x.__init__(...) initializes x; see help(type(x)) for signature
Member Function Documentation
OpenMaya.MObjectHandle.__eq__
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x.__eq__(y) <==> x==y
OpenMaya.MObjectHandle.__ge__
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x.__ge__(y) <==> x>=y
OpenMaya.MObjectHandle.__gt__
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x.__gt__(y) <==> x>y
OpenMaya.MObjectHandle.__le__
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x.__le__(y) <==> x<=y
OpenMaya.MObjectHandle.__lt__
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x.__lt__(y) <==> x<y
OpenMaya.MObjectHandle.__ne__
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x.__ne__(y) <==> x!=y
OpenMaya.MObjectHandle.assign
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assign(source) -> self
Assigns this MObjectHandle to an instance of another MObjectHandle, or to a MObject instance.
* source (MObject/MObjectHandle) - other instance to assign from.
OpenMaya.MObjectHandle.hashCode
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hashCode() -> int
Returns a hash code for the internal Maya object referenced by the MObject within this MObjectHandle. If the MObject is null or no longer alive then 0 will be returned, otherwise the hash code is guaranteed to be non-zero
OpenMaya.MObjectHandle.isAlive
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isAlive() -> bool
Returns the live state of the associated MObject. An object can still be 'alive' but not 'valid' (eg. a deleted object that resides in the undo queue).
OpenMaya.MObjectHandle.isValid
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isValid() -> bool
Returns the validity of the associated MObject.
OpenMaya.MObjectHandle.object
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object() -> MObject
Returns the MObject associated with this handle. The returned MObject will be MObject.kNullObj if the object is invalid.
The documentation for this class was generated from the following file: