ChainElement

Object Hierarchy | Related C++ Class: ChainElement

Inheritance

SIObject

ProjectItem

SceneItem

X3DObject

ChainElement

Introduced

v1.5

Description

The ChainElement object represents a component of a skeleton chain. All components of a skeleton chain inherits the properties and methods of this class.

Methods

Add2DChain Add3DChain AddAnnotation AddCamera
AddCameraRig AddChild AddControl AddCustomOp
AddCustomProperty AddFxTree AddGeometry AddICEAttribute
AddLattice AddLight AddLightRig AddMaterial
AddModel AddNull AddNurbsCurve AddNurbsCurveList
AddNurbsCurveList2 AddNurbsSurface AddNurbsSurfaceMesh AddNurbsSurfaceMesh2
AddPolygonMesh AddPrimitive AddProperty AddScriptedOp
AddScriptedOpFromFile AnimatedParameters2 ApplyEnvelope BelongsTo operator
EvaluateAt FindChild FindChild2 FindChildren
FindChildren2 GetActivePrimitive2 GetActivePrimitive3 GetBoundingBox
GetICEAttributeFromName GetLocalPropertyFromName GetLocalPropertyFromName2 GetModels2
GetPropertyFromName GetPropertyFromName2 GetStaticKinematicState operator HasStaticKinematicState operator
IsA IsAnimated2 IsClassOf operator IsEqualTo operator
IsKindOf IsLocked operator IsNodeAnimated IsSelected operator
LockOwners NodeAnimatedParameters RemoveChild RemoveFromParent
RemoveICEAttribute SetAsSelected operator SetCapabilityFlag operator SetLock
SetMaterial ShapeAnimatedClusters TaggedParameters UnSetLock

Properties

ActivePrimitive Application BranchFlag operator Capabilities operator
Categories Children Effector Envelopes
EvaluationID Families operator FullName operator Help
HierarchicalEvaluationID ICEAttributes Kinematics LocalProperties
LocalRotation LocalScaling LocalTranslation LockLevel operator
LockMasters operator LockType operator Material Materials
Model Models Name operator NestedObjects
ObjectID Origin OriginPath Owners
PPGLayout operator Parameters operator Parent Parent3DObject
Primitives Properties Root Selected operator
Type operator      
       

Examples

VBScript Example

' Effector for first bone
set oEff1 = XSIMath.CreateVector3()
oEff1.x = 3
oEff1.y = 3
oEff1.z = 3
' Effector for second bone
set oEff2 = XSIMath.CreateVector3()
oEff2.x = 6
oEff2.y = 0
oEff2.z = 0
' Construct skeleton
set oRoot = ActiveProject.ActiveScene.Root
set oChain = oRoot.Add3dChain()
set oBone1 = oChain.AddBone(oEff1)
set oBone2 = oChain.AddBone(oEff2)

See Also

X3DObject.Add2DChain X3DObject.Add3DChain ChainBone ChainRoot ChainEffector