Public Member Functions
Constraint Class Reference

Detailed Description

The Constraint object represents a constraint in the scene graph.

Constraints allow you to constrain objects to other object's animation. For example, you can constrain an object to always point in the direction of another object using the Direction constraint. You apply constraints on objects using Kinematics::AddConstraint. You can find the constraints that are being applied to an object using Kinematics::GetConstraints() or find which constraint is driving a particular parameter using Parameter::GetSource. You can get the Constraint's type with SIObject::GetType property.

See also:
Illustrates how to apply a direction constraint to a sphere so that it always points in the direction of the null. We then enumerate all the constraints on the sphere using the kinematics.contraints property.
        using namespace XSI;
        Application app;
        Model root = app.GetActiveSceneRoot();

        Null myNull;
        root.AddNull( L"", myNull );

        X3DObject mySphere;
        root.AddGeometry( L"Sphere", L"MeshSurface", L"", mySphere );

        Kinematics kine(mySphere.GetKinematics());

        CRefArray constrainings(1);
        constrainings[0] = myNull;

        Constraint dirCns;
        kine.AddConstraint( L"Direction", constrainings, false, MATH::CVector3(),
            MATH::CVector3(), dirCns );

        CRefArray constraints( kine.GetConstraints() );

        for ( LONG i=0; i<(LONG)constraints.GetCount(); i++ )
            SIObject siobj( constraints[i] );
            app.LogMessage( siobj.GetName() );

#include <xsi_constraint.h>

Inheritance diagram for Constraint:
Inheritance graph

List of all members.

Public Member Functions

  Constraint ()
  ~Constraint ()
  Constraint (const CRef &in_ref)
  Constraint (const Constraint &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
Constraint operator= (const Constraint &in_obj)
Constraint operator= (const CRef &in_ref)
X3DObject  GetConstrained () const
CRefArray  GetConstraining () const
X3DObject  GetUpVectorReference () const
CStatus  PutUpVectorReference (const X3DObject &in_obj)

Constructor & Destructor Documentation

Default constructor.

~Constraint ( )

Default destructor.

Constraint ( const CRef in_ref )


in_ref constant reference object.
Constraint ( const Constraint in_obj )

Copy constructor.

in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

in_ClassID class type.
true if the class is compatible, false otherwise.

Reimplemented from Property.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

The class type.

Reimplemented from Property.

Constraint& operator= ( const Constraint in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

in_obj constant class object.
The new Constraint object.
Constraint& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

in_ref constant class object.
The new Constraint object.

Reimplemented from Property.

X3DObject GetConstrained ( ) const

Returns the object being constrained by the constraining objects.

The constrained object.
CRefArray GetConstraining ( ) const

Returns an array of constraining objects that are used to constrain an object.

Array of references to the constraining X3DObject objects.
X3DObject GetUpVectorReference ( ) const

Returns the object acting as the UpVector reference.

UpVector reference object.
CStatus PutUpVectorReference ( const X3DObject in_obj )

Sets the object acting as the UpVector reference. The UpVector reference can be removed by passing in an empty reference.

in_obj The UpVector reference object.
CStatus::OK success
CStatus::Fail failure

The documentation for this class was generated from the following file: