Find a custom entry in this render profile. More...
Detailed Description
Render profile.
The MRenderProfile class describes the rendering APIs and algorithms supported by a given rendering entity (e.g. a shading node, a renderer). A single profile can contain multiple entries allowing, for example, a shading node to specify that it supports both OpenGL and Direct3D rendering. The profile entries refer to renderers rather than rendering APIs as the rendering elements may depend on specific services, information or algorithms implemented by the renderer (e.g. a global light table, or render state cache).
The name and version specified must correspond to a renderer registered with Maya. Currently, only Maya's internal renderers (just named after the APIs they use: "OpenGL", "D3D", or "Software") are supported. When registering support for Maya's internal renderers, it's simpler to use the other version of this method.