Layer

Object Hierarchy | Related C++ Class: Layer

Inheritance

SIObject

ProjectItem

SceneItem

Group

Layer

Description

The Layer is a self-contained collection of Scene items. It reports "Layer" when queried with the Application.ClassName method. A layer group is just when a layer itself has some sub layer as children. It allows to override what the sub layer is doing (visibility override for example) in a non-destructive way.

Methods

AddCustomOp AddCustomProperty AddICEAttribute AddLayer
AddMaterial AddMember AddProperty AddScriptedOp
AddScriptedOpFromFile AnimatedParameters2 ApplyEnvelope BelongsTo operator
EvaluateAt GetICEAttributeFromName GetLocalPropertyFromName GetLocalPropertyFromName2
GetPropertyFromName GetPropertyFromName2 IsA IsAnimated2
IsClassOf operator IsEqualTo operator IsKindOf IsLocked operator
IsMember IsSelected operator LockOwners RemoveAllMembers
RemoveICEAttribute RemoveLayer RemoveMember SetAsSelected operator
SetCapabilityFlag operator SetLock SetMaterial TaggedParameters
UnSetLock      
       

Properties

Application BranchFlag operator Capabilities operator Categories
Envelopes EvaluationID ExpandedMembers Families operator
FullName operator Help HierarchicalEvaluationID ICEAttributes
Layers LocalProperties LockLevel operator LockMasters operator
LockType operator Material Members Model
Name operator NestedObjects ObjectID Origin
OriginPath Owners PPGLayout operator Parameters operator
Parent Parent3DObject Properties Selected operator
Type operator      
       

See Also

Scene.ActiveLayer LayerCollection