This movie introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different approaches to skinning using the Skin modifier. Here you learn the basics of weighting vertices.
Difficulty
Recorded in:
3ds Max 2011
Skin a Model - Part 2
This movie introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different approaches to skinning using the Skin modifier. Here you learn the basics of weighting vertices.