ShaderParamDefContainer
 
 
 

ShaderParamDefContainer

Object Hierarchy | Related C++ Class: ShaderParamDefContainer

Inheritance

SIObject

ShaderParamDefContainer

Introduced

v9.0 (2011)

Description

This object allows you to manage the list of input and output parameters defined on a shader definition object (ShaderDef). It is kind of like an extra level of abstraction on the ShaderParamDefCollection which allows you to add and remove members but also access the real ShaderParamDefCollection (via the ShaderParamDefContainer.Definitions member) to iterate over the list of parameters.

There are three properties which return a ShaderParamDefContainer: ShaderDef.InputParamDefs, ShaderDef.OutputParamDefs, and ShaderStructParamDef.SubParamDefs.

Methods

AddArrayParamDef operator AddArrayParamDef2 operator AddParamDef operator AddParamDef2 operator
GetParamDefByName operator GetParamDefByName2 operator IsClassOf operator IsEqualTo operator

Properties

Application Categories Definitions operator FullName operator
Help Name operator NestedObjects Origin
OriginPath Parent Type operator  
       

Examples

1. Python Example

# 
# This example demonstrates how to create a dynamic shader definition 
# and then access/populate its input and output parameters via the 
# ShaderParamDefContainer interface.
#
from win32com.client import constants as cns
app = Application
oShaderDef = XSIFactory.CreateShaderDef("baddog", "mr_piddles", 1, 0)#
oShaderDef.AddShaderFamily("mrTexture")
app.LogMessage("Shader definition name: " + oShaderDef.Name)
# Set up shader parameter definition options to use with new input parameter
oShaderInParamDefOptions = XSIFactory.CreateShaderParamDefOptions();
oShaderInParamDefOptions.SetAnimatable(False)
oShaderInParamDefOptions.SetTexturable(True)
oShaderInParamDefOptions.SetInspectable(True)
oShaderInParamDefOptions.SetShortName("Bones-y")
# Add input parameter to definition
oInputParams = oShaderDef.InputParamDefs
oInputParams.AddParamDef2("bonesy", cns.siShaderDataTypeColor4, oShaderInParamDefOptions)
# Set up shader parameter definition options to use with new output parameter
oShaderOutParamDefOptions = XSIFactory.CreateShaderParamDefOptions()
oShaderOutParamDefOptions.SetAnimatable(False)
oShaderOutParamDefOptions.SetTexturable(True)
oShaderOutParamDefOptions.SetInspectable(True)
oShaderOutParamDefOptions.SetShortName("Chew Toys")
# Add output parameter to definition
oOutputParams = oShaderDef.OutputParamDefs
oOutputParams.AddArrayParamDef2("chewtoys", cns.siShaderDataTypeStructure, oShaderOutParamDefOptions)
# Now print info to see what we have
for oShaderInParamDef in oShaderDef.InputParamDefs.Definitions :
        Application.LogMessage("Input parameter name: " + oShaderInParamDef.DisplayName)
for oShaderOutParamDef in oShaderDef.OutputParamDefs.Definitions :
        Application.LogMessage("Output parameter name: " + oShaderOutParamDef.DisplayName)
# Expected results:
# INFO : Shader definition name: baddog.mr_piddles.1.0
# INFO : Input parameter name: Bones-y
# INFO : Output parameter name: Chew Toys

2. JScript Example

// See the example under the ShaderParamDefContainer.GetParamDefByName method reference page

See Also

ShaderDef.InputParamDefs ShaderDef.OutputParamDefs ShaderStructParamDef.SubParamDefs ShaderParamDef ShaderDef Shader Parameter Definitions Shader Definition examples installed with Softimage Shader Parser examples installed with Softimage