Material Editor
 
 
 
Command entry:Main toolbar Material Editor flyout (Material Editor): Compact
Command entry:Main toolbar Material Editor flyout (Material Editor): Slate
Command entry:Rendering menu Material Editor Compact Material Editor
Command entry:Rendering menu Material Editor Slate Material Editor
Command entry:Keyboard M displays the version of the Material Editor (Compact or Slate) that you last opened.

The Material Editor provides functions to create and edit materials and maps.

Materials create greater realism in a scene. A material describes how an object reflects or transmits light. Material properties work hand-in-hand with light properties; shading or rendering combine the two, simulating how the object would look in a real-world setting.

You apply materials to individual objects or selection sets; a single scene can contain many different materials.

There are two interfaces to the Material Editor: