FBAnimationNode Class Reference
#include <mobu-python-api.h>
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__init__( (object)arg1, (str)arg2) -> None
ConvertGlobalToNodeTime |
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ConvertGlobalToNodeTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime
ConvertNodeToGlobalTime |
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ConvertNodeToGlobalTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime
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GetAnimationToPlay( (FBAnimationNode)arg1) -> object
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GetAnimationToRecord( (FBAnimationNode)arg1) -> object
GetDataDoubleArrayCount |
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GetDataDoubleArrayCount( (FBAnimationNode)arg1) -> int
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GetSizeOfData( (FBAnimationNode)arg1) -> int
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IsKey( (FBAnimationNode)arg1) -> bool
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KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (object)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None
KeyAdd( (FBAnimationNode)arg1, (object)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None
KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (list)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None
KeyAdd( (FBAnimationNode)arg1, (list)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None
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KeyCandidate( (FBAnimationNode)arg1 [, (FBTime)arg2]) -> None
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KeyRemove( (FBAnimationNode)arg1) -> None
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KeyRemoveAt( (FBAnimationNode)arg1, (FBTime)arg2) -> None
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ReadData( (FBAnimationNode)arg1 [, (FBEvaluateInfo)arg2 [, (object)arg3]]) -> list
ReadData( (FBAnimationNode)arg1, (FBTime)arg2 [, (object)arg3]) -> list
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ReadLastEvalData( (FBAnimationNode)arg1) -> list
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SetBufferType( (FBAnimationNode)arg1, (object)arg2) -> None
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SetCandidate( (FBAnimationNode)arg1, (list)arg2 [, (object)arg3]) -> bool
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WriteData( (FBAnimationNode)arg1, (list)arg2 [, (FBEvaluateInfo)arg3]) -> int
object DefaultInterpolation |