FBModelPath3D Class Reference
#include <mobu-python-api.h>
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__init__( (object)arg1, (str)arg2) -> None
ConvertSegmentPercentToTotalPercent |
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ConvertSegmentPercentToTotalPercent( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> float
ConvertToSegmentPercentFactor |
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ConvertToSegmentPercentFactor( (FBModelPath3D)arg1) -> float
ConvertTotalPercentToSegmentPercent |
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ConvertTotalPercentToSegmentPercent( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> float
ConvertToTotalPercentFactor |
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ConvertToTotalPercentFactor( (FBModelPath3D)arg1) -> float
GetSelectedPathKeyCount |
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GetSelectedPathKeyCount( (FBModelPath3D)arg1) -> int
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InsertNewEndKey( (FBModelPath3D)arg1) -> int
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InsertNewStartKey( (FBModelPath3D)arg1) -> int
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PathKeyClear( (FBModelPath3D)arg1) -> None
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PathKeyEndAdd( (FBModelPath3D)arg1, (FBVector4d)arg2) -> int
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PathKeyGet( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
PathKeyGetControlNode |
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PathKeyGetControlNode( (FBModelPath3D)arg1, (object)arg2) -> object
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PathKeyGetCount( (FBModelPath3D)arg1) -> int
PathKeyGetLeftTangent |
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PathKeyGetLeftTangent( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
PathKeyGetLeftTangentLength |
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PathKeyGetLeftTangentLength( (FBModelPath3D)arg1, (object)arg2) -> float
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PathKeyGetProperty( (FBModelPath3D)arg1, (object)arg2) -> object
PathKeyGetRightTangent |
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PathKeyGetRightTangent( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
PathKeyGetRightTangentLength |
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PathKeyGetRightTangentLength( (FBModelPath3D)arg1, (object)arg2) -> float
PathKeyGetXYZDerivative |
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PathKeyGetXYZDerivative( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
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PathKeyInsertAfter( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3) -> int
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PathKeyRemove( (FBModelPath3D)arg1, (object)arg2) -> None
PathKeyRemoveSelected |
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PathKeyRemoveSelected( (FBModelPath3D)arg1) -> None
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PathKeySet( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
PathKeySetControlNode |
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PathKeySetControlNode( (FBModelPath3D)arg1, (object)arg2, (FBModel)arg3) -> bool
PathKeySetLeftRightTangent |
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PathKeySetLeftRightTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3, (FBVector4d)arg4, (FBVector4d)arg5 [, (object)arg6]) -> None
PathKeySetLeftTangent |
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PathKeySetLeftTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
PathKeySetRightTangent |
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PathKeySetRightTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
PathKeySetXDerivative |
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PathKeySetXDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
PathKeySetXYZDerivative |
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PathKeySetXYZDerivative( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3, (object)arg4) -> None
PathKeySetYDerivative |
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PathKeySetYDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
PathKeySetZDerivative |
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PathKeySetZDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
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PathKeyStartAdd( (FBModelPath3D)arg1, (FBVector4d)arg2) -> int
Segment_GlobalPathEvaluate |
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Segment_GlobalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
Segment_GlobalPathEvaluateDerivative |
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Segment_GlobalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
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Segment_IsPathKey( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> int
Segment_LocalPathEvaluate |
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Segment_LocalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
Segment_LocalPathEvaluateDerivative |
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Segment_LocalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
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Segment_PathKeyAdd( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (FBEvaluateInfo)arg4]) -> int
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ShowCurveControls( (FBModelPath3D)arg1, (object)arg2) -> None
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ShowCurvePoints( (FBModelPath3D)arg1, (object)arg2) -> None
Total_GlobalPathEvaluate |
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Total_GlobalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
Total_GlobalPathEvaluateDerivative |
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Total_GlobalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
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Total_IsPathKey( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> int
Total_LocalPathEvaluate |
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Total_LocalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
Total_LocalPathEvaluateDerivative |
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Total_LocalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
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Total_PathKeyAdd( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (FBEvaluateInfo)arg4]) -> int
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UpdateGeometry( (FBModelPath3D)arg1) -> None
object KeyPropertyBehavior |
object PathLengthInString |