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Sending 3ds Max Scenes to MotionBuilder

 
 
 

This tutorial guides you through the procedures necessary to create a biped in 3ds Max, send a 3ds Max skeleton, biped, and character to MotionBuilder and prepare them for animation, animate a 3ds Max character in MotionBuilder and send the animated 3ds Max character back to 3ds Max as a fully-editable animated character.

The tutorial covers the following three kinds of animatable skeletons that originate from 3ds Max:

The tutorial shows you how to:

The tutorial was written using the 3ds Max software version 2014 and the MotionBuilder software version 2014.

Note Although the procedures in this tutorial use the MotionBuilder keyboard shortcuts, you can use the 3ds Max keyboard shortcuts in MotionBuilder if you select Settings Keyboard Configuration 3ds Max from the MotionBuilder menu bar. See the MotionBuilder 3ds Max keyboard shortcuts in the Keyboard Shortcuts chapter of the MotionBuilder Help.

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