This page details the functions used to perform full-body IK solving for Creatures.
Create a new HIKCreature.
- Parameters
-
pCreatureDefinition | The HIKCreatureDefinition that specifies which Nodes your creature will be using, and which Nodes have DoF and parent offsets. |
pMalloc | Pointer to a memory allocation function. If you do not have a custom memory allocation function, use &malloc. |
pValidationString | The customer identification string given to you by Autodesk to license the use of HumanIK in your project. |
- Returns
- NULL if an error occurs during the creation. This may indicate an invalid license, or that required Nodes are missing in the creature definition.