Compact Material Editor Tools
 
 
 
Command entry:Main toolbar (Material Editor): Compact

Above the Material Editor sample slots is the menu bar. Below and to the right of the sample slots are buttons and other controls that you use to manage and change maps and materials.

Material Editor tools below and to the right of the sample slots

Material Editor Menu Bar

Reflectance and Transmittance Display

NoteThese fields are not displayed unless you change a toggle in Preferences Advanced Lighting.

Buttons below the sample slots (the "toolbar")

Get Material

Put Material to Scene

Assign Material to Selection

Reset Map/Mtl to Default Settings

Make Material Copy

Make Unique

Put to Library

Material ID Channel

Show Shaded/Realistic Material in Viewport

Show End Result

Go to Parent

Go Forward to Sibling

Buttons to the right of the sample slots

Sample Type

Backlight

Sample Slot Background

Sample UV Tiling

Video Color Check

Make Preview, Play Preview, Save Preview

Material Editor Options

Select By Material

Material/Map Navigator

Controls below the toolbar

Pick Material From Object (Eyedropper)

Name Field (Materials and Maps)

Type Button (Materials and Maps)

Procedures

To use the Material Editor Options dialog:

  1. Click (Options) to the right of the sample slots.
  2. Set the options as you want, and then click OK.

To change the preview shape:

  1. Activate the sample slot of the material you want to view.
  2. Use the Sample Type flyout to choose the shape you want to view.

    The new shape is displayed in the sample slot, with the material mapped to it.

    The flyout gives you three options: sphere (the default), cylinder, or box. An additional custom object option is available if you define a custom object as described in Creating a Custom Sample Object .

  • Material Editor Menu Bar

    The Material Editor menu bar appears at the top of the Material Editor window. It provides another way to invoke the various Material Editor tools.

  • Reflectance and Transmittance Display

    These fields show the reflectance and transmittance of the active material. Both the average value and the maximum value are shown.

  • Sample Type

    The Sample Type flyout lets you choose which geometry to display in the active sample slot.

  • Backlight

    Turning on Backlight adds a backlight to the active sample slot. This button is on by default.

  • Sample Slot Background

    Turning on Background adds a multicolored checkered background to the active sample slot. The pattern background is helpful when you want to see effects of opacity and transparency.

  • Sample UV Tiling

    The buttons on the Sample UV Tiling flyout adjust the repetition of the map pattern on the sample object in the active sample slot.

  • Video Color Check

    Video Color Check checks the material on the sample object for colors that are beyond the safe NTSC or PAL threshold.

  • Make Preview, Play Preview, Save Preview

    You can use animated maps to add movement to a scene. For example, to simulate a sky view, you could map an animation of moving clouds to a clerestory window. The Make Preview options let you experiment with the effect in the Material Editor before you apply it to your scene.

  • Material Editor Options

    This button displays the Material Editor Options dialog to let help you control how materials and maps are displayed in the sample slots.

  • Select By Material

    Select By Material allows you to select objects based on the active material in the Material Editor. This command is unavailable unless the active sample slot contains a material used in the scene.

  • Material/Map Navigator

    The Material/Map Navigator is a modeless dialog that provides quick navigation through the hierarchy of maps in a material, or of sub-materials in a compound material.

  • Get Material

    Get Material displays the Material/Map Browser to allow you to choose a material or map.

  • Put Material to Scene

    Put Material To Scene updates a material in the scene after you edit the material.

  • Assign Material to Selection

    Assign Material to Selection applies the material in the active sample slot to the currently selected object or objects in the scene. At the same time, the sample slot becomes hot.

  • Reset Map/Mtl to Default Settings

    Reset Map/Mtl to Default Settings resets the values for the map or material in the active sample slot.

  • Make Material Copy

    Make Material Copy "cools" the current hot sample slot by copying the material to itself.

  • Make Unique (Compact Material Editor)

    Make Unique makes a map instance into a unique copy. It also makes an instanced sub-material into a unique, standalone sub-material. It gives the sub-material a new material name. A sub-material is a material within a Multi/Sub-Object material.

  • Put to Library

    Put To Library adds the selected material to the current library.

  • Material ID Channel Flyout

    The buttons on the Material ID Channel flyout tag a material as a target for a Video Post effect or a rendering effect, or for storing with a rendered image saved in RLA or RPF file format (so that the channel value can be used in a post-processing application). The material ID value is the counterpart of a G-buffer value for objects.

  • Show Shaded/Realistic Material in Viewport

    This control lets you switch between displaying maps as shaded (Phong) or realistic (full detail) in viewports/

  • Show End Result

    Show End Result lets you look at the material at the level you're on instead of looking at the end result of all the other maps and settings.

  • Go to Parent

    Go To Parent moves up one level in the current material.

  • Go Forward to Sibling

    Go Forward To Sibling moves to the next map or material at the same level in the current material.

  • Pick Material From Object (Eyedropper)

    Pick Material From Object lets you select a material from an object in the scene. Click the eyedropper button, and then move the eyedropper cursor over the objects in the scene. When the eyedropper cursor is over an object containing a material, it fills with "ink" and a tooltip with the name of the object pops up. Click the object. The material is placed in the active sample slot.

  • Name Field (Materials and Maps)

    The Name field displays the name of the material or map. Default material names are "01 − Default," and so on, the number changing to reflect the material's sample slot. Maps are named "Map #1," and so on.

  • Type Button (Materials and Maps)

    Click the Type button to display the Material/Map Browser and choose which material type or map type to use.