MATERIAL EDITOR

Use the Slate Material Editor
This movie introduces the Slate Material Editor, with its node-based and wiring approach to creating materials. You will learn about the graphical user interface and basic operations to create materials and shader trees.
Difficulty

Recorded in:

3ds Max 2011

MAPS

Create Anaglyph Images Using the Composite Map

This movie shows how to create anaglyth(3D) images using the Composite map. Anaglyph images provide a stereoscopic 3D effect when viewed with red & cyan glasses. The benefit of the technique shown here is that it uses features built in 3ds Max, instead of relying on commercial applications or plugins. You will need a pair of anaglyth glasses in order to experiment the end results seen here. If you don't have any, run an internet search for "3D anaglypth glasses". Many sites sell inexpensive paper glasses that work well.
Difficulty

Recorded in:

3ds Max 2011

Use MetaSL Shaders

This movie shows how to use MetaSL shaders in conjunction with Hardware Rendering. The WYSIWYG effect makes it easy to visualize the end results in the viewport, before you send off your work to rendering or to a game engine that is compatible with MetaSL shader trees.
Difficulty

Recorded in:

3ds Max 2011

MAPPING

Use Real-World Mapping Scale

This movie shows how to use a 3ds Max technique to measure textures using their real-life dimensions. This simplifies the mapping process in 3ds Max a great deal. However, this technique works mostly well on objects that you CAN measure like bricks or ceramic tiles, but much less on surfaces like grass or dirt.
Difficulty

Recorded in:

3ds Max 2010

Use Viewport Canvas - Part 1

This movie shows how to use Viewport Canvas, a tool to paint onto an object's texture directly in the viewport. This can be especially useful to those users who are not experts in 2D paint applications or in UV Unwrapping techniques.
Difficulty

Recorded in:

3ds Max 2011

Use Viewport Canvas - Part 2

This movie shows how to use Viewport Canvas, a tool to paint onto an object's texture directly in the viewport. This can be especially useful to those users who are not experts in 2D paint applications or in UV Unwrapping techniques.
Difficulty

Recorded in:

3ds Max 2011