§ObjectType で定義したグリッドにTilePatternを適用
§分割したサーフェスに TilePattern を適用
TilePatternIteration
サンプル
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• int count = 0;
• TilePatterns tilepatterns =
doc.Settings.TilePatterns;
• foreach (Autodesk.Revit.Enums.TilePatternsBuiltIn TilePatternEnum in
• Enum.GetValues(typeof(Autodesk.Revit.Enums.TilePatternsBuiltIn)))
•
{
• if (count.Equals(3))
•
{
•
pDividedSurface.ObjectType
•
= tilepatterns.GetTilePattern( TilePatternEnum );
•
break;
•
}
•
++count;
•
}