Command.ScriptingName

Command.ScriptingName

説明

コマンドのスクリプト名をStringとして戻したり、設定したりします。

スクリプト名はスクリプトでコマンドを実行するときに使用されます('ApplyOp "Twist"')。Name プロパティを使用してコマンドのコレクションから特定コマンドを識別するという点で、実際のコマンド名とは異なります。詳細については、SIObject.Nameプロパティの説明と例を参照してください。

C#構文

// get accessor

String rtn = Command.ScriptingName;

// set accessor

Command.ScriptingName = String;

VBScript の例

'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

' This example demonstrates the relationship between the 

' Twist command and the operator that results from it, 

' particularly concerning the name information.

'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

set oDisc = Application.ActiveSceneRoot.AddGeometry( "Disc", "MeshSurface" )

Selection.Add oDisc

' Apply the twist operator after printing the name information

set oCmd = Application.Commands( "Twist" )

getInfo oCmd

' When Softimage runs this command, the following message is logged

' to the history pane of the Script Editor:

'	ApplyOp "Twist", "disc", 3, siPersistentOperation

oCmd.Execute

' Get the operator that was just created from the operator 

' stack (the ConstructionHistory object) and print the name

' information for the operator

set oStack = oDisc.ActivePrimitive.ConstructionHistory

for each oOp in oStack

	if oOp.Name = "Twist Op" then

		set oTwistOp = oOp

	end if

next

getInfo oTwistOp

'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

function getInfo( in_object )

	Application.LogMessage in_object.Name

	Application.LogMessage in_object.FullName

	' This ensures that you only try to use the ScriptingName

	' property on a Command object

	if ClassName( in_object ) = "Command" then

		Application.LogMessage in_object.ScriptingName

	end if

end function

'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

' Output of above script is:

'INFO : "Twist"

'INFO : "Twist"

'INFO : "ApplyOp"

'INFO : "Twist Op"

'INFO : "disc.polymsh.twistop"

関連項目

SIObject.Name CommandCollection.Item XSIApplication.GetCommandByScriptingName