RenderChannel.UserDefined
 
 
 

RenderChannel.UserDefined

Description

Returns a Boolean value indicating whether this channel was created by the user and can be deleted (true) or that it was created by the rendering engine and is permanent.

User-defined channels are also used in the render tree for piping render data into.

C# Syntax

// get accessor
Boolean rtn = RenderChannel.UserDefined;

See Also

Framebuffer