CrowdFX_Actor_HorizontalFOV

 
 
 

Used to define a forward-facing cone that determines which neighbors an actor can "see" and take into account for collision avoidance in a CrowdFX simulation. It is calculated as the cosine of half the Horizontal FOV angle set in Initialize Collision Avoidance.

Data Type

scalar

Belongs To

points

Geometry Types

Attribute Type

custom

R/W or RO:

read/write