Particle Flow uses wires to show connections between events in . There are two types of wires: one that connects a to a , represented by a dashed blue line; and one that connects a to a , represented by a solid blue line.
Wire from global event to birth event (above); wire from test to local event (below)
To wire a test to an event, drag from its test output, the blue dot that by default sticks out to the left of the test, to the event's event input, which sticks out from the top, or vice-versa. Similarly, you can wire a global event to a birth event by dragging between the source output on the bottom of the global event and the event input.
The mouse cursor resembles the first image when you can begin this operation: the bottom portion is the top of a small square. The cursor resembles the second image when you can complete the operation: the square at the bottom has become an arrow.
To delete a wire, right-click it and choose Delete Wire, or click it (it highlights in yellow) and then press the Delete key. Or, with a wire between a test and an event, drag from either connector to a blank area of the .
To create a tree of materials, maps, or shaders, theuses wires between material, map, and shader nodes. See .