apiMeshShape/apiMeshShapeUI.h
#include <maya/MPxSurfaceShapeUI.h>
#include "apiMeshShape.h"
{
public:
apiMeshUI();
~apiMeshUI() override;
bool objectAndActiveOnly,
static void * creator();
private:
void drawUVWireframe( apiMeshGeom *,
M3dView &,
void drawUVMapCoord(
M3dView &,
int uv,
float u,
float v,
bool )
const;
void drawUVMapCoordNum( apiMeshGeom *,
M3dView &,
enum {
kDrawVertices,
kDrawWireframe,
kDrawWireframeOnShaded,
kDrawSmoothShaded,
kDrawFlatShaded,
kDrawBoundingBox,
kDrawRedPointAtCenter,
kLastToken
};
};