Member List

  • Main Page
  • Topics
  • Modules
  • Namespaces
  • Classes
  • Files
  • Examples
  • Class List
  • Class Hierarchy
  • Class Members
FBCharacter Member List

This is the complete list of members for FBCharacter, including all inherited members.

ActiveFBConstraint
ActiveChanged()FBConstraintvirtual
ActiveInputFBCharacter
AddCharacterExtension(FBCharacterExtension *pExt)FBCharacter
AddWrapper(FBScriptWrapper *)FBWrapperHolder
AnimatableFBBox
AnimationNodeDestroy(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeInCreate(kReference pUserId, FBModel *pModel, const char *pAttribute)FBConstraint
AnimationNodeInCreate(kReference pUserId, FBProperty *pProperty)FBConstraint
ORSDK2019::FBBox::AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false)FBBoxvirtual
AnimationNodeInGet()FBBoxvirtual
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo)FBConstraintvirtual
ORSDK2019::FBBox::AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
AnimationNodeOutCreate(kReference pUserId, FBModel *pModel, const char *pAttribute)FBConstraint
ORSDK2019::FBBox::AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false)FBBoxvirtual
AnimationNodeOutGet()FBBoxvirtual
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
AnkleHeightCompensationFBCharacter
AnkleProximityCompensationFBCharacter
BeginChange()FBPlugprotected
CharacterExtensionsFBCharacter
ClassGroupNameFBPlugprotectedstatic
ClassName() overrideFBComponentvirtual
Clone()FBCharactervirtual
ComponentsFBComponent
ConnectControlRig(FBControlSet *pControlSet, bool pUpdateLimit, bool pResetHierarchy)FBCharacter
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ContactBehaviourFBCharacter
CopyAnimation()FBCharacter
CreateAuxiliary(FBEffectorId pEffectorId, bool pPivot, double pAuxReachT=100, double pAuxReachR=100)FBCharacter
CreateCharacterMarkerSet(bool pSetActive)FBCharacter
CreateControlRig(bool pSetFKIK)FBCharacter
CycleAnalysisCurrentCharacter()FBCharacter
DeformerFBConstraint
DeformerBind(FBModel *pModel)FBConstraintvirtual
DeformerNotify(FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal)FBConstraintvirtual
DeformerPreNotify(FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax)FBConstraintvirtual
DeformerUnBind(FBModel *pModel)FBConstraintvirtual
DescriptionFBConstraint
Destroy(int IsLocal=0)FBCharactervirtual
Disable(FBModel *pModel)FBConstraintvirtual
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlugprotected
DisconnectAllSrc()FBPlugprotected
DisconnectControlRig()FBCharacter
DisconnectDst(FBPlug *pDst)FBPlugprotected
DisconnectDstAt(int pIndex)FBPlugprotected
DisconnectSrc(FBPlug *pSrc)FBPlugprotected
DisconnectSrcAt(int pIndex)FBPlugprotected
eCandidateAccept enum valueFBBox
ECandidateAction enum nameFBBox
eCandidateIntercept enum valueFBBox
eCandidateInterceptAfterEvaluation enum valueFBBox
Enable(FBModel *pModel)FBConstraintvirtual
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlugprotected
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
FBBox(const char *pName, HIObject pObject=((void *) 0))FBBox
FBCharacter(const char *pName, HIObject pObject=((void *) 0))FBCharacter
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject)FBComponentstatic
FBComponentGetName(FBComponent *pObject)FBComponentstatic
FBComponentSetLongName(FBComponent *pObject, const char *pName)FBComponentstatic
FBComponentSetName(FBComponent *pObject, const char *pName)FBComponentstatic
FBConstraint(const char *pName, HIObject pObject=((void *) 0))FBConstraint
FBCreate()FBComponentvirtual
FBDelete()FBCharactervirtual
FBDestroy()FBComponentvirtual
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType()FBBoxvirtual
FbxGetObjectType()FBBoxvirtual
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBConstraintvirtual
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBConstraintvirtual
FKFingerMultiplierFBCharacter
FKFingerTipMultiplierFBCharacter
FKThumbTipMultiplierFBCharacter
FolderFBComponent
FreezeSRT(FBModel *pModel, bool pS, bool pR, bool pT)FBConstraintvirtual
FreezeSuggested()FBConstraintvirtual
GetActiveBodyPart(bool *pActivePart)FBCharacter
GetCharacterize()FBCharacter
GetCharacterizeError()FBCharacter
GetCharacterMarkerSet(bool pForce=false)FBCharacter
GetContentModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetControlSetEvaluationCache(FBEvaluateInfo *pEvaluateInfo)FBCharacter
GetCtrlRigIndexByModel(FBModel *pModel)FBCharacter
GetCtrlRigModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetCurrentControlSet(bool pForce=false)FBCharacter
GetCycleAnalysisNode()FBCharacter
GetDst(int pIndex)FBPlugprotected
GetDstCount()FBPlugprotected
GetDstType(int pIndex)FBPlugprotected
GetEffectorEvaluationCache(FBEvaluateInfo *pEvaluateInfo)FBCharacter
GetEffectorModel(FBEffectorId pEffectorId, FBEffectorSetID pEffectorSetID=FBEffectorSetDefault)FBCharacter
GetExternalSolver()FBCharacter
GetFKVisibility()FBCharacter
GetFloorContactModel(FBFloorContactID pMemberIndex)FBCharacter
GetFullName(void)FBComponent
GetGoalModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetIKVisibility()FBCharacter
GetInConnector(int pIndex) const FBBoxvirtual
GetInConnectorCount() const FBBoxvirtual
GetIndexByModel(FBModel *pModel)FBCharacter
GetInternalClassId()FBComponentstatic
GetMocapCalibrationState()FBCharacter
GetModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOutConnector(int pIndex) const FBBoxvirtual
GetOutConnectorCount() const FBBoxvirtual
GetOwned(int pIndex)FBPlugprotected
GetOwnedCount()FBPlugprotected
GetOwner()FBPlugprotected
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetParentROffset(FBBodyNodeId pBodyNodeId, FBRVector *pRVector)FBCharacter
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlugprotected
GetROffset(FBBodyNodeId pBodyNodeId, FBRVector *pRVector)FBCharacter
GetSelfModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetSkeletonVisibility()FBCharacter
GetSkinModelList(FBModelList &pSkinModelList)FBCharacter
GetSOffset(FBBodyNodeId pBodyNodeId, FBSVector *pSVector)FBCharacter
GetSrc(int pIndex)FBPlugprotected
GetSrcCount()FBPlugprotected
GetSrcType(int pIndex)FBPlugprotected
GetStatusFlag(FBPlugStatusFlag pStatus) const FBPlugprotected
GetTOffset(FBBodyNodeId pBodyNodeId, FBTVector *pTVector)FBCharacter
GetTransformOffset(FBBodyNodeId pBodyNodeId, FBMatrix *pOffsetMatrix)FBCharacter
GetTypeId()FBComponentvirtual
GetWrapper()FBWrapperHolder
GoToStancePose(bool pPushUndo=false, bool pIncludeCharacterExtensions=true)FBCharacter
HardSelect()FBComponent
HasLayoutFBConstraint
HasObjectFlags(FBObjectFlag pFlags)FBComponent
HipsHeightCompensationFBCharacter
HipsTranslationModeFBCharacter
HumanFingerLimitsFBCharacter
InputActorFBCharacter
InputCharacterFBCharacter
InputTypeFBCharacter
InverseLeftElbowFBCharacter
InverseLeftKneeFBCharacter
InverseRightElbowFBCharacter
InverseRightKneeFBCharacter
IQuery(kInterfaceID pInterfaceID, int IsLocal=0)FBCharactervirtual
Is(int pTypeId)FBComponentvirtual
IsCtrlSetReady()FBCharacter
IsParentNodeOffset(FBBodyNodeId pNodeId)FBCharacter
IsPlottingActorToCtrlRig()FBCharacter
IsRotationPin(FBEffectorId pEffectorIndex)FBCharacter
IsSDKComponent()FBPlugprotected
IsTranslationPin(FBEffectorId pEffectorIndex)FBCharacter
KeyingModeFBCharacter
LeftElbowKillPitchFBCharacter
LeftHandIndexIndexFBCharacter
LeftHandIndexMiddleFBCharacter
LeftHandIndexPinkyFBCharacter
LeftHandIndexRingFBCharacter
LeftHandMiddleIndexFBCharacter
LeftHandMiddleMiddleFBCharacter
LeftHandMiddlePinkyFBCharacter
LeftHandMiddleRingFBCharacter
LeftHandPinkyIndexFBCharacter
LeftHandPinkyMiddleFBCharacter
LeftHandPinkyPinkyFBCharacter
LeftHandPinkyRingFBCharacter
LeftHandRingIndexFBCharacter
LeftHandRingMiddleFBCharacter
LeftHandRingPinkyFBCharacter
LeftHandRingRingFBCharacter
LeftKneeKillPitchFBCharacter
LiveFBBox
LockFBConstraint
LockXFBCharacter
LockYFBCharacter
LockZFBCharacter
LongNameFBComponent
mAllocatedFBPlugprotected
mCharacterizeErrorFBCharacter
mGlobalTypeInfoFBPlugprotectedstatic
MirrorCharacterExtensions(FBEvaluateInfo *pEvaluateInfo)FBCharacter
MirrorModeFBCharacter
mObjectFBPlugprotected
MoveSrcAt(int pIndex, int pAtIndex)FBPlugprotected
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlugprotected
mSDKComponentFBPlugprotected
NameFBComponent
ParentsFBComponent
PassDeviceMocapData(FBMocapJointsState *pDeviceMocapData)FBCharacter
PlotAnimation(FBCharacterPlotWhere pPlotWhere, FBPlotOptions *pPlotOptions)FBCharactervirtual
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0)FBPlugprotectedvirtual
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=((void *) 0), FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=((void *) 0))FBPlugprotectedvirtual
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0)FBPlugprotectedvirtual
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponentvirtual
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=((void *) 0))FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *pProperty)FBComponent
ReadyForRetarget()FBCharacter
RecordModeFBBox
ReferenceAdd(int pGroupIndex, FBModel *pModel)FBConstraint
ReferenceAddNotify(int pGroupIndex, FBModel *pModel)FBConstraintvirtual
ReferenceGet(int pGroupIndex, int pItemIndex=0)FBConstraint
ReferenceGetCount(int pGroupIndex)FBConstraint
ReferenceGroupAdd(const char *pGroupName, int pMaxItemCount)FBConstraint
ReferenceGroupGetCount()FBConstraint
ReferenceGroupGetMaxCount(int pGroupIndex)FBConstraint
ReferenceGroupGetName(int pGroupIndex)FBConstraint
ReferenceRemove(int pGroupIndex, FBModel *pModel)FBConstraint
ReferenceRemoveAll()FBConstraint
ReferenceRemoveNotify(int pGroupIndex, FBModel *pModel)FBConstraintvirtual
RemoveAllAnimationNodes()FBConstraintvirtual
RemoveCharacterExtension(FBCharacterExtension *pExt)FBCharacter
RemoveWrapper(FBScriptWrapper *)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlugprotected
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlugprotected
ResetProperties(FBCharacterResetProperties pType)FBCharactervirtual
ResolveCandidate(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
RestoreModelState(FBModel *pModel)FBConstraintvirtual
Retarget(bool pOnBaseLayer)FBCharacter
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlugprotected
RightElbowKillPitchFBCharacter
RightHandIndexIndexFBCharacter
RightHandIndexMiddleFBCharacter
RightHandIndexPinkyFBCharacter
RightHandIndexRingFBCharacter
RightHandMiddleIndexFBCharacter
RightHandMiddleMiddleFBCharacter
RightHandMiddlePinkyFBCharacter
RightHandMiddleRingFBCharacter
RightHandPinkyIndexFBCharacter
RightHandPinkyMiddleFBCharacter
RightHandPinkyPinkyFBCharacter
RightHandPinkyRingFBCharacter
RightHandRingIndexFBCharacter
RightHandRingMiddleFBCharacter
RightHandRingPinkyFBCharacter
RightHandRingRingFBCharacter
RightKneeKillPitchFBCharacter
RollSolverFBCharacter
SaveModelState(FBModel *pModel, bool pS, bool pR, bool pT)FBConstraintvirtual
ScaleCompensationFBCharacter
SelectedFBComponent
SelectModels(bool pSelect, bool pApplyToCharacter, bool pApplyToRig, bool pApplyToExtensions)FBCharacter
SetCharacterizeOff()FBCharacter
SetCharacterizeOn(bool pSetAsBiped)FBCharacter
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetExternalSolver(int pIndex)FBCharacter
SetExternalSolver(FBCharacterSolver *pSolver)FBCharacter
SetFKVisibility(bool pState)FBCharacter
SetGlobalCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetHIObject(HIObject pObject, bool pSDKComponent) overrideFBComponentvirtual
SetIKVisibility(bool pState)FBCharacter
SetMocapCalibrationState(FBCalibrationState pState)FBCharacter
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetRotationPin(FBEffectorId pEffectorIndex, bool pValue)FBCharacter
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetSensorFloorOffset(double pSensorFloorOffset)FBCharacter
SetSkeletonVisibility(bool pState)FBCharacter
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlugprotected
SetStdCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetTranslationPin(FBEffectorId pEffectorIndex, bool pValue)FBCharacter
SetupAllAnimationNodes()FBConstraintvirtual
SetupDeviceMocap(FBDevice *pDevice, int pSkeletonJointsCount, FBBodyNodeId *pSkeletonJointsOrder)FBCharacter
ShoulderCorrectionFBCharacter
SnapFBConstraint
SnapSuggested()FBConstraintvirtual
SwapSrc(int pIndexA, int pIndexB)FBPlugprotected
SyncModeFBCharacter
TypeInfoFBComponentstatic
UniqueNameFBBox
UseCustomPropertyViewSet() const FBComponentinlinevirtual
WeightFBConstraint
WriteReferenceFBCharacter
~FBComponent()FBComponentvirtual
~FBWrapperHolder()FBWrapperHoldervirtual
Please send us your comment about this page