The name of the buffer.
The buffer name is used to determine which render item this buffer belongs to.
This name is typically set by the evaluator of the geometry.
OpenMayaRender.MVertexBufferDescriptor.offset
static
The offset of the vertex element in an interleaved vertex buffer.
The value is currently only valid in the context of MPxShaderOverride.draw(), and only supported when using custom client buffers via resourceHandle(long).
OpenMayaRender.MVertexBufferDescriptor.semantic
static
The semantic of the buffer.
See MGeometry.semanticString() for a list of valid semantic types.
The semantic name of the buffer.
The semanticName is used to identify a custom vertex stream request in order to fill
the stream with the appropriate data requested by a shader override.