ChainBone
 
 
 

ChainBone

Object Hierarchy | Related C++ Class: ChainBone

Inheritance

SIObject

ProjectItem

SceneItem

X3DObject

ChainElement

ChainBone

Introduced

v1.5

Description

The ChainBone object is part of a skeleton chain.

Methods

Add2DChain Add3DChain AddAnnotation AddCamera
AddCameraRig AddChild AddControl AddCustomOp
AddCustomProperty AddFxTree AddGeometry AddICEAttribute
AddLattice AddLight AddLightRig AddMaterial
AddModel AddNull AddNurbsCurve AddNurbsCurveList
AddNurbsCurveList2 AddNurbsSurface AddNurbsSurfaceMesh AddNurbsSurfaceMesh2
AddPolygonMesh AddPrimitive AddProperty AddScriptedOp
AddScriptedOpFromFile AnimatedParameters2 ApplyEnvelope BelongsTo operator
EvaluateAt FindChild FindChild2 FindChildren
FindChildren2 GetActivePrimitive2 GetActivePrimitive3 GetBoundingBox
GetICEAttributeFromName GetLocalPropertyFromName GetLocalPropertyFromName2 GetModels2
GetPropertyFromName GetPropertyFromName2 GetStaticKinematicState operator HasStaticKinematicState operator
IsA IsAnimated2 IsClassOf operator IsEqualTo operator
IsKindOf IsLocked operator IsNodeAnimated IsSelected operator
LockOwners NodeAnimatedParameters RemoveChild RemoveFromParent
RemoveICEAttribute SetAsSelected operator SetCapabilityFlag operator SetLock
SetMaterial ShapeAnimatedClusters TaggedParameters UnSetLock

Properties

ActivePrimitive Application BranchFlag operator Capabilities operator
Categories Children Effector Envelopes
EvaluationID Families operator FullName operator Help
HierarchicalEvaluationID ICEAttributes Index Joint
Kinematics LocalProperties LocalRotation LocalScaling
LocalTranslation LockLevel operator LockMasters operator LockType operator
Material Materials Model Models
Name operator NestedObjects ObjectID Origin
OriginPath Owners PPGLayout operator Parameters operator
Parent Parent3DObject Primitives Properties
Root Selected operator Type operator  
       

Examples

VBScript Example

'VBScript example
'effector for first bone
set oEff1 = XSIMath.CreateVector3()
oEff1.x = 3
oEff1.y = 3
oEff1.z = 3
'effector for second bone
set oEff2 = XSIMath.CreateVector3()
oEff2.x = 6
oEff2.y = 0
oEff2.z = 0
'construct skeleton
set oRoot = ActiveProject.ActiveScene.Root
set oChain = oRoot.Add3dChain()
set oBone1 = oChain.AddBone(oEff1)
set oBone2 = oChain.AddBone(oEff2)
'get the root
set oChRoot = oChain.Root
oChRoot.AddBone Array(10, 0, 0)
LogMessage oChRoot.Name
LogMessage typename(oChRoot)
for each oBone in oChRoot.Bones
        LogMessage "Name of bone: " & oBone.Name & "    class: " & typename(oBone)
next

See Also

ChainRoot ChainEffector ChainRoot.AddBone