#include <hikcreature.h>
Defines a pose for a creature.
This structure represents the pose of a specific creature at a given moment in time. It contains the global space transformation matrix for each Node. See HIKSetNodeStatefv() and HIKGetNodeStatefv().
The size of a HIKCreatureState depends on how many Nodes the creature uses. See ~{ HumanIK Objects and Memory Management }~.
You can move HIKCreatureState objects freely between memory locations, or send them to another processing unit through DMA.
Definition at line 62 of file hikcreature.h.