Combining Body Objects
 
 
 

This section contains rollouts concerned with combining Body Objects with Join Bodies and Body Cutter.

NoteThe Join Bodies and Body Cutter formats are internal to 3ds Max only. The are saved and loaded in a MAX scene file, but when you export such objects in the SAT format, each separate (unwelded) member of the group is saved as a separate ACIS solid.
See Also
  • Conversion Parameters Rollout

    Join Bodies provides the ability to combine separate objects into a single Body Object, with welding and Boolean options. The options on this rollout determine how the objects are joined.

  • Body Cutter Parameters Rollout

    Body Cutter gives you many options to slice and dice one set of Body Objects with another, in much the same way that you can perform advanced Boolean operations on standard objects with ProCutter. For example, you can use it to break apart objects for an explosion or shattering.