Scaling Regions of Keys

 
 
 

When you scale a region, you speed up or slow down the animation within it. Increasing the region's size slows down the animation by increasing the number of frames between keys, while reducing the region's size speeds up the animation by decreasing the number of frames between keys.

When you scale a region, the keys within it adjust proportionally to accommodate the new size. The pivot for the scale is the opposite corner of the region handle you're dragging.

You can also scale a region that has no keys in it (an empty region) and have it affect the keys on the track (with Ripple on). This is useful for easily shifting keys in long animations.

To scale regions:

To scale all animation for an object:

To scale all animation for all objects in the scene: