Contents
Introduction
What is Autodesk Showcase?
What’s new in Autodesk Showcase 2013
Features from Autodesk Showcase 2012 R1
System requirements
Workflow overview
More resources
Showcase on the Web
About the Customer Involvement Program
Control CIP Participation
Learning Movies and Sample Scenes
Use the Showcase Task UI
About the Showcase Task UI
Task UI: Open File reference
Task UI: Lighting Environments reference
Task UI: Adjust Lighting reference
Task UI: Visual Styles reference
Task UI: Look reference
Task UI: Publish reference
Prepare models for your scene
General model preparation
Prepare Inventor models
Prepare 3ds Max models
Prepare Revit models
Prepare AutoCAD models
Prepare Alias models
Create and save a scene
Workflow for creating and saving Showcase scenes
Import models
About importing models
About importing CAD files
Adjust import settings
Open the Import Settings window
3D Model import settings reference
Scene import settings
Import models
Adjust tessellation and LOD settings after import
About tessellation and LODs
Change the LOD of an imported object
Control how Showcase manages LODs
Troubleshoot problems importing models
Import from other scenes
Adjust scene settings
Save your scene
Save your scene and accompanying files
Copy a scene to a different location
Navigate around a scene
Set a center of interest (COI)
Move around in a scene
Use SteeringWheels
About the Full Navigation Wheel
Change Views with the Full Navigation Wheel
Change Views with the Tour Building Wheel
About the Tour Building Wheel
About the View Object Wheel
Change 3D Views with the View Object Wheel
The SteeringWheels context menu
SteeringWheels Properties
Switch between views
Navigation shortcuts
Generate a walk zone
Adjust the navigation speed
Use third-party navigation tools
Use a Logitech Cordless Rumblepad 2
Use a 3Dconnexion SpaceNavigatorâ„¢ 3D mouse
Adjust and export geometry
Adjust geometry settings
Check surface normals
Fix object patches
Extract patches as objects
Determine polygon and object count
Change model settings
Reload models
Exporting geometry
Export As...
Enhance the APF model in Maya
Customize the display
Set camera properties
About setting camera properties
About the Camera Properties window: Camera tab
About the Camera Properties window: Position tab
Set the rendering mode
About rendering modes
Optimize hardware rendering for quality
Optimize Ray Tracing for frame rate or quality
About the Interactive Ray Tracing tab of the Performance and Quality window
Switch between Visual Styles
Adjust user settings
Work with objects
Select objects
Hide and show objects
Transform objects
About transforming objects
About transform handles and the pivot
Transform objects with the mouse
Transform objects in multiple directions with the keyboard
Transform objects relative to original values
Undo or revert transforms
Repeat transforms to position other objects
Snap objects
Delete or duplicate (copy) objects
Measure distances
Measure distance between two circle centerpoints
Measure distance between two points
Display the coordinates of a point
Use mirrored geometry
Import Alias mirrored geometry
Create mirrored geometry
Use the Organizer
About the Organizer
Expand and select objects in the Organizer
View and change the state of objects
Reorganize objects in the Organizer
Create additional arrangements in the Organizer
Combine and separate objects to improve frame rate
Set the lighting environment
About lighting environments
Add and remove lighting environments
Position objects relative to the floor
Change environment size and center
Adjust directional light and shadows
About directional light and shadows
Apply environment shadows
About the Directional Light and Shadows window
Use custom environments
Create or obtain images for custom environments
Add a custom environment library
Create a custom environment
About the Lighting Environment and Background Properties window: Lighting tab
About the Lighting Environment and Background Properties window: Background tab
Create an HDR Light Studio environment
Terms and conditions for limited-use environments
Add accent lights
Create an accent light
Modify an accent light
About the Accent Light Properties window
Position accent lights
Automatic placement of accent lights
Interactive placement of accent lights
Associating accent lights and geometry
Modifying, hiding, and deleting accent lights and grips
Add ambient shadows
Apply ambient shadows
Set up Preview (instant-on) ambient shadows
Set up Baked ambient shadows
Advanced ambient shadows settings
Work with materials
Apply materials
Work with the Materials interface
Assign materials
Change the appearance of materials
Work with materials used in the scene
View number of materials
Replace materials
About material types
Replace imported materials
Replace Alias materials
Define a material replacement mapping algorithm
Apply decals
What are decals?
Assign decals
Select and re-order decals
Hide or remove decals and grips
Change the appearance of decals
Move decals on objects
Working with decals in the scene
Introduction to material properties
About material properties
Change colors
Use image maps
Apply image maps
Link texture settings for image maps
Move image maps
Turn off texture tiling for image maps
Material property parameters
Color parameters
Clear Coat Highlight parameters
About reflectivity & highlight parameters
Reflectivity and highlight settings
Reflectivity examples
Transparency parameters
Bump parameters
X-Rite Measured Materials
Set up and present the scene
Use alternatives
Types of alternative lineups
Set up alternatives
Set up and view visibility lineups
Set up and view material lineups
Use alternatives to select objects
Set up alternatives for easy recognition
Set up cross-sections
What are cross-sections?
Create a cross-section
Change the display properties of a cross-section
Modify a cross-section
Set up shots
What are shots?
Create and set up a still shot (no motion)
Create and set up a moving shot (two keyframes)
Create and set up a cinematic shot (one keyframe)
Create and set up an orbit (cinematic) shot
Create shots from an FBX file
Add transitions into and out of shots
Play shots
Associate a 3D Trigger with a shot
Organize the shots
Move shots to the top of the display
Add behaviors
Working with Behaviors
Use turntable animations
Create a turntable
Play a turntable
Adjust how objects rotate around the turntable pivot
Set up multiple turntables
Create a Keyframe Animation
Set 3D triggers in the scene
FBX animation import
Recommended FBX workflow
Import an FBX Animation
Set FBX animation properties
Play back the FBX animation
Set up and view a storyboard
Set up a storyboard
View a storyboard
Organize storyboard slides
Work with slide properties
Present the scene
Use a pointer to draw attention to model features
Compare alternatives
Play a behavior animation
Compare and contrast multiple scenes
Add additional scenes to compare
Compare scenes side-by-side
Publish your scene in different formats
Create an image of an important view
Create a movie from shots or slides
Create a YouTube movie from shots or slides
Create a Web presentation from slides
Publish to the cloud
Collaboration and configuration (advanced)
Collaborate with other users
Set up and participate in online sessions
Best practises during online sessions
Troubleshooting tips for online sessions
Set up Showcase for group presentations or clustered ray tracing
Present objects full-size on large displays
Run a large display client with Showcase or Showcase Viewer
Split a scene into a display cluster
Synchronize frame lock across a display cluster
Present a scene from a remote client
Connect to a ray tracing cluster
Configure the software
Program using software messages
Add a custom user interface
Change the location for temporary file storage
Operate Showcase on an IPv6 Network
Load add-ins
Switch from Online (Default) to Local Help
Uninstall Showcase
Keyboard shortcuts
General Showcase keyboard shortcuts
Setting keyboard shortcuts for shots or slides
Glossary
Legal Notices