UVWs_NonHomogeneous

 
 
 

The non-homogeneous equivalents of the stored texture UVW coordinates.

If you get this value on a regular UV projection, the values of (U, V, 0.0) are returned.

If you get this value on a homogeneous (camera) projection, the values of (U/q, V/q, 0) are returned where q is the distance to the camera.

Data Type

3D vector

Belongs To

samples

Geometry Types

  • texture UV coordinates

Attribute Type

inherent

R/W or RO:

read-only