PPT_LOGO_4b
‹#›
© 2008 Autodesk
Autodesk Developer Network
Stream Class Functionality
§StreamCollectBodies - Collect bodies from the input objects and maintain the union of all bodies pushed into the stream
§StreamCollectClipBodies - Clip geometry pushed in against the supplied body
§StreamCollectMaterials - Collect bodies of the specified materials from the entities pushed into the stream
§StreamCurves - Stream entities passed in as curves and collect curves and lines from the input objects
§StreamExplode - Convert objects to AutoCAD primitives at the highest possible level and optionally convert to anonymous block
§StreamExtent - Calculate an extents box for the geometry pushed in, in world coordinates and orthogonal to the world origin
§StreamIntersect - Detect intersections between two streams
§StreamSlice - Slice bodies with a plane
§StreamVector - The simplest possible stream, collect vectors pushed into the stream, appending them to an internal array and optionally to a block table record, break all input into primitive lines