Container class for an acquired complete GPU depth stencil state.
Constructor & Destructor Documentation
OpenMayaRender.MDepthStencilState.__init__
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x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Member Function Documentation
OpenMayaRender.MDepthStencilState.desc
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desc() -> MDepthStencilStateDesc
Get the depth-stencil state descriptor that was used to create the state object.
OpenMayaRender.MDepthStencilState.resourceHandle
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resourceHandle() -> long
Returns a long containing a C++ 'void' pointer which points to the draw API dependent handle for a depth-stencil state.
For OpenGL, such a handle does not exist and a NULL pointer will be returned.
For DirectX, a pointer to a Direct3D state will be returned.