This structure represents the pose of a specific character at a given moment in time. It contains the global space transformation matrix for each Node. See HIKSetNodeStatefv() and HIKGetNodeStatefv().
The size of a HIKCharacterState depends on how many Nodes the character uses. See ~{ HumanIK Objects and Memory Management }~.
You can move HIKCharacterState objects freely between memory locations, or send them to another processing unit through DMA.