CustomOperator.Validate
 
 
 

CustomOperator.Validate operator

Introduced

v4.0

Description

Returns true if the operator contains a valid port definition and the code is syntactically correct.

C# Syntax

Boolean CustomOperator.Validate();

Scripting Syntax

oBoolean = CustomOperator.Validate();

Return Value

Boolean

Examples

JScript Example

/*
         This example illustrates how to use the AddPortGroup method to define 
         an PortGroup. Use this method if you want to determine the number
         of objects that can be connected to the group or restrict the 
         types of objects connecting to the group by using a filter.
*/
NewScene( null, false );
var obj = CreatePrim( "Cube", "MeshSurface");
var sop = XSIFactory.CreateScriptedOp( "MyOperator", MyOperator_Update.toString(), "JScript" )
var group = sop.AddPortGroup( "MainGroup", 1, 1, siPolyMeshFilter, "please pick a polygon mesh" );
sop.AddPortGroup( "MainGroup" );
sop.AddIOPort( obj.ActivePrimitive );   // this is an error - a second group will be created
                                                // but the first group doesn't have any ports.
Application.LogMessage( "valid operator definition = " + sop.Validate() );
// The operator's update function
function MyOperator_Update( ctx, out, in1 ) 
{
        Application.LogMessage( "MyOperator_Update: " + out.Value );
        var aPos = in1.Value.Geometry.Points.PositionArray.toArray();
        out.Value.Geometry.Points.PositionArray = aPos;
}