ICECompoundNode

Object Hierarchy | Related C++ Class: ICECompoundNode

Inheritance

SIObject

ProjectItem

ICENode

ICENodeContainer

ICECompoundNode

Introduced

v7.0

Categories

MoonDust

Description

The ICECompoundNode object represents a node sub-graph containing other ICENode objects such as ICECompoundNode and ICEDataProviderNode. An ICECompoundNode is like a basic ICENode with input and output ports. Note: ICETree objects cannot be part of a ICECompoundNode sub-graph.

Methods

AddCustomOp AddScriptedOp AddScriptedOpFromFile AnimatedParameters2
BelongsTo operator EvaluateAt GetGroupInstanceCount GetICEAttributeFromName
GetPortCount GetPortFromIndex GetPortFromName IsA
IsAnimated2 IsClassOf operator IsEqualTo operator IsKindOf
IsLocked operator IsSelected operator LockOwners SetAsSelected operator
SetCapabilityFlag operator SetLock TaggedParameters UnSetLock

Properties

Application BranchFlag operator Capabilities operator Categories
CompoundNodes DataModifierNodes DataProviderNodes EvaluationID
ExposedPorts Families operator FullName operator Help
HierarchicalEvaluationID ICEAttributes InputPorts IsConnected
LockLevel operator LockMasters operator LockType operator Major
Minor Model Name operator NestedObjects
Nodes ObjectID Origin OriginPath
OutputPorts Owners PPGLayout operator Parameters operator
Parent Parent3DObject PortGroupCount RootNodeContainer
Selected operator Type operator    
       

Examples

Python Example

# Sample code to log the inner nodes for all the compound nodes of a graph
import win32com.client
from win32com.client import constants
xsi = Application
# Recursive function for traversing a node graph
def TraverseNodeGraph( in_node, level ):
        indent = level * '.'
        # Log the visited compound node name
        if in_node.IsClassOf( constants.siICECompoundNodeID ):
                xsi.LogMessage( indent + in_node.Name )
        nodeCount = 0
        nodes = ()
        if in_node.IsClassOf( constants.siICENodeContainerID ): 
                # The input node is a ICENodeContainer, let's get its inner compound nodes
                nodes = in_node.CompoundNodes
                nodeCount = nodes.Count
        # Recursively traverse the graph
        for i in range(nodeCount):
                TraverseNodeGraph( nodes[i], level+2 )
# Create a sample twist deformer graph first
xsi.CreatePrim( "Cube", "MeshSurface" )
xsi.SetValue( "cube.polymsh.geom.subdivu", 15 )
xsi.SetValue( "cube.polymsh.geom.subdivv", 14 )
xsi.ApplyOp( "ICETree", "cube", None, None, None, 0 )
xsi.AddICENode( "GetDataNode", "cube.polymsh.ICETree" )
xsi.SetValue( "cube.polymsh.ICETree.SceneReferenceNode.Reference", "cube.polymsh.PointPosition" )
xsi.AddICENode( "RotateVectorNode", "cube.polymsh.ICETree" )
xsi.AddICENode( "3DVectorToScalarNode", "cube.polymsh.ICETree" )
xsi.AddICENode( "SetData", "cube.polymsh.ICETree" )
xsi.SetValue( "cube.polymsh.ICETree.SetData.PredefinedAttributeName", "PointPosition" )
xsi.AddAttributeToSetDataICENode( "cube.polymsh.ICETree.SetData", "PointPosition", constants.siComponentDataTypeVector3, constants.siComponentDataContextComponent0D, constants.siComponentDataStructureSingle )
xsi.ConnectICENodes( "cube.polymsh.ICETree.port1", "cube.polymsh.ICETree.SetData.set" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.RotateVectorNode.vector", "cube.polymsh.ICETree.SceneReferenceNode.value" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.SetData.pointposition", "cube.polymsh.ICETree.RotateVectorNode.result" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.3DVectorToScalarNode.vector", "cube.polymsh.ICETree.SceneReferenceNode.value" )
xsi.AddICENode( "MultiplyNode", "cube.polymsh.ICETree" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.MultiplyNode.value1", "cube.polymsh.ICETree.3DVectorToScalarNode.y" )
xsi.AddICENode( "ScalarToRotationNode", "cube.polymsh.ICETree" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.ScalarToRotationNode.angle", "cube.polymsh.ICETree.MultiplyNode.result" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.RotateVectorNode.rotation", "cube.polymsh.ICETree.ScalarToRotationNode.rotation" )
xsi.SetValue( "cube.polymsh.ICETree.ScalarToRotationNode.y", 1 )
xsi.SetValue( "cube.polymsh.ICETree.ScalarToRotationNode.x", 0 )
xsi.SetValue( "cube.polymsh.ICETree.MultiplyNode.value2", 20 )
xsi.CreateICECompoundNode("cube.polymsh.ICETree.3DVectorToScalarNode,cube.polymsh.ICETree.MultiplyNode,cube.polymsh.ICETree.ScalarToRotationNode", "Compound1")
xsi.CreateICECompoundNode("cube.polymsh.ICETree.Compound1.ScalarToRotationNode,cube.polymsh.ICETree.Compound1.MultiplyNode", "Compound2")
xsi.CreateICECompoundNode("cube.polymsh.ICETree.Compound1", "CompoundTop")
# Get the ICETree off the cube primitive and start iterating the graph
cube = xsi.Selection(0)
cubeICETree = cube.ActivePrimitive.ICETrees[0]
level = 0
TraverseNodeGraph( cubeICETree, level )

See Also

CreateICECompoundNode