DisplayFilters Class Reference

DisplayFilters Class Reference

Class Description

Exposes functionality from the display Command Panel. Allows hiding by object category, such as geometry, shapes, lights, cameras etc.
+ Inheritance diagram for DisplayFilters:

Public Member Functions

def GetCount ()
 
def GetEnabled (args)
 
def GetHideFrozen ()
 
def GetName (args)
 
def GetSceneDisplayFlag (args)
 
def IsNodeVisible (args)
 
def SetEnabled (args)
 
def SetSceneDisplayFlag (args)
 

Static Public Attributes

tuple GetCount = staticmethod(GetCount)
 
tuple GetEnabled = staticmethod(GetEnabled)
 
tuple GetHideFrozen = staticmethod(GetHideFrozen)
 
tuple GetName = staticmethod(GetName)
 
tuple GetSceneDisplayFlag = staticmethod(GetSceneDisplayFlag)
 
tuple IsNodeVisible = staticmethod(IsNodeVisible)
 
tuple SetEnabled = staticmethod(SetEnabled)
 
tuple SetSceneDisplayFlag = staticmethod(SetSceneDisplayFlag)
 
tuple thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
 

Member Function Documentation

def GetCount ( )
GetCount() -> int
def GetEnabled (   args)
GetEnabled(int index) -> bool
def GetHideFrozen ( )
GetHideFrozen() -> bool
def GetName (   args)
GetName(int index) -> wchar_t const *
def GetSceneDisplayFlag (   args)
GetSceneDisplayFlag(DWORD flag) -> bool
def IsNodeVisible (   args)
IsNodeVisible(int index, int sid, Class_ID cid, INode node) -> bool
def SetEnabled (   args)
SetEnabled(int index, bool on)
def SetSceneDisplayFlag (   args)
SetSceneDisplayFlag(DWORD flag, bool onOff, bool updateUI=True)
SetSceneDisplayFlag(DWORD flag, bool onOff)