Autodesk 3ds Max 2009 /
Autodesk 3ds Max Design 2009

Graphics Hardware Qualification
[Last updated: June 23rd 2008]

Content of this document


Important notes


Graphics Cards & Drivers

Legend

Qualified
Qualified with caveats (refer to caveat list)
Qualification planned. Resultscoming shortly
Qualification failed due to serious problems.
 Un-tested. No qualification planned - not applicable / not available

 

Windows
XP SP2

Windows
Vista Business SP1

NVIDIA

Quadro FX 1700

OS 32-bit

(1)
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 3700

OS 32-bit

(1)
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 4600

OS 32-bit

(1)  
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 5600

OS 32-bit

(1)
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 1500

OS 32-bit

 (1)
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 3500

OS 32-bit

(1)
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 4500

OS 32-bit

 (1)
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 4500x2

OS 32-bit

 (1) 
169.39

 (1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 5500

OS 32-bit

(1)  
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 3400

OS 32-bit

(1)  
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 3450

OS 32-bit

(1)  
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 4400

OS 32-bit

(1)  
169.39

(1)  
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 370

OS 32-bit

(1)  
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 570

OS 32-bit

(1)
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

Quadro FX 560

OS 32-bit

(1)  
169.39

(1)
169.39

OS 64-bit

Mark_Green
169.39

Mark_Green
169.39

GeForce GPUs

 See Note 6

ATI

FireGL v7700

OS 32-bit

Mark_Green
8.453.1.3

Mark_Green

8.453.1.3

OS 64-bit

Mark_Green
8.453.1.3

Mark_Green
8.453.1.3

FireGL v8650

OS 32-bit

Mark_Green
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44

FireGL v8600

OS 32-bit

Mark_Green
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44

FireGL v7600

OS 32-bit

Mark_Green
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44

FireGL v5600

OS 32-bit

Mark_Green  
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44

FireGL v3600

OS 32-bit

Mark_Green 
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44

FireGL v3400

OS 32-bit

Mark_Green  
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44

FireGL v7300

OS 32-bit

Mark_Green 
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green P
8.44

Mark_Green
8.44

FireGL v7350

OS 32-bit

Mark_Green 
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44

FireGL v7200

OS 32-bit

Mark_Green 
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44

FireGL v5200

OS 32-bit

Mark_Green 
8.44

Mark_Green

8.44

OS 64-bit

Mark_Green
8.44

Mark_Green
8.44


Caveats & Limitations

NVIDIA

Model

Driver

Limitation / Caveat

Workaround

All

169.39

(1) Some DX shaders (eg. Glow) will not work in Windows 32-bit

All

169.39

(2) In Direct3D mode, when Anti-aliasing is turned ON there is a missing viewport refresh upon changing objects properties (see Note(1))

Issue not present in OpenGL mode, however viewport display in OGL may not be as polished.

ATI

Model

Driver

Limitation / Caveat

Workaround

FireGL V3400, FireGL V7350, FireGL V7300, FireGL V5200

8.44

(1) #297887
The user can only create 1 light after applying the material on the object

Architectural material only supports the creation of 1 light for the cards listed. This is a known limitation. Read more.

All

8.44

#298538 Anti-aliasing: In Direct3D mode, the option "Enable anti-aliased lines in wireframe view” is broken. Turning this option ON will have no effect. (see Note(1))

There are no workaround.

Note(1): This is a limitation in 3ds Max 2009/3ds Max Design 2009. A fix for this is currently being investigated by Autodesk and may be addressed, in whole or in part, in a subsequent service pack or main release.


Operating System Dependent Issues

Operating System

Limitation / Caveat

Workaround

Microsoft Vista

Users cannot activate Microsoft's AERO feature if 3ds Max is running.

3ds Max must be closed for AERO settings to take effect.

Microsoft Vista w/ AERO feature turned on

#1044360 Animated objects leave trails in the viewport

Disable Microsoft Vista AERO feature

#1038862 Viewport may temporarily display black artifacts or refresh problems* upon:

  • Resizing viewports
  • Resizing application toolbars
  • Minimizing / maximizing the application (in OpenGL mode only)
  • Moving dialogs
  • Dragging modal dialogs outside the screen boundaries (32-bit OGL only)

*some of the refresh problems encountered were: gridlines or portion of the viewport erased.

#1050485 XOR lines* do not get drawn properly in the viewport. They may also leave artifacts behind or simply not be visible.

* XOR lines refer to the white dashed line displayed upon using various tools such as 'select and link', 'cut', 'slice/quickslice', 'HI solver', etc...)

Circular and Paint Selection Regions doe not display properly (thick lines) in Direct3D mode


MicrosoftVista AERO feature configuration

Vista 32-bit

If you are running Vista 32-bit you can disable the desktop composition option at the application level, hence leaving your operating system settings intact. To do so:

  1. On the windows ‘desktop, right click on the 3ds Max Icon
  2. Select Properties > Compatibility tab
  3. Turn ON the option ‘disable desktop composition’

Vista 64-bit

If you are running Vista 64-bit the application setting is currently broken, hence forcing users to disable the feature at the operating system level.  To do so:

  1. Right click in an empty area on the Vista desktop
  2. Select Personalize menu
  3. Click on ‘Window color and appearance’
  4. Turn OFF the option "Enable transparency’   

Miscellaneous Issues

The following is a list of issues you may be encountering within 3ds Max 2009/3ds Max Design 2009. Fixes for those are currently being investigated by Autodesk and may be addressed, in whole or in part, in a subsequent service pack or main release.

Environment

Feature affected

Caveat

Workaround

3ds max 64-bit version

OGL graphics mode only

SteeringWheel

#297912 Application Crash when using the Steerwheel's Zoom or Pan mode

32-bit version doesn't display this problem. Switching to Direct3D mode also resolves the issue.

Not specific

Material Maps / Nurbs

#297831 Material map is not displayed properly in the viewport on NURBS objects

Other object types do not display this problem

Viewport Shading

#297801 Switching between GOOD and BEST viewport shading modes will have no effect on graphics cards supporting shader model 3.0.

Both modes display the BEST quality.

OGL graphics mode only

Viewports

#1038860 Viewport may temporarily display black artifacts or refresh problems

Direct3D mode doesn't display this problem

Transparency

Transparency/Opacity settings do not appear in OpenGL mode"

Direct3D mode doesn't display this problem

Not specific

Reflection Map Display

Reflection maps are not currently supported in the Hardware Display mode for Standard Materials

None

Viewports clipping

Viewport clipping can generate display artifacts on objects in the perspective viewport with low near clip values

Increase the near-clip range or use an orthographic view

Selection - Fence

#1037545/#1058456 Fence Selection Region mode may not display properly in viewport

Do not set the Viewcube to Show in Active Viewport