Importing VRML Files
 
 
 
Command entry: Application menu Import Select File To Import dialog Files Of Type VRML (*.WRL, *.WRZ)

You can import VRML 1.0, VRBL, and VRML 2.0/VRML 97 files into 3ds Max. 3ds Max imports geometry, materials (including diffuse texture maps), lights, perspective cameras and viewpoints, transformations, and grouping nodes created by other VRML tools. Once they are in the scene file, you can edit, modify, and animate these objects.

3ds Max also imports basic transform animations, such as position, rotation, and scale. Also included are animated color and light. These correspond to the basic animation that is exported by the VRML 1.0/VRBL and VRML97 exporters. Helper objects are not created upon import. Lighting effects are somewhat simplified from the full VRML lighting model.

Interface

Reset Scene

Deletes any existing scene upon import. If you turn off this option, the imported VRML world is merged into the 3ds Max scene.

Turn to 3DS Coordinates

Rotates the imported VRML world from Y, which is "up" in VRML, to Z, which is "up" in 3ds Max. If you turn off this option, VRML X, Y, and Z coordinates are imported without change.

Create Primitives

Converts the VRML Box/Cube, Cone, Cylinder, and Sphere nodes to corresponding 3ds Max primitives, if possible. If the VRML object has a texture on it, or if only part of the VRML object is to be created, a general triangular mesh object will be created instead. If you turn off this option, 3ds Max will convert these objects to triangular mesh objects.