FBCharacter Class Reference
#include <mobu-python-api.h>
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__init__( (object)arg1, (str)arg2) -> None
AddCharacterExtension |
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AddCharacterExtension( (FBCharacter)arg1, (FBCharacterExtension)arg2) -> None
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Clone( (FBCharacter)arg1) -> object
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ConnectControlRig( (FBCharacter)arg1, (FBControlSet)arg2, (object)arg3, (object)arg4) -> None
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CopyAnimation( (FBCharacter)arg1) -> None
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CreateAuxiliary( (FBCharacter)arg1, (FBEffectorId)arg2, (object)arg3 [, (object)arg4 [, (object)arg5]]) -> bool
CreateCharacterMarkerSet |
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CreateCharacterMarkerSet( (FBCharacter)arg1, (object)arg2) -> bool
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CreateControlRig( (FBCharacter)arg1, (object)arg2) -> bool
CycleAnalysisCurrentCharacter |
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CycleAnalysisCurrentCharacter( (FBCharacter)arg1) -> None
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DisconnectControlRig( (FBCharacter)arg1) -> None
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FBDelete( (FBCharacter)arg1) -> None
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GetActiveBodyPart( (FBCharacter)arg1) -> list
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GetCharacterize( (FBCharacter)arg1) -> bool
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GetCharacterizeError( (FBCharacter)arg1) -> str
GetCharacterMarkerSet |
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GetCharacterMarkerSet( (FBCharacter)arg1, (object)arg2) -> object
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GetCtrlRigModel( (FBCharacter)arg1, (FBBodyNodeId)arg2) -> object
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GetCurrentControlSet( (FBCharacter)arg1) -> object
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GetCycleAnalysisNode( (FBCharacter)arg1) -> object
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GetEffectorModel( (FBCharacter)arg1, (FBEffectorId)arg2 [, (FBEffectorSetID)arg3]) -> object
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GetExternalSolver( (FBCharacter)arg1) -> object
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GetFKVisibility( (FBCharacter)arg1) -> FBVisibilityState
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GetFloorContactModel( (FBCharacter)arg1, (FBFloorContactID)arg2) -> object
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GetGoalModel( (FBCharacter)arg1, (FBBodyNodeId)arg2) -> object
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GetIKVisibility( (FBCharacter)arg1) -> FBVisibilityState
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GetIndexByModel( (FBCharacter)arg1, (FBModelSkeleton)arg2) -> FBBodyNodeId
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GetModel( (FBCharacter)arg1, (FBBodyNodeId)arg2) -> object
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GetParentROffset( (FBCharacter)arg1, (FBBodyNodeId)arg2, (FBVector3d)arg3) -> None
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GetROffset( (FBCharacter)arg1, (FBBodyNodeId)arg2, (FBVector3d)arg3) -> None
GetSkeletonVisibility |
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GetSkeletonVisibility( (FBCharacter)arg1) -> FBVisibilityState
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GetSkinModelList( (FBCharacter)arg1, (FBModelList)arg2) -> None
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GetSOffset( (FBCharacter)arg1, (FBBodyNodeId)arg2, (FBVector3d)arg3) -> None
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GetTOffset( (FBCharacter)arg1, (FBBodyNodeId)arg2, (FBVector4d)arg3) -> None
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GetTransformOffset( (FBCharacter)arg1, (FBBodyNodeId)arg2, (FBMatrix)arg3) -> None
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GoToStancePose( (FBCharacter)arg1 [, (object)arg2 [, (object)arg3]]) -> None
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IsParentNodeOffset( (FBCharacter)arg1, (FBBodyNodeId)arg2) -> bool
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IsRotationPin( (FBCharacter)arg1, (FBEffectorId)arg2) -> bool
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IsTranslationPin( (FBCharacter)arg1, (FBEffectorId)arg2) -> bool
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PlotAnimation( (FBCharacter)arg1, (FBCharacterPlotWhere)arg2, (FBPlotOptions)arg3) -> bool
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ReadyForRetarget( (FBCharacter)arg1) -> bool
RemoveCharacterExtension |
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RemoveCharacterExtension( (FBCharacter)arg1, (FBCharacterExtension)arg2) -> None
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ResetProperties( (FBCharacter)arg1, (FBCharacterResetProperties)arg2) -> None
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Retarget( (FBCharacter)arg1, (object)arg2) -> None
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SelectModels( (FBCharacter)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5) -> None
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SetCharacterizeOff( (FBCharacter)arg1) -> None
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SetCharacterizeOn( (FBCharacter)arg1, (object)arg2) -> bool
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SetExternalSolver( (FBCharacter)arg1, (FBCharacterSolver)arg2) -> None
SetExternalSolverWithIndex |
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SetExternalSolverWithIndex( (FBCharacter)arg1, (object)arg2) -> None
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SetFKVisibility( (FBCharacter)arg1, (object)arg2) -> bool
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SetIKVisibility( (FBCharacter)arg1, (object)arg2) -> bool
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SetRotationPin( (FBCharacter)arg1, (FBEffectorId)arg2, (object)arg3) -> bool
SetSkeletonVisibility |
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SetSkeletonVisibility( (FBCharacter)arg1, (object)arg2) -> bool
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SetTranslationPin( (FBCharacter)arg1, (FBEffectorId)arg2, (object)arg3) -> bool
object CharacterExtensions |
object FKFingerMultiplier |
object FKFingerTipMultiplier |
object FKThumbTipMultiplier |
object HipsTranslationMode |
object LeftElbowKillPitch |
object LeftHandIndexIndex |
object LeftHandIndexMiddle |
object LeftHandIndexPinky |
object LeftHandMiddleIndex |
object LeftHandMiddleMiddle |
object LeftHandMiddlePinky |
object LeftHandMiddleRing |
object LeftHandPinkyIndex |
object LeftHandPinkyMiddle |
object LeftHandPinkyPinky |
object LeftHandRingMiddle |
object RightElbowKillPitch |
object RightHandIndexIndex |
object RightHandIndexMiddle |
object RightHandIndexPinky |
object RightHandIndexRing |
object RightHandMiddleIndex |
object RightHandMiddleMiddle |
object RightHandMiddlePinky |
object RightHandMiddleRing |
object RightHandPinkyIndex |
object RightHandPinkyMiddle |
object RightHandPinkyPinky |
object RightHandPinkyRing |
object RightHandRingIndex |
object RightHandRingMiddle |
object RightHandRingPinky |
object RightKneeKillPitch |
object ShoulderCorrection |