#include <fbcharacter.h>
Definition at line 1299 of file fbcharacter.h.
Public Member Functions | |
FBMocapJointsState (int pSkeletonJointsCount) | |
Constructor. More... | |
~FBMocapJointsState () | |
Public Attributes | |
int | mSkeletonJointsCount |
Number of joints according to specific motion capture device. More... | |
double | mFloorClipPlaneW |
Floor Clip Plane W value for camera reposition. More... | |
FBSkeletonTrackingState | mSkeletonTrackingState |
State of the skeleton tracking. More... | |
FBTVector | mSkeletonPosition |
Position of the skeleton. More... | |
FBTVector * | mSkeletonJointsPositions |
Positions of each joint. More... | |
FBMatrix * | mSkeletonJointsGlobalOrientations |
Global orientations of each bone. More... | |
FBSkeletonJointTrackingState * | mSkeletonJointTrackingState |
State of the skeleton joint tracking. More... | |
FBMocapJointsState | ( | int | pSkeletonJointsCount | ) |
Constructor.
pSkeletonJointsCount | Number of joints set by specific motion capture device. |
~FBMocapJointsState | ( | ) |
double mFloorClipPlaneW |
Floor Clip Plane W value for camera reposition.
Definition at line 1310 of file fbcharacter.h.
int mSkeletonJointsCount |
Number of joints according to specific motion capture device.
Definition at line 1309 of file fbcharacter.h.
FBMatrix* mSkeletonJointsGlobalOrientations |
Global orientations of each bone.
Definition at line 1314 of file fbcharacter.h.
FBTVector* mSkeletonJointsPositions |
Positions of each joint.
Definition at line 1313 of file fbcharacter.h.
FBSkeletonJointTrackingState* mSkeletonJointTrackingState |
State of the skeleton joint tracking.
Definition at line 1315 of file fbcharacter.h.
FBTVector mSkeletonPosition |
Position of the skeleton.
Definition at line 1312 of file fbcharacter.h.
FBSkeletonTrackingState mSkeletonTrackingState |
State of the skeleton tracking.
Definition at line 1311 of file fbcharacter.h.