#include <hikcreature.h>
Defines a Creature to be used with HumanIK.
An HIKCreature contains all the information required by HumanIK to define a Creature:
The exact byte size of an HIKCreature object depends on which joints the Creature uses, and whether it has allocated memory for parent offsets and DoF are allocated. See ~{ HumanIK Objects and Memory Management }~.
You can move HIKCreature objects freely between memory locations, or send them to another processing unit through DMA.