HIKCreatureState Struct Reference

HIKCreatureState Struct Reference

#include <hikcreature.h>

Class Description

Defines a pose for a creature.

This structure represents the pose of a specific creature at a given moment in time. It contains the global space transformation matrix for each Node. See HIKSetNodeStatefv() and HIKGetNodeStatefv().

The size of a HIKCreatureState depends on how many Nodes the creature uses. See ~{ HumanIK Objects and Memory Management }~.

You can move HIKCreatureState objects freely between memory locations, or send them to another processing unit through DMA.

Remarks
HIKCreatureState objects should be used as pointers only. To create and destroy an HIKCreatureState, see HIKCreatureStateCreate() and HIKCreatureStateDestroy().

Definition at line 62 of file hikcreature.h.


The documentation for this struct was generated from the following file: