.
For the size in memory of an HIKPropertySetState, see ~{ HumanIK Objects and Memory Management }~.
You can move HIKPropertySetState objects freely between memory locations, or send them to another processing unit through DMA.