x.__init__(...) initializes x; see help(type(x)) for signature
Member Function Documentation
OpenMayaRender.MBlendState.desc
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desc() -> MBlendStateDesc
Get the blend state descriptor that was used to create the state object.
OpenMayaRender.MBlendState.resourceHandle
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resourceHandle() -> long
Returns a long containing a C++ 'void' pointer which points to the draw API dependent handle for a blend state.
For OpenGL, such a handle does not exist and a NULL pointer will be returned.
For DirectX, a pointer to a Direct3D state will be returned.
The documentation for this class was generated from the following file: