x.__init__(...) initializes x; see help(type(x)) for signature
Member Function Documentation
OpenMayaRender.MRenderItemList.__getitem__
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x.__getitem__(y) <==> x[y]
OpenMayaRender.MRenderItemList.__len__
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x.__len__() <==> len(x)
OpenMayaRender.MRenderItemList.append
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append(MVertexBufferDescriptor) -> bool
Add the item to the list. The list assumes ownership of the item.
OpenMayaRender.MRenderItemList.clear
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clear() -> self
Clear the list.
OpenMayaRender.MRenderItemList.indexOf
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indexOf(name) -> int
indexOf(name, type) -> int
indexOf(name, primitive, mode) -> int
Find the index of the first render item in the list matching the given search parameters.
* name (string) - The name of the render item.
* type (int) - The type of the render item.
* primitive (int) - The primitive type of the render item.
* mode (int) - The draw mode of the render item.
See MRenderItem.type() for a list of valid render item types.
See MGeometry.primitiveString() for a list of valid primitive types.
See MGeometry.drawModeString() for a list of valid draw modes.
OpenMayaRender.MRenderItemList.remove
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remove(index) -> bool
Remove the item at the specified index. Item is deleted.
The documentation for this class was generated from the following file: