§StreamCollectBodies - Collect bodies from the input objects and
maintain the union
of all bodies pushed into the stream
§StreamCollectClipBodies - Clip geometry pushed in against the supplied
body
§StreamCollectMaterials - Collect bodies of the specified materials
from the entities
pushed into the stream
§StreamCurves - Stream entities passed in as curves and collect curves
and lines from the
input objects
§StreamExplode - Convert objects to AutoCAD primitives at the highest
possible level and
optionally convert to anonymous block
§StreamExtent - Calculate an extents box for the geometry pushed in, in
world coordinates
and orthogonal to the world origin
§StreamIntersect - Detect intersections between two streams
§StreamSlice - Slice bodies with a plane
§StreamVector - The simplest possible stream, collect vectors pushed
into the stream, appending
them to an internal array and optionally to a block table record, break all
input into
primitive lines