Math Color Add Shader (MetaSL)
 
 
 
Command entry: Slate Material Editor Material/Map Browser Maps MetaSL Math Color Add

Generates the sum of two colors.

Interface

Math Color Add rollout

left

The first color to add.

right

The second color to add.

The map buttons at the right are shortcuts to the Maps rollout.

Maps rollout

The controls on this rollout let you assign a shader to one of the basic parameters of the Math Color Add shader. This is comparable to using a map as a component of a standard material; by adding shaders, you can create a shader tree that generates complex effects.

Click the button for a component to display the Material/Map Browser and assign the map or shader. Use the toggle at the left to turn the effect of the map off or on.

The button to the right of each main shader button, for shaders that return multiple parameters, is inactive.