#include <mobu-python-api.h>
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
Python Docstring:
ComputeVertexNormals( (FBMesh)arg1 [, (object)arg2]) -> None
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InverseNormal( (FBMesh)arg1) -> None
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IsTriangleMesh( (FBMesh)arg1) -> bool
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PolygonBegin( (FBMesh)arg1 [, (object)arg2]) -> int
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PolygonCount( (FBMesh)arg1) -> int
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PolygonEnd( (FBMesh)arg1) -> int
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PolygonListAdd( (FBMesh)arg1, (object)arg2, (object)arg3, (list)arg4 [, (object)arg5]) -> bool
Python Docstring:
PolygonMaterialIdGet( (FBMesh)arg1 [, (object)arg2]) -> int
Python Docstring:
PolygonVertexAdd( (FBMesh)arg1, (object)arg2) -> bool
PolygonVertexArrayGet |
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Python Docstring:
PolygonVertexArrayGet( (FBMesh)arg1) -> list
Python Docstring:
PolygonVertexCount( (FBMesh)arg1, (object)arg2) -> int
Python Docstring:
PolygonVertexIndex( (FBMesh)arg1, (object)arg2, (object)arg3) -> int
Python Docstring:
TriangleListAdd( (FBMesh)arg1, (object)arg2, (list)arg3 [, (object)arg4]) -> bool
Python Docstring:
TriangleStripAdd( (FBMesh)arg1, (object)arg2, (list)arg3 [, (object)arg4]) -> bool