blindDataShader/blindDataMeshVertexBufferGenerator.h
#ifndef blindDataMeshVertexBufferGenerator_h
#define blindDataMeshVertexBufferGenerator_h
#include <maya/MPxVertexBufferGenerator.h>
{
public:
blindDataMeshVertexBufferGenerator() {}
~blindDataMeshVertexBufferGenerator()override {}
void createVertexStream(
const MObject&
object, MVertexBuffer& vertexBuffer,
const MComponentDataIndexing& targetIndexing,
const MComponentDataIndexing& sharedIndexing,
const MVertexBufferArray& sourceStreams)
const override;
{
return new blindDataMeshVertexBufferGenerator();
}
};
#endif // blindDataMeshVertexBufferGenerator_h