FBAnimationNode Class Reference

#include <mobu-python-api.h>

+ Inheritance diagram for FBAnimationNode:

Public Member Functions

SetBufferType ()
 
ConvertGlobalToNodeTime ()
 
KeyRemoveAt ()
 
ReadData ()
 
ReadLastEvalData ()
 
KeyAdd ()
 
ConvertNodeToGlobalTime ()
 
GetAnimationToRecord ()
 
GetAnimationToPlay ()
 
KeyCandidate ()
 
SetCandidate ()
 
IsKey ()
 
GetDataDoubleArrayCount ()
 
KeyRemove ()
 
__init__ ()
 
GetSizeOfData ()
 
WriteData ()
 
__reduce__ ()
 
- Public Member Functions inherited from FBComponent
HardSelect ()
 
GetObjectStatus ()
 
SetObjectStatus ()
 
DisableObjectFlags ()
 
GetOwnerFileReference ()
 
SetObjectFlags ()
 
GetObjectFlags ()
 
EnableObjectFlags ()
 
FBDelete ()
 
PropertyRemove ()
 
ProcessNamespaceHierarchy ()
 
PropertyCreate ()
 
HasObjectFlags ()
 
Is ()
 
ProcessObjectNamespace ()
 
PropertyAddReferenceProperty ()
 
ClassName ()
 
FBDestroy ()
 
FBCreate ()
 
PropertyAdd ()
 
PropertyGetModifiedList ()
 
__reduce__ ()
 
__init__ ()
 
- Public Member Functions inherited from FBPlug
ClassName ()
 
ConnectDstAt ()
 
ConnectSrc ()
 
ConnectSrcAt ()
 
DisconnectAllDst ()
 
DisconnectAllSrc ()
 
BeginChange ()
 
DisconnectDst ()
 
ConnectDst ()
 
GetSrcCount ()
 
SetContentModified ()
 
DisconnectDstAt ()
 
DisconnectSrcAt ()
 
GetDst ()
 
GetPlugConnectionModifiedList ()
 
GetDstType ()
 
GetSrcType ()
 
RevertModification ()
 
GetSrc ()
 
GetDstCount ()
 
IsSDKComponent ()
 
ReplaceSrcAt ()
 
MoveSrcAt ()
 
GetContentModified ()
 
SwapSrc ()
 
GetSelfModified ()
 
EndChange ()
 
GetOwner ()
 
ReplaceDstAt ()
 
GetOwnedCount ()
 
SetSelfModified ()
 
DisconnectSrc ()
 
Is ()
 
GetOwned ()
 
__reduce__ ()
 
__init__ ()
 
PrintClassDefinitions ()
 
- Public Member Functions inherited from FBPythonWrapper
__reduce__ ()
 
__init__ ()
 

Public Attributes

object Label
 
object FCurve
 
object KeyCount
 
object Live
 
object Nodes
 
object RecordMode
 
object UserName
 
object DefaultInterpolation
 
object ConnectorType
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
object Components
 
object Name
 
object LongName
 
object FullName
 
object Parents
 
object PropertyList
 
object Selected
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( )

Python Docstring:

__init__( (object)arg1, (str)arg2) -> None 
__reduce__ ( )
ConvertGlobalToNodeTime ( )

Python Docstring:

ConvertGlobalToNodeTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime 
ConvertNodeToGlobalTime ( )

Python Docstring:

ConvertNodeToGlobalTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime 
GetAnimationToPlay ( )

Python Docstring:

GetAnimationToPlay( (FBAnimationNode)arg1) -> object 
GetAnimationToRecord ( )

Python Docstring:

GetAnimationToRecord( (FBAnimationNode)arg1) -> object 
GetDataDoubleArrayCount ( )

Python Docstring:

GetDataDoubleArrayCount( (FBAnimationNode)arg1) -> int 
GetSizeOfData ( )

Python Docstring:

GetSizeOfData( (FBAnimationNode)arg1) -> int 
IsKey ( )

Python Docstring:

IsKey( (FBAnimationNode)arg1) -> bool 
KeyAdd ( )

Python Docstring:

KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (object)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None

KeyAdd( (FBAnimationNode)arg1, (object)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None

KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (list)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None

KeyAdd( (FBAnimationNode)arg1, (list)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None 
KeyCandidate ( )

Python Docstring:

KeyCandidate( (FBAnimationNode)arg1 [, (FBTime)arg2]) -> None 
KeyRemove ( )

Python Docstring:

KeyRemove( (FBAnimationNode)arg1) -> None 
KeyRemoveAt ( )

Python Docstring:

KeyRemoveAt( (FBAnimationNode)arg1, (FBTime)arg2) -> None 
ReadData ( )

Python Docstring:

ReadData( (FBAnimationNode)arg1 [, (FBEvaluateInfo)arg2 [, (object)arg3]]) -> list

ReadData( (FBAnimationNode)arg1, (FBTime)arg2 [, (object)arg3]) -> list 
ReadLastEvalData ( )

Python Docstring:

ReadLastEvalData( (FBAnimationNode)arg1) -> list 
SetBufferType ( )

Python Docstring:

SetBufferType( (FBAnimationNode)arg1, (object)arg2) -> None 
SetCandidate ( )

Python Docstring:

SetCandidate( (FBAnimationNode)arg1, (list)arg2 [, (object)arg3]) -> bool 
WriteData ( )

Python Docstring:

WriteData( (FBAnimationNode)arg1, (list)arg2 [, (FBEvaluateInfo)arg3]) -> int 

Member Data Documentation

object ConnectorType
object DefaultInterpolation
object FCurve
object KeyCount
object Label
object Live
object Nodes
object RecordMode
object UserName