Bake the texture Maya will use to approximate shading properties. More...
Detailed Description
Baking functionality.
The MPxBakeEngine class is a way for users to override the viewport representation of shaders. Users can provide their own baking engine to bake advanced shading properties into a texture. This texture is used by the viewport to represent the shading properties.
Member Function Documentation
void setNeedTransparency
(
bool
t
)
Set whether the bake engine needs to produce an image with transparency.