x.__init__(...) initializes x; see help(type(x)) for signature
Member Function Documentation
OpenMayaRender.MRenderProfile.addRenderer
(
)
addRenderer(renderer) -> selfaddRenderer(name, version) -> self
Add an internal renderer to this profile:
* renderer (int) - One of Maya's internal renderers:
kMayaSoftware,
kMayaOpenGL,
kMayaD3D
Or add a custom renderer to this profile:
* name (string) - The name of the renderer,
* version (float) = The version of the renderer or rendering API.
The name and version specified must correspond to a renderer registered with Maya. Currently, only Maya's internal renderers (just named after the APIs they use: 'OpenGL', 'D3D', or 'Software') are supported. When registering support for Maya's internal renderers, it's simpler to use the other version of this method.
OpenMayaRender.MRenderProfile.hasRenderer
(
)
hasRenderer(renderer) -> boolhasRenderer(name, version) -> bool
Check if a Maya renderer is listed in this profile:
* renderer (int) - One of Maya's internal renderers, see addRenderer().
Or check if a custom renderer is in this render profile:
* name (string) - The name of the renderer,
* version (float) = The version of the renderer or rendering API.
see addRenderer()
OpenMayaRender.MRenderProfile.numberOfRenderers
(
)
numberOfRenderers() -> int
Return the number of renderers in this profile.
The documentation for this class was generated from the following file: