FCurveCollection.Find

FCurveCollection.Find

説明

検索基準に一致する、このコレクションの最初のメンバを戻します。項目が検出されなかった場合、このメソッドは "Nothing" を戻すので、エラーの捕捉に使用できます。

C#構文

FCurve FCurveCollection.Find( String in_filter );

スクリプト構文

oReturn = FCurveCollection.Find( [Type] );

戻り値

オブジェクト(タイプは検索基準によって異なります)

パラメータ

パラメータ タイプ 説明
Type String オブジェクトタイプ(取り得る値のリストについては、siType を参照)

1. VBScript の例

'

'	This example demonstrates how to find X3DObject objects

'

' Set up the example using a mesh grid, cube, cone, and a nurbs cube:

set oRoot = activesceneroot

oRoot.addgeometry "grid", "meshsurface"

oRoot.addgeometry "cube", "meshsurface"

oRoot.addgeometry "cone", "meshsurface"

oRoot.addgeometry "cube", "nurbssurface"

set oGeoms = oRoot.findchildren( ,,siGeometryFamily)

logmessage "The collection of geometry from the root is a " & typename( oGeoms ) 

logmessage "There are " & oGeoms.count & " geometry objects under the root." 

logmessage ""

for each item in oGeoms

	logmessage item.name & " is a " & item.type & " " & typename( item )

next

set oCone = oGeoms.find( "cone" )

set oCube = oGeoms.find( "cube" )

set oGrid = oGeoms.find( "grid" )

logmessage ""

logmessage "=========================================================================="

logmessage " Stats for the collection:"

logmessage " ------------------------"

logmessage "	Total number of objects in collection: " & oGeoms.count

logmessage "	Name of the first cone in the collection: " & oCone.name

logmessage "	Name of the first cube in the collection: " & oCube.name

' Try some error trapping ( if you are trying to use a find criteria that returns Nothing, 

' you will see this error message: 'ERROR : "Object required: 'oCube1'" )

set oCube1 = oGeoms.find( "cube1" )

if typename( oCube1 ) = "Nothing" then

	logmessage "	Can't get the name of the other cube in the collection."

else 

	logmessage "	Name of the other cube in the collection: " & oCube1.name

end if

logmessage "	Name of the first grid in the collection: " & oGrid.name

' Output of above script is:

'INFO : "The collection of geometry from the root is a X3DObjectCollection"

'INFO : "There are 4 geometry objects under the root."

'INFO : ""

'INFO : "grid is a polymsh X3DObject"

'INFO : "cube is a polymsh X3DObject"

'INFO : "cone is a polymsh X3DObject"

'INFO : "cube1 is a surfmsh X3DObject"

'INFO : ""

'INFO : "=========================================================================="

'INFO : " Stats for the collection:"

'INFO : " ------------------------"

'INFO : "	Total number of objects in collection: 4"

'INFO : "	Name of the first cone in the collection: cone"

'INFO : "	Name of the first cube in the collection: cube"

'INFO : "	Can't get the name of the other cube in the collection."

'INFO : "	Name of the first grid in the collection: grid"

2. JScript の例

/*

	This example demonstrates how to find Cluster objects

*/

NewScene( null, false );

var obj = CreatePrim( "Cube", "MeshSurface" );

CreateCluster("cube.pnt[2,3,6,LAST]");

CreateCluster("cube.poly[1]");

CreateCluster("cube.edge[0,1,3,5-8,LAST]");

CreateCluster("cube.sample[0,3-9,12,15,20,21]");

// find the cluster using the siType constant.

var cls = obj.activeprimitive.geometry.clusters.find( siPolygonCluster );

if ( cls != null )

	logmessage( "found polygon cluster: " + cls.fullname ); 

//Expected results:

//INFO : found polygon cluster: cube.polymsh.cls.Polygon

3. Python の例

#

# 	This example demonstrates how to to find PlayControl Property objects 

# 	under the scene root

#

PlayCtrlProp = Application.ActiveProject.Properties.Find( "PlayControl" )

try :

	if Application.ClassName(PlayCtrlProp) == "Property" :

		Application.LogMessage( "PlayControl property OK" )

	else :

		Application.LogMessage( "PlayControl property NOT found" )

except :

	Application.LogMessage( "PlayControl property NOT found" )

# Output of above script:

#INFO : PlayControl property OK