The Production Shaders category of advanced mental ray shaders comprises several texture shaders, a shader for black-body radiation, one for subdividing light by ray type, a lens shader, and two output shaders, all covered in this section. Also part of the Production Shaders library is the.
The topics in this section describe shaders that manage environment maps, and a shader to manage gamma and gain.
The topic in this section describes a shader for switching ray types.
The topic in this section describes a shader for rendering a subset of objects in a scene.
The topics in this section describe shaders for managing motion blur as a post process.