DisplayFilters Class Reference
Exposes functionality from the display Command Panel. Allows hiding by object category, such as geometry, shapes, lights, cameras etc.
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tuple | GetCount = staticmethod(GetCount) |
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tuple | GetEnabled = staticmethod(GetEnabled) |
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tuple | GetHideFrozen = staticmethod(GetHideFrozen) |
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tuple | GetName = staticmethod(GetName) |
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tuple | GetSceneDisplayFlag = staticmethod(GetSceneDisplayFlag) |
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tuple | IsNodeVisible = staticmethod(IsNodeVisible) |
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tuple | SetEnabled = staticmethod(SetEnabled) |
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tuple | SetSceneDisplayFlag = staticmethod(SetSceneDisplayFlag) |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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GetEnabled(int index) -> bool
GetName(int index) -> wchar_t const *
def GetSceneDisplayFlag |
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GetSceneDisplayFlag(DWORD flag) -> bool
def IsNodeVisible |
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IsNodeVisible(int index, int sid, Class_ID cid, INode node) -> bool
SetEnabled(int index, bool on)
def SetSceneDisplayFlag |
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SetSceneDisplayFlag(DWORD flag, bool onOff, bool updateUI=True)
SetSceneDisplayFlag(DWORD flag, bool onOff)