Transfer properties between meshes
 
 
 

You can transfer properties such as upper level detail, joint weighting, and sculpt layers, from one mesh to any arbitrary mesh, regardless of topology or differing UVs.

This workflow is similar to map extraction.

  1. Align the source and target meshes as closely as possible in your scene.
  2. From the main menu, select Mesh > Transfer Details.
  3. In the window that appears, select the model to receive the sculpt detail from the Target Mesh drop-down list.

    Select a low resolution base mesh with no subdivision levels as the target.

  4. Select the source mesh with detail you want to transfer, and any other options you require.
  5. Click Transfer.

    See Transfer Detail properties for detailed information on these options.

  6. (Optional) You can also transfer paint layers. See Transfer Paint Layers.

Related topics

Import topology changes

Transfer paint layers