•
• GridNode gn = new GridNode();
• int u = 0;
• while (u <
pDividedSurface.NumberOfUGridlines)
• {
• gn.UIndex = u;
• int v = 0;
• while (v <)
• {
• gn.VIndex = v;
• if (pDividedSurface.IsSeedNode(gn))
• {
• FamilyInstance familyinstance
• =
pDividedSurface.GetTileFamilyInstance(gn, 0);
• if (familyinstance != null)
• {
• // implement logic here
with each tile for example
• // change the type to
glazing
•
familyinstance.Symbol = pFamilySumbol.glazed;
• }
• }
• v = v + 1;
• }
• u = u + 1;
• }