StaticKinematicState

Object Hierarchy | Related C++ Class: StaticKinematicState

Inheritance

SIObject

ProjectItem

Property

StaticKinematicState

Description

The StaticKinematicState object represents the base pose of an object. Objects that have access to the StaticKinematicState object include: X3DObject and Cluster.

The static kinematic state on objects is created when applying envelopes, deform by spine or deform by curve. Currently an object can only have one static kinematic state. It represents a snapshot of the pose of the object when the Envelope, DeformBySpine or DeformByCage operator was applied. It is also changed when doing Set Reference Pose in the Animate|Deform|Envelope menu. If an object has all 3 operations applied on the same object they will all share the same static kinematic state. When doing a cage deform on top of a envelope for example the later operation will reset the static kinematic state. This means that it's usually better to be in the reference pose when adding these deforms (reset actor).

The static kinematic state on clusters is created when the cluster is translated, rotated or scaled by the MoveComponent operator. The static kinematic state is the transformation applied by the MoveComponent operator on the cluster. There is one or possibly two static kine state per move component on a cluster. Therefore you end-up with multiple static kine states on a cluster if you transform the cluster many times. The second static kine state on the cluster is created when moving clusters in relative mode.

Methods

AddCustomOp AddICEAttribute AddScriptedOp AddScriptedOpFromFile
AnimatedParameters2 BelongsTo operator EvaluateAt GetICEAttributeFromName
GetTransform2 operator IsA IsAnimated2 IsClassOf operator
IsEqualTo operator IsKindOf IsLocked operator IsSelected operator
LockOwners RemoveICEAttribute SetAsSelected operator SetCapabilityFlag operator
SetLock TaggedParameters UnSetLock  
       

Properties

Application Branch operator BranchFlag operator Capabilities operator
Categories EvaluationID Families operator FullName operator
Help HierarchicalEvaluationID ICEAttributes LockLevel operator
LockMasters operator LockType operator Model Name operator
NestedObjects ObjectID Origin OriginPath
Owners PPGLayout operator Parameters operator Parent
Parent3DObject Selected operator Singleton operator Transform operator
Type operator      
       

Examples

1. VBScript Example

'=======================================================================================
'	This script demonstrates how to get the StaticKinematicState object
'	from a cluster. Notice that this object only exists after the cluster
'	has been transformed.
'=======================================================================================
' Set up a cluster on a torus 
set oRoot = ActiveSceneRoot
set oTorus = oRoot.AddGeometry( "Torus","MeshSurface" )
set oPimple = oTorus.ActivePrimitive.Geometry.AddCluster( _
			siVertexCluster, _
			"Pimple", _
			Array( 0,2,8,10 ) _
			)
' Print out position information before moving the cluster
getBasePositionInfo oPimple 
' Translate the cluster in X and Z
Translate oPimple, 0, 3.54998625973143, -0.354998625973143, siRelative, siView, siObj, siXYZ
' Print out position information after applying envelope
getBasePositionInfo oPimple
function getBasePositionInfo( in_cluster )
	' The cluster will only have it after a MoveComponent
	' operator has been applied
	if in_cluster.HasStaticKinematicState then
		set oBasePose = in_cluster.GetStaticKinematicStates
		for each oPose in oBasePose
			' Create an SIVector3 math object to hold the translation
			set oTranslation = XSIMath.CreateVector3 
			' Print out the translation information from the base pose
			oPose.Transform.GetTranslation oTranslation
			logmessage "The StaticKinematicState property position is " _
						& "(as X, Y, Z): " & oTranslation.X & ", " _
						& oTranslation.Y & ", " & oTranslation.Z
		next
	else
		' Default situation
		logmessage "There's no StaticKinematicState property on this object."
	end if
end function
'=======================================================================================
' Output of above script is:
'
'INFO : "There's no StaticKinematicState property on this object."
'INFO : "The StaticKinematicState property position is (as X, Y, Z): 0, 0, 0"
'INFO : "The StaticKinematicState property position is (as X, Y, Z): 0, 3.54998625973143, -0.354998625973143"

2. VBScript Example

'=======================================================================================
'	This script demonstrates how to get the StaticKinematicState object
'	from an object. Notice that the StaticKinematicState only exists 
'	after an envelope or deform operation has been performed on the object.
'=======================================================================================
' Set up a null to envelope 
set oRoot = ActiveSceneRoot
set oNull = oRoot.AddPrimitive( "Null","MyNull")
oNull.Kinematics.Global.Parameters( "posy" ).Value = 6.0
' Set up the object to use as an envelope
set oCube = oRoot.AddGeometry( "Cube","MeshSurface" )
' Print out position information before applying envelope
getBasePositionInfo oCube 
' Set up the envelope
oCube.ApplyEnvelope oNull 
' Print out position information after applying envelope
getBasePositionInfo oCube 
function getBasePositionInfo( in_object )
	' The object will only have it after an envelope or deform
	' operator has been applied
	if in_object.HasStaticKinematicState then
		set oTranslation = XSIMath.CreateVector3
		in_object.GetStaticKinematicState.Transform.GetTranslation oTranslation
		logmessage "The StaticKinematicState property position is (as X, Y, Z): " & _
				oTranslation.X & ", " & oTranslation.Y & ", " & oTranslation.Z
	else
		logmessage "There's no StaticKinematicState property on this object."
	end if
end function
'=======================================================================================
' Output of above script is:
'
'INFO : "There's no StaticKinematicState property on this object."
'INFO : "The StaticKinematicState property position is (as X, Y, Z): 0, 0, 0"

See Also

Cluster.HasStaticKinematicState Cluster.GetStaticKinematicStates KinematicState X3DObject.HasStaticKinematicState X3DObject.GetStaticKinematicState