, including all inherited members.
__del__() | awScene.Appearance | [protected] |
__init__() | awScene.Appearance | |
__init__(Appearance that) | awScene.Appearance | |
addClipLight(str clipLightId, awSupport.ValueParameterGroupRef lightParms) | awScene.Appearance | |
addLight(str lightId, awSupport.ValueParameterGroupRef lightParms) | awScene.Appearance | |
addShadowing(ShadowReceiverRef shadowing) | awScene.Appearance | |
clearAssociationProperties(int index) | awScene.Appearance | |
clearDirtyFlags() | awScene.Appearance | |
clearLayerMaterials() | awScene.Appearance | |
createObjectProperties(str name, str type) | awScene.Appearance | [protected] |
deleteLayerMaterial(MaterialRef material) | awScene.Appearance | |
forceAssociationMatrixProperty(int index, str name, str value) | awScene.Appearance | |
forceAssociationProperty(int index, str propertyName, awSupport.Parameter.Type propertyType, str propertyValue) | awScene.Appearance | |
forceDrawPropertyD(str name, float value) | awScene.Appearance | |
forceDrawPropertyS(str name, str value) | awScene.Appearance | |
forceObjectProperty(str objectPropertiesName, str objectPropertiesType, str propertyName, awSupport.Parameter.Type propertyType, str propertyValue) | awScene.Appearance | |
getClipLight(str clipLightId) | awScene.Appearance | |
getClipLightMap() | awScene.Appearance | |
getDrawState(DrawProperty property) | awScene.Appearance | |
getDrawStates() | awScene.Appearance | |
getEffectKey(bool allLayers=True) | awScene.Appearance | |
getEnvironmentLighting() | awScene.Appearance | |
getEnvShadowing() | awScene.Appearance | |
getLayerAssociations(int index) | awScene.Appearance | |
getLayerAssociationsIndex(ObjectAssociationsRef material) | awScene.Appearance | |
getLayerIndex(MaterialRef material) | awScene.Appearance | |
getLayerKey(int layer) | awScene.Appearance | [protected] |
getLayerMaterial(int index) | awScene.Appearance | |
getLayerMaterialCount() | awScene.Appearance | |
getLayerParameters(int i) | awScene.Appearance | |
getLayerStyleProperties(int index) | awScene.Appearance | |
getLight(str lightId) | awScene.Appearance | |
getLighting() | awScene.Appearance | |
getLightMap() | awScene.Appearance | |
getMaterial() | awScene.Appearance | |
getNumClipLights() | awScene.Appearance | |
getNumLights() | awScene.Appearance | |
getObjectAssociations() | awScene.Appearance | |
getObjectProperties() | awScene.Appearance | |
getOwnedObjectType() | awScene.Appearance | |
getOwnerType() | awScene.Appearance | |
getParameters() | awScene.Appearance | |
getShadowing(str lightId) | awScene.Appearance | |
getStyleProperties() | awScene.Appearance | |
getStyleType() | awScene.Appearance | |
getTopMaterial() | awScene.Appearance | |
hasShadowing() | awScene.Appearance | |
insertLayerMaterial(MaterialRef material, int index) | awScene.Appearance | |
isFlagDirty(DirtyFlag flag) | awScene.Appearance | |
isLayerVisible(int index) | awScene.Appearance | |
isOnlyStylistic() | awScene.Appearance | |
isValid() | awScene.Appearance | |
onOwnedObjectDirty(awSupport.OwnedObject object) | awScene.Appearance | [protected] |
operator!=(Appearance that) | awScene.Appearance | |
operator=(Appearance that) | awScene.Appearance | |
operator==(Appearance that) | awScene.Appearance | |
removeClipLight(str clipLightId) | awScene.Appearance | |
removeLight(str lightId) | awScene.Appearance | |
removeShadowing(ShadowReceiverRef shadowing) | awScene.Appearance | |
resetShadowing() | awScene.Appearance | |
setClipLightMap(LightIdToParameterGroupMap clipLightMap) | awScene.Appearance | |
setDrawState(DrawProperty property, bool state) | awScene.Appearance | |
setDrawStates(int drawStates) | awScene.Appearance | |
setEnvironmentLighting(LightingRef lighting) | awScene.Appearance | |
setLayerAssociations(ObjectAssociationsRef, int index) | awScene.Appearance | |
setLayerStyleProperties(StylePropertiesRef, int index) | awScene.Appearance | |
setLayerVisible(int index, bool isVisible) | awScene.Appearance | |
setLighting(LightingRef lighting) | awScene.Appearance | |
setMaterial(MaterialRef material) | awScene.Appearance | |
setObjectAssociations(ObjectAssociationsRef) | awScene.Appearance | |
setObjectProperties(ObjectPropertiesRef properties) | awScene.Appearance | |
setStyleProperties(StylePropertiesRef properties) | awScene.Appearance | |
setStyleType(StyleType styleType, bool dirty) | awScene.Appearance | |
touch(bool notify=True) | awScene.Appearance | |