splitUVNode.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#ifndef _splitUVNode
#define _splitUVNode
// 
// File: splitUVNode.h
//
// Dependency Graph Node: splitUVNode
//
// Authors: Lonnie Li, Jeyprakash Michaelraj
//

#include "polyModifierNode.h"
#include "splitUVFty.h"

// General Includes
//
#include <maya/MTypeId.h>
 
class splitUVNode : public polyModifierNode
{
public:
                        splitUVNode();
    virtual             ~splitUVNode(); 

    virtual MStatus     compute( const MPlug& plug, MDataBlock& data );

    static  void*       creator();
    static  MStatus     initialize();

public:

    // There needs to be a MObject handle declared for each attribute that
    // the node will have.  These handles are needed for getting and setting
    // the values later.
    //
    // polyModifierNode has predefined the standard inMesh and outMesh attributes.
    //
    // We define an input attribute for our UV list input
    //
    static  MObject     uvList;

    // The typeid is a unique 32bit indentifier that describes this node.
    // It is used to save and retrieve nodes of this type from the binary
    // file format.  If it is not unique, it will cause file IO problems.
    //
    static  MTypeId     id;

    splitUVFty          fSplitUVFactory;
};

#endif