awScene.Appearance Member List

This is the complete list of members for awScene.Appearance, including all inherited members.
__del__()awScene.Appearance [protected]
__init__()awScene.Appearance
__init__(Appearance that)awScene.Appearance
addClipLight(str clipLightId, awSupport.ValueParameterGroupRef lightParms)awScene.Appearance
addLight(str lightId, awSupport.ValueParameterGroupRef lightParms)awScene.Appearance
addShadowing(ShadowReceiverRef shadowing)awScene.Appearance
clearAssociationProperties(int index)awScene.Appearance
clearDirtyFlags()awScene.Appearance
clearLayerMaterials()awScene.Appearance
createObjectProperties(str name, str type)awScene.Appearance [protected]
deleteLayerMaterial(MaterialRef material)awScene.Appearance
forceAssociationMatrixProperty(int index, str name, str value)awScene.Appearance
forceAssociationProperty(int index, str propertyName, awSupport.Parameter.Type propertyType, str propertyValue)awScene.Appearance
forceDrawPropertyD(str name, float value)awScene.Appearance
forceDrawPropertyS(str name, str value)awScene.Appearance
forceObjectProperty(str objectPropertiesName, str objectPropertiesType, str propertyName, awSupport.Parameter.Type propertyType, str propertyValue)awScene.Appearance
getClipLight(str clipLightId)awScene.Appearance
getClipLightMap()awScene.Appearance
getDrawState(DrawProperty property)awScene.Appearance
getDrawStates()awScene.Appearance
getEffectKey(bool allLayers=True)awScene.Appearance
getEnvironmentLighting()awScene.Appearance
getEnvShadowing()awScene.Appearance
getLayerAssociations(int index)awScene.Appearance
getLayerAssociationsIndex(ObjectAssociationsRef material)awScene.Appearance
getLayerIndex(MaterialRef material)awScene.Appearance
getLayerKey(int layer)awScene.Appearance [protected]
getLayerMaterial(int index)awScene.Appearance
getLayerMaterialCount()awScene.Appearance
getLayerParameters(int i)awScene.Appearance
getLayerStyleProperties(int index)awScene.Appearance
getLight(str lightId)awScene.Appearance
getLighting()awScene.Appearance
getLightMap()awScene.Appearance
getMaterial()awScene.Appearance
getNumClipLights()awScene.Appearance
getNumLights()awScene.Appearance
getObjectAssociations()awScene.Appearance
getObjectProperties()awScene.Appearance
getOwnedObjectType()awScene.Appearance
getOwnerType()awScene.Appearance
getParameters()awScene.Appearance
getShadowing(str lightId)awScene.Appearance
getStyleProperties()awScene.Appearance
getStyleType()awScene.Appearance
getTopMaterial()awScene.Appearance
hasShadowing()awScene.Appearance
insertLayerMaterial(MaterialRef material, int index)awScene.Appearance
isFlagDirty(DirtyFlag flag)awScene.Appearance
isLayerVisible(int index)awScene.Appearance
isOnlyStylistic()awScene.Appearance
isValid()awScene.Appearance
onOwnedObjectDirty(awSupport.OwnedObject object)awScene.Appearance [protected]
operator!=(Appearance that)awScene.Appearance
operator=(Appearance that)awScene.Appearance
operator==(Appearance that)awScene.Appearance
removeClipLight(str clipLightId)awScene.Appearance
removeLight(str lightId)awScene.Appearance
removeShadowing(ShadowReceiverRef shadowing)awScene.Appearance
resetShadowing()awScene.Appearance
setClipLightMap(LightIdToParameterGroupMap clipLightMap)awScene.Appearance
setDrawState(DrawProperty property, bool state)awScene.Appearance
setDrawStates(int drawStates)awScene.Appearance
setEnvironmentLighting(LightingRef lighting)awScene.Appearance
setLayerAssociations(ObjectAssociationsRef, int index)awScene.Appearance
setLayerStyleProperties(StylePropertiesRef, int index)awScene.Appearance
setLayerVisible(int index, bool isVisible)awScene.Appearance
setLighting(LightingRef lighting)awScene.Appearance
setMaterial(MaterialRef material)awScene.Appearance
setObjectAssociations(ObjectAssociationsRef)awScene.Appearance
setObjectProperties(ObjectPropertiesRef properties)awScene.Appearance
setStyleProperties(StylePropertiesRef properties)awScene.Appearance
setStyleType(StyleType styleType, bool dirty)awScene.Appearance
touch(bool notify=True)awScene.Appearance