#include <mobu-python-api.h>
Python Docstring:
__copy__( (FBModel)arg1) -> object
Python Docstring:
Raises an exception
This class cannot be instantiated from Python
Python Docstring:
Clone( (FBModel)arg1) -> object
Python Docstring:
CollapseInSchematic( (FBModel)arg1) -> None
Python Docstring:
DofToLRM( (FBModel)arg1, (FBMatrix)arg2, (FBVector3d)arg3) -> None
Python Docstring:
ExpandInSchematic( (FBModel)arg1) -> None
Python Docstring:
FBDelete( (FBModel)arg1) -> None
Python Docstring:
FbxGetObjectSubType( (FBModel)arg1) -> str
Python Docstring:
FbxGetObjectType( (FBModel)arg1) -> str
Python Docstring:
ForceAlwaysEvaluate( (FBModel)arg1) -> None
GetAdditionalUniqueColorID |
( |
| ) |
|
Python Docstring:
GetAdditionalUniqueColorID( (FBModel)arg1, (int)arg2) -> FBColor
GetAdditionalUniqueColorIDCount |
( |
| ) |
|
Python Docstring:
GetAdditionalUniqueColorIDCount( (FBModel)arg1) -> int
Python Docstring:
GetBoundingBox( (FBModel)arg1, (FBVector3d)arg2, (FBVector3d)arg3) -> None
GetHierarchyWorldMatrices |
( |
| ) |
|
Python Docstring:
GetHierarchyWorldMatrices( (FBModel)arg1, (int)arg2, (FBModelHiercharyTraverserType)arg3 [, (FBEvaluateInfo)arg4]) -> list
Python Docstring:
GetMatrix( (FBModel)arg1, (FBMatrix)arg2 [, (FBModelTransformationType)arg3 [, (object)arg4 [, (FBEvaluateInfo)arg5]]]) -> None
Python Docstring:
GetSchematicPosition( (FBModel)arg1) -> FBVector2d
GetSelectedPointsCount |
( |
| ) |
|
Python Docstring:
GetSelectedPointsCount( (FBModel)arg1) -> int
Python Docstring:
GetVector( (FBModel)arg1, (FBVector3d)arg2 [, (FBModelTransformationType)arg3 [, (object)arg4 [, (FBEvaluateInfo)arg5]]]) -> None
IsCollapsedInSchematic |
( |
| ) |
|
Python Docstring:
IsCollapsedInSchematic( (FBModel)arg1) -> bool
Python Docstring:
IsEvaluationReady( (FBModel)arg1, (FBModelEvaluationTaskType)arg2 [, (FBEvaluateInfo)arg3]) -> bool
IsForceAlwaysEvaluate |
( |
| ) |
|
Python Docstring:
IsForceAlwaysEvaluate( (FBModel)arg1) -> bool
Python Docstring:
LRMToDof( (FBModel)arg1, (FBVector3d)arg2, (FBMatrix)arg3) -> None
Python Docstring:
MatrixToRotation( (FBModel)arg1, (FBVector3d)arg2, (FBMatrix)arg3) -> None
NoFrustumCullingRelease |
( |
| ) |
|
Python Docstring:
NoFrustumCullingRelease( (FBModel)arg1) -> int
NoFrustumCullingRequire |
( |
| ) |
|
Python Docstring:
NoFrustumCullingRequire( (FBModel)arg1) -> int
Python Docstring:
RayCast( (FBModel)arg1, (FBCamera)arg2, (object)arg3, (object)arg4, (FBVector3d)arg5, (FBVector3d)arg6) -> bool
Python Docstring:
RotationToMatrix( (FBModel)arg1, (FBMatrix)arg2, (FBVector3d)arg3) -> None
SetAdditionalUniqueColorIDCount |
( |
| ) |
|
Python Docstring:
SetAdditionalUniqueColorIDCount( (FBModel)arg1, (int)arg2) -> bool
Python Docstring:
SetMatrix( (FBModel)arg1, (FBMatrix)arg2 [, (FBModelTransformationType)arg3 [, (object)arg4 [, (FBEvaluateInfo)arg5]]]) -> None
SetMatrixWithPrecision |
( |
| ) |
|
Python Docstring:
SetMatrixWithPrecision( (FBModel)arg1, (FBMatrix)arg2 [, (FBModelTransformationType)arg3 [, (object)arg4 [, (FBEvaluateInfo)arg5 [, (object)arg6]]]]) -> None
Python Docstring:
SetSchematicPosition( (FBModel)arg1, (object)arg2, (object)arg3) -> None
SetSchematicPosition( (FBModel)arg1, (FBVector2d)arg2) -> None
SetupPropertiesForShapes |
( |
| ) |
|
Python Docstring:
SetupPropertiesForShapes( (FBModel)arg1) -> None
Python Docstring:
SetVector( (FBModel)arg1, (FBVector3d)arg2 [, (FBModelTransformationType)arg3 [, (object)arg4 [, (FBEvaluateInfo)arg5]]]) -> None
Python Docstring:
UseFrustumCulling( (FBModel)arg1) -> bool
object BlendShapeDeformable |
object ConstrainDeformable |
object GeometricTranslation |
Python Docstring:
Read only property to get ModelVertexData
object PointCacheDeformable |
object QuaternionInterpolate |
object RotationSpaceForLimitOnly |
object SkeletonDeformable |
object VisibilityInheritance |