Partition

Object Hierarchy | Related C++ Class: Partition

Inheritance

SIObject

ProjectItem

SceneItem

Group

Partition

Introduced

v7.0

Description

A Partition is a division of a Pass, which behaves like a Group. Partitions are used to organize scene elements within a Pass. There are only two types of partitions: object and light. Light partitions can only contain lights, and object partitions can only contain geometric objects.

Each pass created has at least two partitions: a background objects partition, which contains most or all of the scene's objects, and a background lights partition, which contains most or all of the scene's lights.

Methods

AddCustomOp AddCustomProperty AddMaterial AddMember
AddProperty AddScriptedOp AddScriptedOpFromFile AnimatedParameters2
ApplyEnvelope BelongsTo operator EvaluateAt GetICEAttributeFromName
GetLocalPropertyFromName GetPropertyFromName IsA IsAnimated2
IsClassOf operator IsEqualTo operator IsKindOf IsLocked operator
IsMember IsSelected operator LockOwners RemoveAllMembers
RemoveMember SetAsSelected operator SetCapabilityFlag operator SetLock
SetMaterial TaggedParameters UnSetLock  
       

Properties

Application Background operator BranchFlag operator Capabilities operator
Categories Envelopes EvaluationID ExpandedMembers
Families operator FullName operator Help HierarchicalEvaluationID
ICEAttributes LocalProperties LockLevel operator LockMasters operator
LockType operator Material Members Model
Name operator NestedObjects ObjectID Origin
OriginPath Owners PPGLayout operator Parameters operator
Parent Parent3DObject PartitionType operator Properties
Selected operator Type operator    
       

See Also

Pass Pass.CreatePartition Pass.Partitions PartitionCollection