#include <humanik.h>
A description of a data set that contains transform matrices for multiple different Nodes in an HIKCharacterState.
A data set is a memory buffer containing many data blocks, where each block contains the animation data for one of your character's Nodes. This structure contains metadata about the data set, indicating its transform space, its stride (the total size of each data block), a set of HumanIK NodeIDs that indicates how your data blocks map onto HumanIK Nodes, and the offset of the transform matrix data within each data block.