HIKCharacterState Struct Reference

HIKCharacterState Struct Reference

#include <humanik.h>

Class Description

Defines a pose for a character.

This structure represents the pose of a specific character at a given moment in time. It contains the global space transformation matrix for each Node. See HIKSetNodeStatefv() and HIKGetNodeStatefv().

The size of a HIKCharacterState depends on how many Nodes the character uses. See ~{ HumanIK Objects and Memory Management }~.

You can move HIKCharacterState objects freely between memory locations, or send them to another processing unit through DMA.

Remarks
HIKCharacterState objects should be used as pointers only. To create and destroy an HIKCharacterState, see HIKCharacterStateCreate() and HIKCharacterStateDestroy().
+ Examples:

Definition at line 441 of file humanik.h.


The documentation for this struct was generated from the following file: